A perfect example is the porsche leagues didn’t work for a week and didnt get fixed until RBW Triton got back from vacation. So basically something was broken and no one else at turn 10 did anything about it. The game was released over 6 months ago how many resources do you think are actually still allocated to this game at this point. Im sure there was more than one person who worked on ffb but seeing the way turn 10 likes to subcontract, i wouldnt be suprised if those people werent there anymore either.
This is the problem, the support for this game is now gone, the lack of patch notes now just confirms that. I doubt we will see any real changes to the game from here on out, but the anoying thing is the things we want to see fixed they will probably use as selling points for the next game.
I wouldn’t rule it out, think about how small the teams are that make some of the better feeling Sims on the pc, assetto corsa, GSCE/Automobilsta, and even LFS. LFS is made by 3 people, GSCE vehicle dynamics and FFB is done by Neils, and AC is also a pretty small team and I’m pretty sure they have one guy that handles it. If a big team like t10 can’t do it with multiple people then that’s just embarrassing really
Edit: looking at it content wise it would seem a massive task, but if the physics are corect there shouldn’t be a need to write a FFB for each car individually, but it’s should be a single code that works across the board
This is the exact reason we need a patch urgently. One person isn’t just working on wheels and the things surrounding it.
I love Forza and always will but with todays games and their FFB it’s actually quite sad comparing it to FM6 and to think that the previous titles such as FM5/FH2 and beyond all worked great.
Forza physics > PCARS physics any day. Just the methods of calculating the FFB are world’s apart, forza feels like it still uses canned effects and a combination of info from all four tyres, where Pcars is purely physics from the front tyres, that is what makes all the difference.
100% agree. PCars feels like you’re actually using a steering wheel to drive the car whereas Forza feels like you’re trying to use a joystick disguised as a wheel.
Then I guess I really don’t know what I’m talking about. If physics refer to the way a game looks, then cars and tracks are much sharper on Forza. PCars time and weather progressions are amazing but I don’t know if that is physics or not. Driving is much better in PCars than Forza in my opinion which might be the force feedback thing you’re talking about. All of these terms and abbreviations confuse the heck out of me anyway.
Forza is also my favourite game, sadly I recon 80% of my time spent on forza 6 has just been building cars and staring at them, I don’t like driving/drifting them anymore because it just leaves me disappointed. I stopped playing online a while ago too because I caused a few crashes because of poor implementation , what good is a 3,2,1 (ready, set, go) if you cannot get your car ready and set in the correct gear?
The sad part is after using the csw v2 wheel I believe it wouldn’t be hard at all to fix the game for most wheel users. The game actually feels great with this wheel. Not near the best FFB but not bad either. It seems like some small tweaks to the code with Thrustmaster and Logitech wheels would be all it would take. It’s a disgrace because outside of Forza the TX is otherwise a great wheel and I probably wouldn’t have bought a Fanatec if it wasn’t for me looking for a better experience from the Forza series.
They need to add more ffb sliders like every other newer racing game. Having just an overall ffb and vibration slider is bot enough these days. I dont think a pcars level of sliders is necessary, but dirt rally is a good example of whats needed. Everyone is different in what they want out of the ffb, its not a one size fits all kind of thing. Hopefully they look into this for future titles but i honestly wont get my hopes up. The only thing that would put enough pressure on them for something like this is if games like pcars, assetto corsa, and dirt rally sell well.
Physics refers to how the objects in the game move.
Forza has superb physics. The objects (the cars) move very closely to how they actually move in real life.
What Forza lacks, is more fidelity with Force Feedback. Its how the wheel “feels”. Every bump and dip should be communicated by the wheel moving slightly. When you’re moving at high speed, the wheel should push against you as you turn, because that’s what it feels like to drive a car. Forza does not do this as well as other games do.
Are people really comparing the physics of Project Cars with Forza? There is no comparison. one’s a simulator, the other an arcade gamepad racer. But really, i wouldn’t care about the forza “physics” if the ffb would actually be somewhat enjoyable. But i guess that’s not possible if you don’t link the ffb to the actual physics of the car itself. Perhaps because there are no real physics?
just got Dirt Rally & man i can’t believe the ffb difference compare to forza6, codies has done a spectacular job in the ffb department, you guys should try the game with your wheels & you will get SHOCKED!! [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]
Dirt Rally, as good as it is, is an entirely different kettle of fish.
I am a WMD member, me and my boyfriend dropped money on Pcars back in its investment/dev phase; and I was playing it a good couple of years before the general populace (2012). Pcars is far from accurate on the physics side of things.
and its just the opposite with a controller… I really like DiRT rally but it took a while to get used to the lack of vibration in the controller compared to FM6. Forza is imo THE best racing game for people with controller… no doubt!
I hope they can get better wheel support in the future. allot of people prefer wheel over controller,- understandable. I would have one as well if not for the lack of space in my apartment…
i’ll bet you buy the next gen FM… most people that says their not actually do when the time comes… lol
How can people praise the physics in FM6? Is it from watching the cars? It is next to impossible to assess the success of the physics engine when using a wheel. The information provided is too sketchy, detached, and inconsistent. A good example of this is the ensuing behaviour of a car when it is unsettled or has lost grip. IMO it couldn’t be further from reality in both cases. The FM physics have felt progressively more ‘arcade’ to me with each ensuing instalment. The perceived difficulty introduced by exaggerating some of the effects such as braking and weight transfer does not equate to ‘true to life’. None of the cars I have driven n FM6 have felt remotely realistic. It’s a game, and it feels like a game., for all the hoopla and marketing.