There was some pretty nice changes to the dynamic range of cockpit audio this update but

I think some games just aren’t that already to produce good enough sound for atmos.

I also got a Atmos AV but only the lowest form but never will use it.

In a few years if these 5K AV’s cost a grand maybe, but not before.

It’s like with the 8K TV’s there is barely anything that supports it.

Yeah. 8k is pretty pointless right now. My LG G3 does the job just fine. Far as uncompressed atmos goes tho I think by running passthrough on both my TV and console that the AVR handles it all and afaik this Anthem is capable of uncompressed DA.

Atmos itself is already compressed afaik.

I will use Atmos if 11 or 13 Atmos is affordable and the AV doesn’t cost 5K+.

I currently got a DENON AVR-X1700H DAB with 7 full spectrum speakers 2 of them very large and 2 subwoofers and i am very happy with it.

I have the audio setting set to Surround or whatever the option is outside of stereo and headphones. I have tried adjusting the audio settings in game, on console, and outer limits, nothing has changed for the better. Meanwhile, I could load up Forza 7 and have better in game sound, despite the audio for some vehicles being 100% incorrect, its still pleasing and better than muffled nothingness and tea kettles.

Yeah well I can just say that my sound is fine over and over again. Maybe it’s my 24 Bit 192 KHZ Setting? I don’t know.

Or maybe because I turned OFF all other audioadapters? You ppl ever tried that? And set it to 48 KHZ minimum.

On console there’s a bug where you’re not getting proper surround from the mode you selected in audio settings until you ( when the game is running and every time you change cars ) go to xbox audio settings. Choose a different surround mode then select the mode you initially had or want to use. Go back to the game. It’s annoying and I think I have a ticket in for it.

So when I play I have to start a race. While the race menu is up I hit the xbox button on the controller and go to audio settings. Select 7.1 or 5.1 uncompressed and then select dolby atmos. When I go back to the game I am greeted with a more proper sound. I tested this with all the surround modes and they behave the same way. It’s not a HUGE change, but it’s enough.

Well i don’t have any weird bugs about sound or picture or anything. I only have problems with the game itself. Now I get crashes since the latest update and that sucks.

I don’t have to jump through any hoops the sound works that is not the problem.

I’ve been using a Creative Ae5 Soundcard with it’s nice Sabre class headphone DAC running my Steelseries Arctis Nova 7P headphones and the sound has changed for the better recently. I cannot pinpoint the exact changes, but it’s pretty nice with Atmos for Headphones enabled, which adds an EQ to the mix.

I didn’t ask for anything but now the interior engine sounds are 50 percent lower than before the 8.1 Hotfix

Good. They were too loud and too flat before.

O.k only issue is that there’s nothing about any major audio changes in the Update 8.0 Release Notes apart from this “Fixed an issue in the Settings menu where resetting all options to default values did not apply to Audio Performance. [1731587]”

When you say “There was some pretty nice changes to the dynamic range of cockpit audio this update but”

Where did you find this information if it’s not in the update release notes?

Also if they in fact did change it for those with a surround sound system why punish everyone else with having to go and play around with the settings for each vehicle as some are still loud and others almost a whisper in the interior, then when you change views you have to go and change the settings once again because the exterior views are to loud, wouldn’t it be more productive to add a choice of your sound setup like pretty much every other game has for the last 20 years?

Doesn’t have to be in the release notes. I can hear it and feel it. Porsches still need work, but my BMWs sound loads better in cockpit. I have a surround system and that’s all I care about. Ask them these other questions. I couldn’t care less about lesser audio systems. If I can jump in the game and the cockpit audio sounds about as 1:1 as it can on my dolby atmos rig, that’s what should be happening.

My goal with this post is to get y’all to not get them to mess up the surround mixes. That’s it. I know how modern audio engineers work and they’ll completely botch a full range mix just so it will translate on some tiny ear buds. They need to stop doing that trash. Immediately.

No, because nearly every sound system made in the last 5 has their own built-in loudness management. Just give me the full range studio reference mix.

Yes it does! What’s the point of release notes :crazy_face:

Well say no more

That’s why I’ve put it out there… in the Forum, but I doubt we’ll get any answers from Turn10 here, maybe they might think about mentioning it or even adding it to the release notes after reading this tho, they have left stuff out before and lets face it, Turn10 aren’t exactly making any promises

That’s kind of a sad point of view, but it’s yours so it won’t bother you what others think

So an own goal :joy:

Enjoy the surround sound and however its working for you cause it won’t be long until it changes :wink:

Doh! Silly phone, was logged into my other email address then logged in here and it didn’t give me the choice of login credentials so ignore that other username but the post remains

That’s my old account that I had asked to be wiped but it’s still here

I don’t have a lesser system. Why should I care? I’m not engineering the sound for these games. If I were, I would be doing so without the use of techniques that these people are using, that’s for sure. You’d get nothing but 1:1 sounds from me. I’d record a Porsche, and you’d hear a Porsche. Not some enhanced version of what I think the Porsche should sound like. That is what these people are doing. They’re given too much creative freedom and it shows.

It’ll change for the better because I and several other audiophiles will continue to educate them on how they should do it. You think they’ll listen more to y’all or a seasoned engineer of a decade + like myself? Why do you think it’s changed to what it is right now? Because plenty of us have been complaining about how they’re engineering the audio. We want 1:1 mixes, not some over engineered catering nonsense. Y’all need to learn to use the loudness management tools you have included in your systems. Every soundbar and AVR has some form of loudness management built-in for the last like 10 years. Even PCs. Explore your audio settings and you’ll find them.

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I actually think it’s only changed cause a bug has caused it otherwise it would be in the release notes.

Not arguing the fact that the engine sounds are nothing like what the real life vehicles engine note is

I’m running a peasants Logitech Z623 2.1 so no loudness built in, got Windows set at 90 percent and works great for everything I need.

Shame that the game has to be set for $10,000 setups now, would still think it better if the options for TV/Home Theatre/PC Speakers etc be added so one can select what suits their needs, maybe that’s just me?

Windows audio has loudness management. Use that.

Everything should be set so that it’s 1:1 with its real life counterpart. No more catering to consumer laziness. Pure audio or get out. No more of this compress everything so that it sounds right on tiny ear buds or tiny speakers yet sounds awful on higher end surround rigs. I’m sick of getting the short end of the stick because I’m more fortunate ( or less responsible depending on how you look at it ) and spend that 10K + on my home theater rig. It’s not fair.

So your system and that’s it, I get it, First World Problems
first-world-problems

Not what I meant. The source should not be altered to fit any one type of system. It should just be the source. Let the systems deal with it as they can.