Hi, I’m on SX and switched to quality mode recently to check out the visuals. The game does look blurry and laggy compared to performance cos I’m so used to 60fps in all my games I suppose - but the steering feels laggy and unresponsive at the centre. I’m still using the same controller steering settings but for the first few millimetres, the front wheels don’t move at all and then suddenly move.
Why is there an invisible deadzone at the centre and laggy steering in quality mode?
That’s difference of 16,7ms and 33,33ms in frame times for you. At 30fps it takes extra 16,66ms to produce frame. And that’s without taking account input lag your display has.
At 30fps it takes longer to see control inputs you just did on screen.
FH4 is the same way. Just set the game to performance mode and forget about it.
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There’s no input lag in any of the other 30fps and 60fps games I’m playing. This is the only one. I’m just going to play in perf. mode then.
i agree and posted the same thread a while ago when i switched into quality mode just for fun.
i legit found it unplayable, choppy, juttery, laggy steering like you describe etc. when compared to 60fps. I honestly think it puts anyone playing in quality mode at a disadvantage when playing online, as those millisecond reaction and response times can matter.
Well put Varuna. Quality may be good for photo taking but driving… Jeez, it’s unplayable. Ironically, I find FH 2 and 3 perfectly playable at the standard 30fps.
i honestly dont think there should be any video games running on next gen hardware in 2022 at 30fps, but thats probably a different discussion for a different day
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That’s not possible.
At 60fps every frame should take ~16,7 ms to render and that’s how long it will remain on screen before it’s refreshed.
At 30fps it’s same except frametime 33,3 ms.
Depending on when you do input time it takes for you to see it on screen is:
60fps: up to ~16,7 ms
30fps: up to 33,3 ms
That’s without vsync which usually adds noticeable input lag especially at 30fps. That also doesn’t include input lag caused by controller connection.
OP, are you playing with NORMAL/STANDARD or SIMULATION steering on controller. If you are playing on Normal steering, I’m going to suggest that is the problem and not the age-old 30fps/60fps debate. SIM steering = immediate turn in.
In FH4 Sim Steering on controller was tricky to master, but on FH5 Sim Steering on Controller feels like Normal did on Fh4, aka: responsive, even at 30fps.
And since everyone has an opinion: I play 30fps quality mode for games like this, that have perfect frame timing. I tried the 60fps modes and the object/detail pop in was just too much for me to stomach.
I even uninstalled FH4 and put it back on my Xbox One X because I don’t like playing one game at 60 and this one at 30.
Hopefully now that the developers have access to resolution scaling built into the AMD Ryzen based chips that power the Series S and X they will offer end users more 1440p/60fps modes instead of scaling back detail (ugly) to hit 4k/60 all the time. If you are sitting in front of a TV, you will not notice 1440p versus 4k if its happening dynamically.
but when you spin the camera quickly for example at 30 fps, do you not see and feel the night and day difference that you experience in 60fps? for me, its an instant deal breaker, that camera movement is just objectively choppier at 30fps
Well I don’t spin the camera all that much to be honest, so I don’t notice the 30fps as a problem, since it’s what has been on console for ever. Warzone? I want 60fps, this game? 30 is ‘fine’. But I hear you, 60fps is better even if just for the responsiveness of steering, particularly if you are using a wheel and trying to play the game sticking to racing lines, etc.
But here’s what does it for me: At 30fps I get almost no pop in, I get the occasional level of detail change in AI vehicles as they go from a lower quality model to a higher one that has better reflections and shadows but that happens pretty far away. Plants and Foliage never pop in and shadows and ambient occlusion and general level of detail extends out far into the horizon, the game world doesn’t change much if at all as I’m tearing through it.
But at 60fps, those changes happen much more obviously on AI vehilces and it also happens with shrubs. bushes, plants along the edges of the road, you get within 30 feet and they suddenly get shadows/ambient occlusion, its like the world is constantly evolving or blooming from Winter to Spring 30 feet in front of your car, all the time, constantly. That, to me, completely takes me out of the moment…
So I think the perfect compromise would be to offer console players a “high quality, High Frame Rate” option…that sacrifices resolution. Because to me, resolution is the least relevant part of the equation.
This game is fast moving. objects fly by, you’ve got all these moving cars and HDR tail lights and weather effects going on…who cares if your resolution is 1440p or 4k for a few seconds as the game engine scales resolution to keep up? With the temporal anti-aliasing the game uses jagged lines get smoothed out frame by frame anyhow, so to me focusing on keeping resolution high shouldn’t be the priority…keeping the frames up while also keeping bushes and shrubs and cars from ‘evolving’ 30 feet in front of me is more distracting.
But that’s me.
yep i agree. no one is noticing the difference between 4k and 1440 visuals when screaming down a highway at 400 km/h.
i would say that for fast paced, high speed, exhilerating arcade racing games, 60 fps should be a mandated standard. 30 fps should be reserved for the slower, more cinematic, single player, linear games where i dont think fps plays a huge role in the over all enjoyment.
@HeadRusch1 Sim steering. Always sim steering in all Forza games with 0/100 deadzones.
The problem is at the centre, no matter what linearity setting I use, there’s a 5-10% dead area at the centre which the controller does not register. I assure you, this is not a “thing” in any of the older Horizon games! 