Spring #Forzathon Shop, Festival Playlist events and rewards through September 24


Starts September 17 at 7:30am Pacific
Ends September 24 at 7:30am Pacific

This is the fourth and closing season of Series 26.



  • 650 FP Car: 1954 Mercedes-Benz 300 SL Coupe
  • 450 FP Car: 2014 Maserati Ghibli S Q4 (previously available Exclusive model)
  • Clothing: Pink Top Hat
  • Emote: Silver Parka
  • Wheelspins cost this series: 40 FP & 150 FP


  • 50% Spring Completion: 1993 McLaren F1
  • 80% Spring Completion: 2017 Alpine A110 (previously available Exclusive model)
  • 50% Series Completion: 2018 Ford #88 Mustang RTR (previously available Exclusive model)
  • 80% Series Completion: 1974 Toyota Celica GT (previously available Exclusive model)


#GOINGOFFROAD - Take a photo of any Offroad Car.

  • Reward: Super Wheelspin


Earn 100 FP from the weekly challenge plus 10 per Daily, plus Bonus for all, double for owning the Lake Lodge

Weekly Challenge:
Must be done in sequence to count.

  • Own and drive the 1997 Volvo 850 R
  • Win 4 Road Circuit events in the Volvo 850
  • Take the Volvo 850 out for a 12-mile drive
  • Earn 5 Ultimate Drift or E-Drift Skills in your Volvo 850

Daily Challenges:
Each challenge is open for 72 hours from 7:30am Pacific of the start day.

  • Earn 1 Triple Pass Skill
  • Earn 3 Awesome Drift or E-Drift Skills
  • Earn 1 Ultimate Drafting Skill
  • Earn 3 Great Speed Skills
  • Earn 2 Great Skill Chains
  • Closely overtake while racing to earn 2 Awesome Pass Skills
  • Earn 3 Great Clean Racing Skills


The unique reward listed for seasonal championship events requires you to place 1st against at or above the Highly Skilled Drivatar difficulty setting; the Trial requires Unbeatable difficulty. As of Series 24 Playground Games rewards the car for all participants, win or lose.

The Trial Co-Op Championship: “Welcome to the 60s” | Dirt Racing | (B700) Decade: 1960s

  • Reward: 1967 Volkswagen Karmann Ghia (previously available Exclusive model)

Showcase Remix: “Supersonic vs Superfast” | Delta-Wing Showcase

  • Reward: Super Wheelspin

Seasonal Playground Games | Slate Quarry | (A800) Extreme Offroad

  • Reward: 2014 Ford #11 Rockstar F-150 Trophy Truck
  • As of Series 24 you don’t have to win the event to earn the reward.

PR Stunt: Mam Tor Danger Sign | 1010.5 feet

  • Reward: Super Wheelspin

PR Stunt: Lakehurst Speed Trap | 195.0 mph

  • Reward: Super Wheelspin

PR Stunt: Coppice Speed Zone | 86.0 mph

  • Reward: Super Wheelspin

Championship: “Patter of Tiny Feet” | Road Racing | (D500) BMW Isetta or Abarth 595 or Peel P50

  • Reward: 1948 Ferrari 166MM Barchetta

Championship: “In the Wolf’s Mouth” | Road Racing | (S1 900) Country: Italy

  • Reward: 1953 Maserati A6GCS/53 PininFarina Berlinetta

Championship: “V for Volvo” | Cross Country | (C600) Manufacturer: Volvo

  • Reward: 1990 Nissan Pulsar GTi-R (previously available Exclusive model)


  • Monthly Rivals: Astmoor Heritage Circuit
  • Online Adventure - (requires 1 Qualifying race to get ranked)
    Completing the monthly events applies their completion percentage to all four seasons in the Festival Playlist.

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If anyone is looking for a trial car → you can try 65 Mini with my tune “na stage 0”.
Very slow on staights (top speed around 200km/h), but gets nicely from line and a lot of grip (offroad tires). Well suited for dirt parts.
So in 1st race you will lose some positions on tarmac part, but you will recover on dirt part, in 2nd it will be good - 98% of track is dirt, only downside is that straight part on top of the hill, in 3rd it should dominate? - was clocking under 1:19 (top50 rivals time), so I can tell it was pretty good? + DNF’d everyone in that race LOL

TIP for using my tune: shift at around 6krpm :wink:

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Sweet tune man! Nice work. Easy 3 first places. I was worried when you mentioned the tarmac being a problem. phssst, no problem at all with your tune! Nice work! Cheers!

Nice and easy trial 2nd (lost to power built machine) and 2x 1st and 3:0 for team, with some mix of tarmac, gravel and mud.
Since there were few long straights on first two races, I went for vintage tires on 60’s cars, its the return of Mr. Bean :slight_smile:
B 700 Mini Cooper S, tune - 844 224 718
or Chevy Camaro '69, tune - 505 166 414

Now to solo championships and lets start with Italian S1 cars on tarmac
Old tune of Huracan came to mind, also Portofino and ofc my beloved Alfa Romeo
S1 900 Lambo Huracan LP-610, tune - 488 011 727
Ferrari Portofino, tune - 402 894 592
Alfa Romeo Giulia FE, tune - 583 704 188

after that maybe some time for cross country racing in Volvos … in C class
850R has more grip, but its slow, so stock tired Volvo it is
C 600 Volvo 242 Turbo Evolution, tune - 100 890 728

and finally to tiny car championship of road racing in D class
Not really able to drive Peel or Isetta, I went for lil Abarth on vintage tires, which will struggle on straights, but can at least take corners.
D 500 Abarth 595 Esseesse, tune - 152 831 918
did try Del Boy’s Van, Reliant Supervan III, that likes to go on 2 wheels …, tune - 793 288 685

Forzathon car Volvo 850R, I first tuned it to A class, used my new custom blueprint at Ambleside Village circuit, code - 655 072 061 (turn right at first checkpoint, then at second do as you wish, turn right on gravel to finish, or just follow the tarmac turn to finish), then went for a highway drive and finally try to do those drifts … no can do, so thrown in 2.6 TT engine, upgraded it to max and did some drifting at festival drift zone … done.

PR stunts as always … Agera RS, tune - 167 849 655 used for danger sign and speed trap and Hoonigan RS200, tune - 428 155 751 for off road speed zone.

To finish it, took a pic of my Power wagon:

As always, I hope this can be of any help to somebody, take care everyone and have fun, bb


In the lead after 1 or 2 flag gates and it’s a run-away from the rest of the herd. This Mini Cooper earned another golden trophy. I’d could be happier if only I would stop missing a gate or two.

1965 MINI Cooper S by BadRiver, on Flickr

Ran first session with an earlier mini tune that was was successfully getting great finishes but this this week’s tune is unbeatable.

Thanks to El Barto inc

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Aww yea, we get to use the Peel P50 in an event. This car is broken. Completely. Because it’s SO low spec, below D100 which is as low as the computer registers, you can actually upgrade it and still have the computer think you’re running stock. I’ve had a tune up on the marketplace for a while that drastically improves the car, makes it more than twice as fast, much easier to handle, and the computer doesn’t even know I’ve done it. You can easily lap the other P50s on the second lap, and if you’re quick can lap others before a 3 lap race is done. So dumb, so fun. 600 056 293 Have fun it’s stupid.


You dont need any special tune or upgrade for the P50. Just upgrade as much as you can in the D range (300+) and thats about it. You can tune it to reach between 90-95 mph, but its not necessary. With the default tune you can already overlap every single AI in the second lap and almost the third one. I sometimes use it when i want a relaxed race and an easy win, in the marathon event.

Yes the Marathon is relaxing in D Class P50. On Unbeatable you just catch the 1st placer before the end.

Hello All,

Cars/tunes/suggestions for Pr stunts and online events for those that find such useful. All tunes are my own, unless otherwise noted, all shared by myself (or others). ~ tune name / share code. If you use anything offered here, and you like it/it was useful to you, please don’t forget to leave a like.

**Trial: “Welcome to the 60s” | Dirt Racing | (B700) Decade: 1960s
**Car used: 1964 Austin FX4 Taxi (HTF)
**Tune: B700 Road Rally / 875 732 549

A.I. behavior: I do feel the A.I. is somewhat slower in the Trial vs. offline/solo, but it was difficult for me to tell based of how I feel the system ‘matches’ with players, the tune/car I used does beat unbeatable in solo, however the system (I believe) also matches to the player (otherwise loads of cars in the game would not be viable at all), how it tackles this in a team environment would be different, I think this is why at times I felt the the Trial A.I. was easier, harder and about the same all at once, as was different in different races.
Player behavior: (Thinking this rant is no use here - as such people to be mentioned are not here). If you are going to be a ‘meta-ster’ and drive the “omg it is the fastest and best” car/s, i.e. the Daytona, please just get to the front (where you should be realistically if you are using this correctly) as quickly as possible, causing as little disruption as possible - if you can not do this, for example because you do not have “the good OMG fast” driving skill, or because you tuned badly/have a bad zero grip (you can’t handle) tune, or because you feel the need to run people off the track, because been good, getting to first fast isn’t enough for you - please do not enter the Trial and/or pick something you can handle.

So, using the ultimate in troll “wth are you bring that for” cars today - a taxi (no downloads for me!0. As mentioned above, this tune/car does indeed/can beat solo unbeatable A.I., performance in the trial varies, however there should be little problem (if no mistakes, bad opportunities allowing A.I. to race ahead) getting in front of all the A.I. in all races, vs your teammates will depend on what they bring and what their skill is - the taxi is not a meta car for a reason! I found sticking in 4th (going with at least three of the teammates will bring strong cars, and be good with them) and blocking the A.I. was best, some what helping slower players catch up. Taxi is not so slow vs. faster teammates that you will be DNF’ed, should easily cross the line even in 4th place. Tune is AWD, no aero, chopped top (otherwise stock taxi look), 3.2L I 6 engine, with sports tires - note, tires make the car a little twitchy in the dirt, but are needed to get the extra power push for the trial’s variable A.I. level (rally tires, with less power work fine in solo however).

**Seasonal Playground Games | Slate Quarry | (A800) Extreme Offroad
**Car used: 2016 Toyota Land Cruiser AT37 (Autoshow 83,000 Cr)
**Tune: A800 Games / 317 459 368

Previous games tune for same class/type at same location in same season. Win, lose, we all win. Reasonably quick, nice handling, very stable, fun to drive. Tune runs no body-mods beyond mudflaps, no aero.

PR Stunts:

  • Coppice Speed Zone, 1978 Hoonigan Ford Escort RS1800 - ‘S900 Rally Trial’ (680 307 281),
  • Lakehurst Speed Trap, 2019 Rimac Concept Two - ‘PR Stunt Rally’ (120 633 544),
  • Mam Tor Danger Sign, 2019 Rimac Concept Two - ‘PR Stunt Rally’ (120 633 544).


PS: I also have a D100 Peel, beat everything at D100 level, will take figuratively forever to finish all the events tune, feel free to check it out if you wish to go this route.

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@ Ziperr - is your Mini tune the one I will already have or have you updated it?

Same that we was using in rivals.
Probably I will make heavier version with more power later today. There is so many options to try in this trial, that it will keep me busy for some time. VW T2 is already waiting in line to get modified :slight_smile:

Cool - will use it for the trial later.

The Opel Kadett is another nice option for the Trial, I used it and had some fairly close racing with another player who was using the '65 Mini.

I won all 3 races with the '65 mini but due to the lack of top speed the first race was really close.

I did the Trial in the Mustang Fastback first up and won all three, i decided i would use the Mini and won quite a few more but did find i struggled if a well tuned and competent driver of a Shelby Daytona was racing. The Daytona just pulls that lead that is hard to reign in with other cars.

My summary would be that the Daytona with a good tune would be the go to car followed by the Mini, which itself is a winner practically all the time with a decent tune minus the Daytona.

The Daytona is meta for B dirt, particularly those with a lot of tarmac (White Horse). The Mini doesn’t have the top speed to beat it on the first two courses and probably not even on the circuit. A good driver in the Daytona will beat one in the Mini on these tracks.


Thank you too BadRiver.

Out of curiosity I did try my Mini on rivals and came to 1.19.631 in few laps, did try Daytona - speed yes, but I struggle to have any grip at all, because I’m stuck on stock tires.
Mini’s tune is derived from the one from a bit back that was used on road (this one only has changed suspension and some settings to match), so top speed is around 225kph, comes handy on those long straights. :slight_smile:

Tried to build heavier Mini. It did well, but difference between handling and top speed wasn’t that great, so my vote goes to light Mini.

At this point best cars for Trial was: Mini, Shelby Daytona, Opel Kadett, Fulvia and VW T2 :stuck_out_tongue: Nove FE was doing pretty good too.
Worst one was E-type and Transit. And of course Shelby Cobra, because it is starting as PI700 RWD car, so no way to make it dirt friendly.

El Barto - i have a challnage for you. Use mine or build something similiar to my Mini and run it one more time. We can do it in tandem if you want.
Mixture: offroad tires, modified stock engine, stock camshafts, N/A, race weight reduction,
If you are using automatic gearbox it would be better then Honda swapped, because it is shifting to early for VTEC :wink:

I got to say I really enjoyed the seasonals this week.

S1 Italian might be a bit overdone, but I shouldn’t complain, I love driving Italian cars.

That D class event though… That is right up my ally for silly fun. My friend and I had a blast running that event.

I’ve got to make the obligatory request though: When are we going to get an A class street even that is Evo Vs Impreza?

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Ok, still using auto gearbox, Mini on rally tires, with all upgrades, but forced induction 552kg, 118kW, 230Nm, tops at around 205 kph.
Could beat my vintage tired engine swapped tune by few tenths of a second, but not much.
Tune is good if you need high grip, but straights kill it.