Every day I play, I “lose” races which (on my screen) I clearly won. (multiplayer)
My last race pushed me over the edge - this is so damn irritating. I unequivocally won, I was first - there were no cars in front of me. The person in 2nd was close behind, but not even in my field of view in 3rd person perspective. Then the scoreboard shows him a tenth or a few hundreths of a second AHEAD of me. This happens every day - I can literally see the player behind me, or better yet I pass the finish line with them slamming up against me and magically I come in behind them. This is stupid. It’s a racing game where time determines the winner and loser - but the servers arent even fast enough to accurately and consistently measure time. I have no problems with ping in any other game. I expect there to be some lag in any online game, but I can’t understand how I can be physically infront of someone and still lose.
Upgrade the servers, improve the netcode, the tick rate, whatever. I overlook a lot of flaws in this game, but this is the kind that genuinely makes me not want to play. Can you imagine seeing someone die in a FPS game, but then they come back to life and you die instead? That’s essentially what this is.
what I have witnessed several times is that is you stick to someone bumper at the finish line, you will take his place on the board, 100% effective never witnessed it not working.
Personally, I use that for rammers/blockers, just push at the end of race, the guy thinks he has managed it and … boom, I am first. Other way around, be careful if someone is coming on you at the finish line.
What magic exactly are you expecting? Close races are won or lost by ms, and network latency is easily in the orders of 10’s to 100’s of ms.
The netcode is already doing an amazing job of making the race look as smooth and consistent as it does, but if you want ms accurate race finishes then
a. FH is way too casual for you
b. You’d need a competition setup where everyone was co-located with the data center hosting the servers.
If you are right then why don’t other racing games suffer from it to the same degree (or at all).
If you are right then why have I had dozens if not hundreds of very close finishes in Eliminator and every single one of them without fail has resulted in the correct outcome? How is that possible, when I’ve also had countless wins in normal races, by a full car length or even two or more, but the game still says I came 2nd? And then on the podium screen, my avatar is standing on the winner’s circle, next to my opponent’s car? And my opponent who the game just said ‘won’, is standing in 2nd place, next to my car? (I might have that back to front, but the point stands. The cars and drivers are mixed up. It’s a bug.)
With single player, it’s easier, because the game can more easily track the positions of all the cars with relatively little delay. And favour the human over the AI if there’s any doubt.
But with multiplayer, the game has to track the positions and actions of 12 human players, and update them in real time. It’s never going to be perfect. You will always see situations where one car isn’t necessarily where it appears on screen. The car that appears to cross the finish line first might not have been where it appears due to network lag. So the win is given to the car with the fastest time.
No. This is like having extremely slow WiFi and you shoot a guy but he kills you instead because you’re lagging.
That’s probably what this is. Check your connection, go wired, it’s faster. Check your pings and your speed. I’ve won close races so it’s not a server problem as far as I can tell.
yeah this game has a terrible network issue but just let it go! i have a friend that i have raced with door to door since FH2 with never touching and having some of the best finishes.
but on this game we are constantly pushing and causing collisions because the “in-game” reality is, on screen he is a car length ahead of me. if i cross the finish line and he is less than a car length behind he wins. it is really bad at the beginning of races when we try to move up through traffic because we push each other left or right.
we race on FM7 or FH3 and there is “zero” lag or network issues. we and others can race door to door and have clean race after race.
I have 100mb Dn and 36mb Up and a full gigabit network and my friend has a 10yr old 10mb DSL. It’s not our network, it’s the game coding or whatever you want to call it!!
We like to call it “getting Xbox’d”. Basically what seems to be happening is that at start of the race players on PC get off the line just slightly quicker which also means that the time starts earlier for them than it does for Xbox players. I have hundreds of hours online and not once have I finished in front of another player even though I was riding their rear bumper all the way across the finish line. But switch the roles, get an Xbox player on my rear bumper and boom, he’s first and I’m second.
It’s stupid but it never fails, we’ve done so many tests, especially on drag races with exactly the same car, tune & game/controller settings and you can see I’m taking off earlier than anyone else, I’m ahead of others throughout the whole race and even though I’d cross the finish line first, I’m coming in second, third or even fourth depending on how many Xbox players are there in the race because the track is short so time difference and gap between cars is small. If you have friends on both PC and Xbox, feel free to try it out and you’ll see the result will always be the same.
In that case it is something the devs could probably fix easily if they wanted, presumably?
It sounds right because if it were truly just network issues it would only be an issue when the finish is really really close, not whole car lengths’ worth.
That may well be the case Clamz0r but I’m on Xbox and I often lose out to players who finish behind me (I do also sometimes but less frequently benefit from it). It’s not just a Pc to Xbox issue.
I had a Freeroam rush event last night where i overtook two opponents just before the finish to “win”. In fact, I was given 3rd place. Very annoying as it was the difference between winning that race for the team or not (and we went on to lose 3-2). I agree with FN that this never seems to happen at Eliminator and so it would appear to be an issue with the game mode rather than unavoidable connection issues. Interesting spot on the podiums, I’ll have to look out for that.
The game only counts “race time” and not the visual position of a player.
Thus, if bad latency or the “PC headstart” happens and the visually 2nd player who started later finishes faster he’s gonna win.
Stupid but it has been this way since release.
Which Xbox do you have? I wonder if it comes down to game loading time, for example someone on OG Xbox One or even old PC with slow HDD would naturally get a slower start compared to someone on Xbox One X or PC with an SSD?
Absolutely, I may even have more recordings of this happening - I’ve also seen it happen to others on the leaderboard when for example there are multiple people fighting for 3rd, 4th & 5th and then the guy in 3rd crosses the finish line first, but he literally gets moved down on the leaderboard as the drivers behind him cross the finish line lol. The problem is that support is beyond useless, they haven’t fixed a single problem I reported like half a year ago so it feels like a waste of time, especially with something like this that might be more complicated and difficult to fix.
You summed it perfectly, that’s exactly what happens and how I think it works! It sucks that checkpoints are pretty much irrelevant, you could be half a second ahead of someone in the race but technically you’re behind them - except you don’t know that until you cross the finish line.
throwing my hat in again. last weeks trail. not this weeks…
the ai would be dead last in the race. but after are team would cross the finish line. all sudden the ai team same how out race us… by a good min.
this happen on 2 trail events at different times and users.