The current state of Forza Motersport and the future of the game

My first racing game (with weel) was forza 4 on xbox 360. I loved it. But I had no comparison. After studing the forums I decided to go to pc where it is possible to have simracing with button boxes, gauges etc. I build my rig and play assetto, pcars 2, raceroom. Now I came back to try forza 7, so they have tripple screen and data output for my next level motion.
I’m not sure if forza 4 was better, because we have a now comparison of better games and so forza 7 looks not competitive. The level to be happy with a game is today much higher than earlier. I should have the possibilty to compare forza 4 and forza 7 direct, but I dont have again an xbox.

Radar Bob- if you play Forza Motorsport you are an arcade racer, hate to burst your bubble.

Project Cars 2 is close to being a true sim but does not quite get there.

Assetto Corsa is a 100% pure simulator, plain and simple.

if you dont understand this then you have alot to learn.

Thanks for sharing :slight_smile:

RB

i think you have a lot of things to learn yourself first. Assetto has very simple arcade physics. You are at 100% wrong, that’s the only true thing.

Forza has always been a hard-core sim. It’s Achilles heel seems to have been the way it used pneumatic trail and seemingly nothing else to derive the final steering outputs on pad and FFB response with wheels.

Forza Motorsport is a great and funny game. I like it so much and I believe it was improved with the years. Forza Horizon also is a fantastic race game, although FH brings a different proposal. In terns of arcade racing games, FM is a masterpiece, I think.
Hugs!

yes in terms of arcade racing games, Forza is indeed the best.

but in terms of a true simulator, it does not come close.

with that said, its definitely more sim than arcade, and horizon seems to be more arcade than sim.

I’m tired of saying this but, Forza Motorsport series gone downwards since FM5.
Forza 3 was the ‘pro’, it sounds and feels elite, professional. (remember x-track?)
Forza 4 was the ultimate driving experience game. still remember kingpin, and ev soundtrack.
Forza 6 and 7 looks and sounds blanded. Theres nothing to get excited.

then what are you comparing it to? cause im comparing it to everything thats available on the PC and consoles, in fact to real life itself since thats the true measure of any simulator.

Assetto relatively on same level as iRacing, Rfactor, R3 Experience, Automobilista.

you sound un-educated on this topic in your comment.

Forza gets a bum rap as been an arcade racing game, but it never has been. It might not be as complete a “sim” as Assetto Corsa in terms of car physics. But it is far from an arcade game. The whole arcade rubbish is back from 2005, when the very first game released. It was pushed out there by diehard Gran Turismo fans, those who didn’t appreciate the new found competition from Microsoft and T10 studios. The problem was, the first Forza game simulated a hell of a lot more than gran turismo did, such as Torque steer, and far better simulation of weight transfer. It actually made it a difficult transition for anyone who swapped over from GT to Forza, as those things, people where just not used to as much back then. Not to mention other things. T10 have steadily improved upon those things as time has progressed. But even though the internet was still fairly young back in 2005; the arcade stuff floated around and got stuck in peoples heads. Some people have relented on this rubbish over the years and now say that Forza is “sim-cade”. Even that is still a bad word to use. It is something that has grown over the years, and never vanished. The fact of the matter is, Microsoft have allowed T10 to spend a lot of money over the years studying vehicle dynamics, suspension, and tires (and more besides). And probably a whole lot more on top. All in an effort to simulate as much as possible. So even though Forza isnt as complete a sim as Assetto, iRacing, and the like. It is still a simulation game. There is no ifs or buts. To get the most out of the cars in Forza, you have to apply real world driving theory. You need to be mindful of your inputs, and keep them smooth. You have to watch out for weight transfer, and all the other things that happen when driving a weight vehicle in the real world. Does Forza doe these things perfectly? No, it doesn’t. But neither does Assetto Corsa, or iRacing. Or any other racing title centred around the simulation of real world physics. They all succeed in some areas, they all fail in others.

What am I comparing it to, you may ask?

Ive played every Forza game, and I have played Gran Turismo long before Forza was even a thing. I have played racing games in the arcades, I have played them on multiple home systems. Going back to things like the Amstrad CPC, commadore 64, Amiga, NES,Snes. I have had a very fortunate gaming history.

I play Forza, Assetto, iRacing, Race room, and countless other racing games of both arcade and simulation verity from over the years. Racing games are my favourite genre of video game, and I have been playing them since 1989. I have 4 racing wheels, a G27, G920, and a T300RS. Plus a Microsoft sidewinder force feedback wheel I purchased back in 2000, my first wheel. Which I used in games like Need for speed Porsche unleashed, and Sports car GT(a game built in the same engine that rFactor use, as well as Raceroom). I even own an Oculus rift, which I purchased for the main reason of using it with games like Assetto Corsa, iRacing, Dirt rally, and even Project cars. Because I want to enjoy racing games in every way possible, with the best hardware I can afford at any given time.

I hope my gaming history helps to show that I am well versed in this topic.

One thing I always say in these matters, and have said it for a long time. “simulation” games (not just racing games). Are only an approximation of the what happens in the real world. Some do it better than others. But if the game in question sets out to simulate real world physics in any fashion, even they they are not as spot on as they could be. That game is still a simulation game, not an arcade game. There is no such thing as a “complete” simulation at this time, as new scientific data is found day after day, year after year. Current home technology, especially gaming consoles. Are simply not powerful enough to crunch all the numbers to get anywhere near a perfect simulation either.

In the case of Forza, T10 simulate, to the best of their abilities. The physics of a car in motion, weight transfer, and even tire deformation. It may not be the best around, but the fact their aim is to simulation these things, based around real world research they have conducted. Shows that Forza is a simulation game, not an arcade game.

From an interview Dan Greenawalt did in 2017, in regards for FM7 - https://www.neowin.net/news/interview-with-dan-greenawalt-creative-director-for-the-forza-franchise/

I am a hardcore racing game fan, not a hardcore Forza nut. Take my post anyway you like, doesnt matter to me. We are all entitled to our own opinion and view on these matters. Having a different opinion to someone else in regards to a racing game, does not mean someone is “uneducated on this topic”.

He was replying to the guy that said “Assetto has very simple arcade physics”.

Its a public forum, as such, I am free to respond to any posts that are put up here. I decided to reply to iE mc2 specifically, as they are perpetuating the cycle of mis-information in regards to what is a “true sim”, or an “arcade” racing game. In the grand scheme of things, Forza is a simulation game; whether people wish to admit it or not. When T10 staff state directly that they are “making sure that cars behave precisely the way they do in real life when being driven at the limit.”, that means they are trying their best, with their current hardware set. To simulate as much as possible, based on real world data and information. Though I am not saying for one minute that Forza is the best simulation out there. Quite simply, it isnt.

Hi, do you honestly feel they have real-world data for every single car in the game? Seems like a monumental task, given that several dozen cars do not sound like their actual versions. Real world data for each car would mean also having access to the correct car notes, wouldn’t you say? Just curious on your thoughts.

Just to add to the thread, I would say the driving feels fairly close to real-world driving, although it does not simulate many variables, which I imagine would be a pretty tall order for a console game with all the cars they have. Sure, there are caps on the steering when playing with the joypad that I’d like to see removed, but all in all, a very good base physics model. Feels very natural and not forced at all.

Yes.

Which is why it takes a while to add cars people want.

(hybrid powertrains notwithstanding)

They weigh each car, measure each car, photograph each car and record each car on a dyno. How much more than that T10 does, I dont know but they have shown themselves doing exactly what I listed. Although they have admited to sometimes ‘modeling’ engine noise for not-yet-released cars they werent able to drive.

That’s totally fine, just thought you didn’t realise he was replying to someone else.

All I’ll say is that FM7 is very different to something like Need For Speed or something like Rfactor 2 and that’s why the term simcade has ended up being used for FM. At the end of the day, what makes a game a “sim” is an arbitrary line, but what really matter is if a game is fun and good at what it set out to do.

The plague of internet forums: people who believe they can bring a valuable contribution to a topic by merely parrotting what they may read here and there, when in fact they have no clue what they’re talking about, and a far more valuable contribution from them would be to humbly refrain from posting.

Thanks Ialyrn for setting the record straight.

lalyrn- i agree with you 100% in everything you said, you are correct.

and yes i was responding to the guy that said Assetto has “very simple arcade physics” which only proves that person has no idea what they are talking about, therfore their input matters little to none.

We can allow the community to figure out whose input matters - and whose does not. No need to continue to be snitty just because someone doesn’t agree with you.

Hope you had a Merry Christmas :slight_smile:

RB