Support updates - Nov. 17 hotfix

See the most recent post in this thread for updated information and be sure to follow www.twitter.com/forza_support

If you have a technical issue with FH5, see the pinned message in the Support forum - only post after you have followed the steps listed there. Technical issue posts should not be added to this forum.

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Nov. 10: https://twitter.com/forza_support/status/1458489188223909893

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Nov. 12: https://twitter.com/forza_support/status/1459207852392808451

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Nov. 15 info from Forza Support: https://twitter.com/forza_support/status/1460350298598174723

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Nov. 17 Hotfix

A #ForzaHorizon5 hotfix will go live today to apply service improvements and perform maintenance along with a game update. Don’t forget to restart the game to ensure you have the latest update to reconnect and access online features. Thank you for your patience and ongoing support.

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FH5 Release Notes: November 17th, 2021 (CU3 &CU4)

https://support.forzamotorsport.net/hc/en-us/articles/4410593330579-FH5-Release-Notes-November-17th-2021-CU3-CU4-
https://twitter.com/forza_support/status/1461030357856239618

Version Number:

  • Xbox One consoles: 1.410.860.0
  • Xbox Series consoles: 3.410.860.0
  • PC: 3.410.860.2
  • Steam: 1.410.860.0
  • Game Stability*
  • Fixed several crashes
  • Fixed a potential crash that could happen if an emote was earned whilst offline
  • Fixed a potential crash that can happen when starting a Horizon Arcade
  • Fixed a potential crash that occurred when spawning traffic cars
  • Fixed a crash when loading EventLab events
  • Fixed a crash when upgrading cars
  • Multiplayer*
  • Improved stability of Horizon Life connections
  • Improvements to online traffic
  • Fixed issue where player’s car would get stopped when losing connection to Horizon Life
  • Disabled Convoy voice chat to help track down the long load times in Online events
  • Improvements to Horizon Arcade for other player visibility and joining and leaving Arcade events
  • Fixed Eliminator Head to Heads not ending when players reached the finish point
  • Wheel Compatibility*
  • Fixed a disconnect pop up that was preventing Wheels from functioning correctly on PC
  • Exploits*
  • Updated the Car Masteries for various cars to address an exploit
  • Removed an exploit that could be achieved when creating Challenge Cards
  • Removed an exploit when creating specific route configurations in EventLab
  • Fixed an issue which allowed players to purchase cars from the Car Collection screen which weren’t available in the Autoshow
  • Added checks to stop an exploit with driving assists
  • Stopped players being able to download tunes before a race starts
  • DLC*
  • Fixed VIP Player House not being free for some VIPs
  • Fixed VIP House not giving player correct Forzathon Point multiplier
  • Fixed issue where some VIP players weren’t receiving Super Wheelspins
  • Rewards*
  • Fixed players not receiving the loyalty reward for playing Forza Motorsport 5
  • Fixed an issue with Car Collection where it was possible that a player could lose pending rewards if they quit the game
  • Rebalanced UGC payouts
  • PC Settings*
  • Fixed Resolution Scaling causing GTAO depth issues on PC
  • Fixed issue where distant terrain could appear as low res on PC Ultra settings
  • Other*
  • Fixed an issue where it was possible for the player to fall out of world after completing the Trial
  • Fixed an issue where input stops working on the Press Start screen
  • Cross Country Event difficulty has been tuned slightly easier on Drivatar Difficulty levels below Unbeatable to smooth off some difficulty spikes
  • Fixed EventLab notifications persisting in Freeroam
  • Fixed some Accolades missing icons on Xbox One and Xbox One S
  • Fixed profanity filter not applying correctly on Super7
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