I have been playing your games since Forza1. I truly do love racing and I loved some of the things you’ve done with your games but FM5 has become utterly boring and disappointing to me at this stage. It’s not even a question of quality at all but why is new DLC and Add ons coming out when even the simple things have not been fixed in this? On this account Forza 4 is a far superior game than Forza 5.
The UI and infrastructure is not intuitive
We have random bumps on the tracks and curbs (Road America chicane for example)
We can cut the crap out of the tracks (did someone consciously input the playing clean/dirty boundaries?!)
We are missing countless settings for online lobbies
The HUD is only half available and the speed-o-meter is extremely basic
We can’t gift!
Roll up on the leaderboards? Who is the fastest in each class?
Car clubs are missing (again)
I have not used Vista (think that is what it’s called) once. Not once have I looked at it. I wanna drive, not listen to Jeremy Clarkson.
The list goes on and on. The whole game needs to be brought up to speed before you roll out more content because it is utterly pointless and remains to have very, very little substance. I have been patient and I really am trying to be positive and believe you guys will do something but the truth is I feel my words will fall on deaf ears and nothing will be done. I’m sure there are countless other threads on this in this forum too.
The tracks are laser scanned. These “random bumps” you speak of are imperfections that exist on the real tracks, but were never re-created in the digital versions before now.
Also: Clarkson has no input in FM5’s forzavista, so you’re good. Dunno why so many hate on forzavista, I think it’s neat. No other racers have anything like it.
Most people hate Forza vista because of the amount of time and effort it took to put it into the game could have been used on tracks or cars or making the menus work faster etc…
Personally I feel it is fluff that has no need in the game so I agree it would have been nice if it was the last thing they added to the game.
Literally the only thing I use it for is to change the wheel color on a design if I don’t like what the artist used.
Point one I can agree with. I enjoy the imperfections. The cutting is quite ridiculous, but can be avoidable over time if you block and report.Haven’t checked the settings. I’d like to have the option for the HUD to display more info. Doesn’t really bother me. Doesn’t botherm e. And it’s more for the visual enthusiast.
One thing i would like to do before a race in career, or online a tune a setup. Many of us dont have a tune for each track or whatever. Simple things like gear ratio, psi levels etc.
Also, i am starting to get bored of the game. Last night i was trying to push out a few achievements. Less tracks are to blame for imo.
The tracks are all laser scanned, the bumps are real.
Spa is ruined because of corner cutting, you should not be able to cut the top of Eau rouge without dirtying your lap. This community has gone soft if they can’t do a legendary corner like that correctly. There are other places on that track where you can put all four wheels over the line and carry extra speed with no penalty too, people who race like that are just plain cheap imo.
Not this again… I posted this elsewhere as well: OFFICIAL FIA-sanctioned races allow for the same occasional cutting of Eau Rouge without penalty. Get over it.
Thanks for the responses. I also sincerely doubt the bump on Road America sends cars careering across the grass time and time again. I think any imperfections have been magnified too much is some cases. I really just feel like the small things need addressing before any other major things are added.
Well… after you’ve gone out in real life and driven Road America, please do come back and tell us about all the imperfections in the game.
A friend of mine who lives near Road America has had the chance to spend time on it (in a 600hp WRX), and he says the Forza 5 version is amazingly like the real thing. It’s so close that, when we play in private lobbies, he knew where the most difficult bumps were before he’d learned the Forza 5 version of the track. Told us where to look for them, what to expect, and… wow. That’s about all I can say. From his real world experience, he was able to save us some problems in the game before we’d had the chance to play the track.
And, in real life, think about what it’s like going over a pothole in your normal every day driver. I drive a JCW Mini which is by no means a hot car (it’s fun, but it’s not hot), and I feel the bumps in roads all the time. Even at low speeds, those bumps can be very surprising. Now think about what it’s like when you’re out on a track in your hopped up beefy racing car, and think about what it would be like to drive over a “normal” bump in one of those. Our cars in Forza 5 are nearly touching the ground (if you’re crazy enough to lower them all the way). When you hit imperfections at high speed in lowered cars with racing suspension, you’re going to be affected by it, and Road America is a great example.
I love it. It adds an element of strategy. Online, I have to plan ahead quite a bit. It’s not just about avoiding the crashes and finding alternate lines through them. It’s about doing all of that while hitting known imperfections (from the real track) without soaring off the road. Few games have ever drawn me in the way Forza 5 has. I love it.
Give it a chance and you’ll start to see how it adds to the game rather than subtracts.
I would like to thank Turn10 for creating such a fantastic and beautiful game. The new cars that are in the game now, are cars I never thought would make it to the game. The new tracks in the game, such as Bathurst and Long Beach are challenging and a blast to drive on.
I would like to ask, if Forza is going to have DLC into 2015? I understand it takes time to laserscan a car or the incredible job of laserscanning a full race park, not just the track. That being said, I would like to see any all cars and tracks from every preceeding Forza game and cars that are new to Forza.
If it is even possible, could you bring back the car clubs and the ranking system from Forza4. I would rather race with my friends, instead of always against them.
The last thing I would like to see is. The return of (The King of the Road). I understand finding people to do this difficult, but chasing down celebrity’ s time was a blast for me.
These are suggestions to keep the game fresh and moving forward and nothing more. By the time Forza6 comes out, I would like to see 200 total tracks and 800 total cars on Forza5.
Thank you for your time have good day.
^^ I find this is the one thing I’ll give FV. It brings a sense of ownership to your garage cars.
However I would have gotten the point with something from photomode. I love cars but I’m not going to sit there with my hand down my pants watching them spin around on XBOX.
Someone only started playing at 4… They were in Forza 1. Missing in 2 and 3. Back for 4, missing in 5.
I agree with every point Chris has made and not because we are on the same team. It’s because as a man who has played Forza since the beginning, I have seen a franchise I love and have invested hours of time in being watered down and essentially ruined to pander to mass appeal. The features that once made Forza great no longer exist, replaced by gimmicks and quirks to catch the attention of the casual gamer. I get it, games are big business but we are your core fans, the guys that made you what you are today and you’ve ditched us like a used condom. We have no gifting, car clubs, a plethora of tracks missing, no storefront, no ability to sell cars; either to the game or to a RL person, a terribly designed UI, poor online lobby customisation, glitchy, cuttable tracks, STILL no weather, painting glitches, did I mention the inability to gift team mates tunes and paints? Oh, I did, well here it is again. I CAN’T GIFT MY TEAMMATES MY PAINTS OR TUNES.
I hate to make Autovista the fall guy here but it has to take up a substantial amount of memory. Memory that could have been used to implement said features and perhaps more. The same can be said for the drivatar system that offered absolutely 0% more immersion than racing vs AI. I could go on for hours but I’m frankly sick to the back teeth of repeating stuff I said 5 years ago.
The problem is, whilst people keep lining the T10 coffers buying ridiculously priced DLC for a half finished game, it won’t change. The only way to enforce change is to stop supporting a developer when you aren’t happy with what they are putting out.