Things that better not to be repeated in the next Horizon games.

Hey guys! I hope you will read and help me to spread a word about “the issue”, share your opinions and discuss mine.

So, let’s begin.

Horizon was something x-tra new, when it first came out on Xbox 360, graphics were amazing and the car felt real. Best driving game EVER. The atmosphere, beautiful landscapes, street racing etc. etc. with the highest quality physics and sounds.

Now we have Forza Horizon 2, which is even better - fancy graphics, a lot of cars (very!), true OFF-Road racing, more customizations, more races, more features and a lot of stuff to do. And music (just as in FH) fits perfectly, tbh, I listen to Bass Arena and Horizon Pulse in my car all the time (not in-game).

However, there is a thing that frustrates me or “grinds my gears”. Sometimes it gets me from the point of “enjoying the game” to “suffering badly from the internal wounds”. The reason is simple.
The world in Horizon 2 is quite big and beautiful, but it is dead. Roads are almost always empty, cities are small, the traffic is crazy (like your ex).

Lets start with the empty roads problem - it is always cool, when you can floor the gas pedal at a straight empty road. But when you get into the city, with two or three lane roads you expect to see some sort of a traffic, not one or two cars going nowhere. It kills the atmosphere, like no matter how long you have been playing it is always from 12PM to 5AM. You can’t race in the traffic when there is no traffic. I would prefer a one big city instead of multiple small ones, one big city with a lots of traffic, so you can just drive like a normal person or play super agressive douche on that big SUV, playing chess and endangering other people, maybe even stay in the traffic jam for a few mikes or maybe drive on the sidewalk to avoid it. I am not oferring to make a giant city full of cars, but making a large city with different traffic zones (like more cars in the city, traffic jams in the center, less cars in the hoods, highways with a live traffic etc.). You could even add a four-point switch in the menu - Light traffic (like it is now in FH2), Medium traffic (more cars in the city and highways, with country roads remain empty), Heavy traffic (lots of cars, but still drivable), Rush Hour (lots of traffic with traffic jams in the cities).
You may make a scripted models for traffic jams (like two or three for two or three places on the map), they will be activated randomly if you switch to Rush Hour and will dissappear and reappear with, for example, a few in-game hours cycle.

Small cities problem is quite connected to the previous one, as you are driving all the time around nature, astonishing landscapes and countryside. But there are no cities where you could have fun (ofcourse there are, but after a few turns and one straight line you will have to make a U turn and start all over again). There is no point in creating a lot of small cities, just make a big one and place other “checkpoints” in festival zones like it was in Horizon “ONE”.

The main problem which grinds my gears the most are the Drivatars and the Trafic itself.
Imagine!
You are a car enthusiast, pretty good at driving. You have won a lot of races lately, so your credit card is too heavy to carry it in your pocket. You go and buy a brand new BMW M Series, or an AMG, maybe Lexus or if you are really good at driving, you go and buy a Lambo. You tune your car, stence it, put nice rims on it. Then you waste an additional 20 minutes to paint it, so there would be no other cars like your.
Now finally you take it for a drive. What do you see? People turning RIGHT from the left lane, for no reason. What a surprise! No indicators, no logic, no sense of anything. Just a dull NPC, that drives like a suicidal idiot. But lets move on, you have avoided the crash (probably not, but still), you keep driving, soon you are out of town, you see a Drivatar going on a road in front of you, you want to chase him a little bit, to show your car and its superiority. All of a sudden he turns left into nowhere (on his brand new Ferrari or tuned JDM car) and now he is driving off road in the middle of the forest. What the puck? He must be very rich and dull. Nvm, keep driving. Oh, what is it? A beautiful town ahead. Better loose some speed to avoid any crashes. NO! The Drivatar on the G-Wagen just went kamikadze and rammed your car, despite you going not too fast and in your lane, the guy just thought he would be able to over take the slow-roller, whatevs. Maybe you should go slower. Now you are driving around 100 kph, BAM! What was that? Oh, two folks on hondas have decided to overtake you, crashed into the car on the opposite lane, causing a major accident which scrapped (yeah, sure thing, only scrapped) your car. Meh, I would get tired of this if I was you. Lets go 40, no no no, lets just stop on the side of the road and wait for that asshole on the Mustang to drive by. BAM! He just rear-ended you , despite the road being almost empty and you staying on the very side, not even interfering anyone.

Now tell me, how this can NOT ruin a driving game? What is a joy of driving in a world, where nobody respects cars or even tries to play as it was real. I can understand, that nothing bad will happen to a virtual car on the virtual off road track, but, srsly, what is the point of driving like an old-asian-blond-woman with a mental disorder. There is no fun in this. Please, hear me someone!

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Online needs to be made better as well, it keeps giving me S2 roadtrips when I dont want that so I have to waste time joining and exiting roadtrips till I find one that isnt the crashfest S2.

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This is my only gripe too. We need choice in what we get to drive online rather than the ridiculous vote and getting put into something blindly. I despise s2 but it is popular with the folks who have absolutely no chance at successfully controlling an s2 car. All I wanna do is race B, C, and D but the game won’t let me.

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Agreed, S1 and below are my favourite roadtrips :slight_smile:

Using rewind should invalidate a lap time just like the FM games. This is my biggest gripe about FH2. NO reason to justify letting people post top times, and contest winning times while using rewind over and over.

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I think taking the off course shortcuts should do the same. Or maybe have on the mini map make the standard route one color and give the shortcut routes a different color, like a red highlight on the map. Then put up an icon next to the time showing a shortcut was used. And just as I wish drag racing would get its chance in Motorsport, there needs to be some actual drag racing in Horizon. Some Street Outlaws style street drags. Not a long runway that ends up only being AWD Stradales which is why everybody got very sick of the runway drag race. Give actual upgrades for specific types of racing, circuit, drift, rally and drag. Just like Storm Island was, keep it restricted where you can’t circuit race in drift stuff or drag stuff and vice versa. Along the same lines, there needs to be an update to the Forza world body mods. We need something other than that generic ugly front splitter and rear wing. Theres alot that I would love to see if Horizon. I have written all over the wishlists about it, too much to bring up here.

If you miss a checkpoint it’s ok and you don’t start in last place you just lose credits. For example cross country races in forza horizon 2

fix syncing/enormous amounts of save issues lately
Rework online to where there is more varied things. Why have so many infected/ king tracks when the lobby playlists mostly have racing for every single one. I have done well over a 100 online games and have 31 king or infected… that’s very strange.
Roadtrips… make them optional after you win the finale. A major design flaw to me is the reason to constantly go back and forth hundreds of times. Online roadtrips are very fun because everyone is in a mad dash, love those.
Speaking of roadtrips… the amount of championships is just bonkers in 2. They fixed the problem of not having enough in 1 by going nuts in 2. They need to find the happy medium. I am level 148 and have all the perks, 250 plus cars and only completed 23 regular championships. Why? Because storm island/bucket lists/rivals ect ect. i am going to be completely maxed on cars well before i get close to finishing 170 championships. I love storm island for many reasons and one of them is the setup for championships. It keeps elevating you and it doesn’t go nuts with the same ol. now I know there will have to be more in 3 I just hope they are much more engaging.

I agree about the traffic as well.

Overall I love 2 like I did 1. Heck 1 got me into forza and now im an addict!
They just need to tweak a few things and they could really blow minds.
Pretty excited to see what they do with 3 honestly.

They need to bring back Playground Game devoted lobbies like in Horizon 1. That is how I met the guys I play with now and that is the one thing we really enjoy playing is Playground games. Nothing but King, infected, and create another one.

The fact that it isn’t on PC.

This input is not very helpful.

Sadly it’s an Xbox Exclusive and thus will remain on Xbox.


As for the off-road shortcuts… I don’t know. In the circuit or road races I think you should stick to the path but in the off road cross country courses it should be that you can pick whatever path you want as long as you pass between every checkpoint in order.

Now, if they had a rally mode similar to Horizon 1 then sticking to the path would make sense. It would also allow them to have an additional game mode.
Rally Mode could be the off road cross country type race (with potential tarmac sections) where you have to follow the predescribed path.
Cross Country Mode could be off road cross country type race (typically without tarmac sections unless you’re crossing it; very, very limited tarmac) where you can pick your path as long as you make the checkpoints in order - race difficulty could also be determined by the proximity of checkpoints to each other.

I love FH2 as well, but I won’t deny, that FH1 did some things better than the sequel.

  1. The story. What story? Well, FH1 was more than “Arrive at the festival, win races, be the champion, have fun”. At least it put some antagonists in your way, each one with a (sometimes amusing) personality, that you WANTED to beat to get them to shut up. It was SO satisfying to hear, that they finally recognize you as the better driver and give you their cars. Especially Darius, who gets slapped by his sponsors. :smiley:
    But here? It’s really like above, with no antagonists and a champion, that wants you to win and take his place … for a reason. You just qualify for the finale and that’s it. Somehow bleak, if you ask me.

  2. The championships. Of course, FH1 was quickly finished, as there weren’t many events, but they at least had restrictions about the usable cars and forced you to buy and prepare new vehicles. And more important: Each one had it’s own track, so it wouldn’t get boring. FH2 just presents you a list of races to work off, and the only restriction was the championship (Classic Racers, Modern Supercars, etc.). Finish enough of them to qualify for the finale. So, why should you even buy more cars? One car for each championship is already enough.
    And the tracks repeated often. So often, that I really think, FH1 had more. You should offer unique tracks for championships and even more for the classes. It wouldn’t make much sense to let an old VW Bus race 10 kilometers on the highway, like to put a McLaren P1 on a narrow track, where you have to break hard after 100 meters and complete a lap in 30 seconds (Comparable to riding your bicycle in the bathroom). The map is big enough, so it shouldn’t be hard to design more of them.

  3. The tuning. Maybe I’m the only one here, but I always understood Horizon as the “Arcade-Racer” in the series and I appreciated the lack of fine-tuning. Now it’s back and I feel… a bit inferior to those, who know how it works and squeeze every bit of performance out of the cars. I know, they deserve the wins because they put much effort into tuning, but I don’t want to drive against them. It comes to a point where pure skill isn’t sufficent anymore, as you will be required to dive deep into the mechanics. I’m not one of them and just enjoy clean, casual racing with mildly tuned vehicles.

And exclusive to FH2:

The lazy driver animations. Come on, Diddy Kong Racing on the N64 had better animated drivers (And not just one guy). N64!!! And several other racing games proved, that you can make your driver vivid, see BLUR for an example. Yes, the man isn’t as stiff as in FH1 before, but I’m sure, you can do more.
And don’t get me on the glaring clipping errors in some cars - Lamborghini Diablo anyone?
Like T10 just didn’t care or hoped, that it won’t be noticed.

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Yea FH1 had good diversity by giving races with say only British cars or FWD hatches, German saloons, cars before 1970 etc, which made the game more entertaining as well as FM4 as opposed to FH2 and fm6 which gets boring after a while, but I like how FH2 changes the grid order when you race whereas FH1 stayed the same. Custom races is what we need