I have enjoyed FH3 so far, it has been good fun to explore and race and take some beautiful photos.
But there are some things I have had to do differently in FH3 than in any other forza game to date. For starters, a 300 to 400 point jump in PI for street tires is ridiculous. A car like the Meyers Manx will go from 108 to almost C class just by putting street level tires on it. But it stil only goes 80mph at the top end and takes a long time to get there. But I can squeeze a 5.8l supercharged V8 and fully upgrade everything else except the tires on a 46 woody and not even max out in c class. What gives? I have an AWD ford woody with well over 700 horsepower but as long as I leave the white walls alone it stays in c class. As soon as I put street tires on it it jumps to S1 class.
This makes tires completely useless unless you are building a top tier car. I also feel that power increases do not jump the PI up enough as I can give a 70 camaro almost 500 horsepower and it stays in c class as long as the tires are not swapped out.
It’s probably too much to ask but can the PI system from forza 6 be brought over and used in place of what we have now? Because right now all I can do is yell “POWER!” and floor it right into the retaining wall. Jeremy Clarkson would be so proud.
Yeah I noticed this in many cars, pays to go straight to tyres to check what the increase is before doing anything else. It is almost as if the balancing equation or algorithm has been done wrong and nobody picked it up during in house beta testing. In fact this on top of all the other small bugs is a good enough argument to say that no modern game should ever be released on PC these days without a Public Beta which picks up these obvious errors in short time. Dirt Rally and Project Cars benefited hugely by having early access beta testing. Now with T10 bringing Forza to PC this was an absolute lost chance to get it right by having an early access program similar to Codemasters. They are just plain dumb to not have done that given the train wreck now.
Its because of handling and traction control those of us who play with traction control off know how much of a difference having racetires on their car can be. Yet If I turn traction control on I dnt need the race tires. Now try doing a race with lots of turns on unbeatable with high horsepower and you will just be sitting there spinning the wheels that is why
The AWD woody doesn’t lose traction. I have one and it’s holding steady near the top of the leaderboard.
Remember FM3 builds? Do that in this game and you’ll have a very fast car that still handles good despite only maybe having tire width. That’s going to be the recipe for the lower classes.
I do have a 1500 HP GMC Vandura in C class that drives pretty good despite supposedly having a lack of grip.
The PI calculations are definitely weird in this game.
The Clarkson Tuning School … hehe … that’s a good way of putting it.
The difference between FH2 and FH3 is that they’ve changed not just the PI cost of tires, but also lowered the PI cost of power, especially turbos and superchargers. When they changed how the cost of parts were weighted, that increased the marginal benefit of adding power and decreased the marginal benefit of working on handling. If you had like 3 PI points left for upgrades in FH2, you were better off using that for handling because you couldn’t get much power for that price. Not so in FH3. That’s usually enough to buy a Race Exhaust which gives you more power and less weight … and you might have enough left over for a sport intake, too. 30 more horsepower and 20 less pounds of weight beats going from 245 front tires to 255 front tires anyday with all the long straights in FH3.
And because in FH2 you could only add so much power before being in a new class, the cars in each class always had to be at least pretty close in power, or suffer bad in the turns. That, and the fact that there were less long straights in FH2, made the FH2 leaderboards mostly about handling. But in FH3, you can stuff 600+ horsepower in a B class car, for example, and have 5.5 handling. But if you go up to 6.0 handling, you’re probably going to lose 200 horsepower. 200 more horsepower versus 5 mph or so less in turns isn’t a hard decision.
So in the end, you have to go to the Jeremy Clarkson Tuning School, and the key to leaderboards is stuff as much horsepower in a car as you can hang on to. I’m used to FH2, so I don’t know how much I like the new situation, but it’s starting to grow on me.