Idea:
Introduce a new type of event similar to Speed Zones and Speed Traps, but instead of measuring speed, it measures the maximum distance traveled within a set time limit.
How it works:
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Players start from a fixed launch point on the map.
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From the moment they start, the game tracks how far (in meters) they can travel within a specific time frame (for example, 30 seconds or 1 minute).
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Players can choose any route or driving style β on-road or off-road β to reach the farthest possible point.
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When time runs out, the total distance is recorded and displayed on a global leaderboard, showing who traveled the farthest.
Why itβs great:
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Adds a fresh and creative challenge to the game.
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Encourages exploration and experimentation with different cars and terrains.
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Provides a fun new way for the community to compete and share results.