Speed traps should be per Class.
Now you just take the fastest car in the game, no point even trying to drive fast into the traps, until you have one. This is IMO no-brainer, surprised to see this flaw being carried over from FH4.
Speed traps should be per Class.
Now you just take the fastest car in the game, no point even trying to drive fast into the traps, until you have one. This is IMO no-brainer, surprised to see this flaw being carried over from FH4.
That would be 7 different leaderboards per speed trap/zone. Are you sure their servers could handle that?
The sad part is that it is a valid question.
no,no need at all.
no,no need at all.
Maybe no need for you…
I dislike modern hypercars, they aren’t fun or relaxing to drive on a wheel. I like old cars more. Real classics like Alfa Romeo Stradale 33 are the truly sexy cars, modern supercars are mostly tasteless.
It makes no sense, the game has over 500 cars but there’s only 1-2 that are valid for doing all of the challenges (Sesto Elemento Forza Edition and what’s the other one). Isn’t it supposed to be about “drive your way” and not “drive the fastest car in the game because otherwise don’t bother”.
Personally I like the older, less grippy cars way more. Classics from the 70’s and 60’s. Way more fun to manhandle on FFB wheel, than modern hypercars.
It would be easy way to get more “content” and more variety. The game doesn’t enourage freeroaming with
anything other than a modern hypercar.
The servers arent the problem there is other big companies/games using same
Microsoft customer stories. See how Microsoft tools help companies run their business.
I would love per class leaderboards… Think of how much more value and variation we’d get with everyone trying out different cars/tunes…
It’d be similar to the Motorsports games’ fastest laps per class… Just a lot more server intensive (speed zones, traps, drift zones etc)… So much so I don’t think they would cope.
Fully agree with OP.
I’d go even further and add a filter option to see the speed traps per Car.
Yeah lol
Speed traps should be per Class.
Now you just take the fastest car in the game, no point even trying to drive fast into the traps, until you have one. This is IMO no-brainer, surprised to see this flaw being carried over from FH4.
Sorry to kinda make it worse but the whole game is no-brainer…the money system is broken, the super wheels are easy to get, every event is winnable due to difficulty change possibility…honestly those speed traps are the least of this game’s issues…you know, like the lack of any endgame (which everybody reached after 3 days probably), the fact that you start the game with an S class car and everything is obsolete from the beginning…except, you keep using A class or even B class cars because it’s the only way the AI can not be so overpowered :'D
I mean I can continue forever talking about this joke…ehm this game