So I was thinking, what most open world games lack is the option to make the game world… Well yours. Sometimes I want to log into a game and play all at night in the rain. Other times I want to log in and have it be foggy with a normal day/night cycle. Things like Native Trainers in GTA make this possible. I am able to “freeze” the time and weather to what I want and have fun in an open sandbox. So I was thinking how could this be Implemented into Forza and not be game breaking and I think I have a solution. Much like the GTA Game Trainer, you could have a system of menus that allows you to freeze time/weather for single player and Multiplayer. So here’s what I think the menu should look like.
Time and Weather settings tab: Clicking on the Time or Weather tabs would load up an options menu to change it.
Single Player:
-Time
- Default (Full Cycle)
- Never Night (goes through the day time cycle, but the sunset turns into the sun rise.)
- Never Day (Same concept as above, just the reverse with the sun never actually rising.)
- Always Noon
- Always Midnight
-Weather
- Default
- No Weather (always clear with clouds and what not.)
- Always Rain
- Always Foggy
Etc.
Multplayer:
-Time
- Default
- Never Night (goes through the day time cycle, but the sunset turns into the sun rise.)
- Never Day (Same concept as above, just the reverse with the sun never actually rising.)
- Always Noon
- Always Midnight
-Weather
- Default
- No Weather (always clear with clouds and what not.)
- Always Rain
- Always Foggy
Etc.
Now I know what you might be thinking. “This would be game breaking because some people would have X weather in a lobby with people who have Y weather.” and the answer is simple. In Co-op, the weather patterns will be the “Hosts” single player weather, changeable at any time through the menu. How that would work is if say I was on sticky noon, and changed it to night time only. It would unstick from noon, and follow the default weather patterns until it hit night, than it would stay at night until the user changed the settings again. (Same concept for weather.)
If you join an Online Lobby, you will join a server that has you “pattern”. So if for instance, I join an Always night, always rain server and invite a friend, he will be brought into the always night always rain server, regardless of his own settings. (Maybe have a prompt saying “This Game Lobby has X and Y settings different, do you wish to proceed?”) But at any time I would be able to change my settings and find a new lobby and be able to join like minded individuals who want the same weather/time patterns as me. I think this would give us more options as to how we want to play this game without being stuck with the typical day night/weather cycle, because after all, this is a game about driving cars right and sometimes you want the conditions to be just right.
So whats your thoughts on a system like this being implemented into Forza? Would you like this/dislike this and do you have any concerns about what this may or may not do? I personally don’t see why this couldn’t be implemented by the release or maybe even after the release.
Edit: For the weather, I would also like to see a “Dynamic” and “Static” versions. So lets take rain for example. We can have “Always rain” In both Dynamic and Static. Dynamic would entail that the rain falls harder, and softer, sometimes even coming to a drizzle or stopping completely for a minute or two, like in a real storm, where sometimes it falls heavier than other times, and sometimes it falls lighter. Static would be just consistently raining with no break, just always one pouring. Now this would probably be much harder to implement and would (IMO) complicate the processes and server populations even more. But I think it would be a nice touch if It was done, although it may be overboard.