Although itād be less of a gamble for turn 10 to cut the car list like polyphony did because the horizon series could still be the car collecting game, the question would be what kind of cars would stay. Licensing many popular race cars might be a real issue right now due to other games holding them. ACC has the blancpain series, Codemasters has f1, raceroom has dtm, GTR 3 is said to be featuring cars from the FIA World Endurance Championship and who knows what Pcars 3 will do.
If a more sim focused motorsport game is going to compete itās going to need a solid line up of cars people are going to want to invest their time and money into, not the random mish mash it has now. Sims are usually geared more towards people who will focus on one type of car if not one car to get the most out of it.
Thens theres the fact that if the new motorsport went down this path, theyād be in direct competition with these other sims. So they would be forced to really knock it out of the park to draw players away from these other titles and I dont know if thatās a chance they could nor should take. If it fails, it will fail hard, gt sport didnt do so well compared to its predecessors but it had the luxury of being the only gran turismo on this gen of playstaion and it does add a quality multiplayer component that other titles on the ps4 lack.
I still believe motorsport 8 can continue on with the big car list and its level of simulation, itās what makes it unique. Iāve said it a hundred times before but I think if they were to add the sim options these other games have it would go a long way. I think the physics are realistic enough to suit most players but the ffb needs to be better. Even with the added tuning options it never feels natural and without a major physics overhaul (like brand new), I dont know if this can be remedied.
Thereās changes they can make to the existing physics that would make it far better. You can do it yourself with upgrades, tuning and handicaps. From my testing Forza needs to:
Increase the Drivetrain loss of cars significantly, particularly RWD cars and FWD cars. AWD cars are pretty close but still not quite there. From testing, around 8 to 10% more for RWD cars, around 2 to 5% for AWD and around 4 to 7% for FWD cars. Thatād stop cars being ridiculously fast in acceleration, particularly the 1/4, 1/2 mile and top speed. It would probably balance out the PI system as well.
Downforce needs to generate more drag for almost every car. GT cars are notoriously bad.
Tire wear needs to be fixed.
Race tires should increase grip more.
Almost every race car should come with adjustable brakes from the factory. A lot of GT cars especially, donāt.
Most cars have too powerfull brakes.
Cars are typically over-damped in tuning in stock setups.
Thereās a lot of inconsistencies in stock setups (incorrect gear ratios, incorrect differential values, incorrect cool rate, etc)
Maximum Caster and Camber value should be increased.
Operating temperature for tires should be decreaed.
Heat should increase PSI more.
Stock setups shouldnāt all come with tire pressures at 30.0 PSI.
Thatās a few things Forza could do to the existing physics and system thatād improve the game massively without even changing anything. You can currently do almost all of this yourself in tuning, upgrades and handicaps.
This with the few physics inprovementa theyāve mentioned should do wonders.
Yes there are certain tweaks they could possibly make if the physics engine allows for it. I dont believe much has changed since forza 2 tbh and whatever changes they have made were tweaks, maybe they have found that limit already. So for instance right now we can only tune the front and rear of the car as opposed to each individual wheel. This was fine 10+ years ago, but compared to current sims this is not up to par, on the other hand Gt sport also only allows for front and rear tuning so depending on their benchmark this may stay the same.
As far as stock tunes, I think itās been a mix of not caring so much because most people will upgrade the car anyway and the way the cars are developed in the first place. Forzas pi system is kind of at fault for some these issues, they may input the correct data into the physics engine but if the car comes out and is too high or low a pi and no longer fits in whatever category they want it to be in things are changed to make them fit. This actually happened with the GTR gt500 when it was added in forza 6, it was nerfed to fit into the forza gt category because it wouldnāt have had any competition being the only car in its real class.
Also, forgot to post, Forza only needs a maximum of 12 cars per division unless the maximum number of cars per race increase. Any more than 12 cars per division and it becomes pointless because most series at least have 2 cars per team.
Iāve got the Thrustmaster TMX Pro and it does a decent job. I also had to purchase a wheel stand for another 100⬠since Iām playing on an Xbox One from the couch. I didnāt get the chance to compare my wheel to the G920 but from what I got from the reviews, the TMX Pro has a bit better force feedback and the gear shift blades on the wheel are of better quality. The addtional Thrustmaster shifter is of a higher quality than the Logitech one but way more expensive.
If you are a casual player (using the wheel only for a few racing games) than the TMX Pro and Logitech G920 are fine, but according to more serious racing game players who mainly play racing games you should invest in something better like a Thrustmaster TX where you can swap the wheels and has better force feedback.
I wouldnāt recommend the purchase of a wheel just for Forza Motorsport 7. I did that and I was a bit disappointed about how long it took me to get the game configurations where the wheel feels right. In the end I played half of the time with the controller since the game is easier to play with a controller. I had way more fun playing Project CARS with the wheel.
Yes, I do think Forza 7 is good with a wheel, but you have to understand the steering system is incapable of giving true 1:1 input, the AI thing that makes it (very) playable with a gamepad is never disabled, itās just a bit faster and allows oversteer when turned to āsimulationā but itās not possible to put yourself in absolute control of your steering input.
Snap oversteer will always be a thing, to compensate you must use TC. Other than that I think it feels fine (Fanatec CSW 2.5)
Actually, Iām pretty happy with it at the moment.
I play alot of RaceRoom and recently Project Cars 2 and just lastnight was messing about with the ffb settings Iām using with Forza 7 and a thrustmaster ts wx wheel.
Improved my lap times on Mount Panorama by about 4 seconds over the settings I did have.
Iāve also got assetto corsa competizione but Iāve stuggled with how the ffb feels on it, its a bit bland to me. I like a bit of road feel especially over kerbs and Forza 7 and RaceRoom are good for this.
If you donāt like the feel of it out of the box, take some time and mess with the settings.
When first released F7 was crap on my wheel now after some patches especially the last one, I think its really good.
VS 85
Ffs 115
Als 100
Mts 60
PTS 170
Rfs 40
Ls 80
Wds 0
Css 0
Ddb 100