SP AI difficulty problem, anyone else noticed it?

Quoted for truth. I don’t mind losing but the massive inconsistency in difficulty moving into the S classes does irk me.

I’m at expert. There’s only one car that keeps up. The konesig One(sp) I sold mine because I hated the look of it. My Ford GT is faster than most of the Hypercars.but the Ferrari does well.

They can be run down in the turns. And given enough room the Ferrari will outpace them. The Ford GT properly upgraded will run.them down in quick order…

But I highly recommend the muscle cars of all eras for racing unless.you are grinding credits or xp. They are a blast to drive. Haven’t really raced much off road yet so I don’t have a go to car or truck for it. In fh2 I created an AWD hemi cuda.for off road and it dominated.

after the patch that came out last week, I had to switch my drivatar difficulty from pro to average, and they’re nearly beating me every race…
before the patch I had less of a challenge driving against pro drivatars, as I do now, against average ones…

here’s a screenshot of the results of a 20 lap short circuit race, against average drivatars, screenshot taken several minutes after I finished, so the drivatar in last must’ve gotten stuck somewhere.
https://pbs.twimg.com/media/CuZitD3WYAAG5Ha.jpg:large

this is taking out almost all of the fun from the game, because even against freaking average drivatars, I couldn’t make a single mistake, or I’d been dropped to 4th place…

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I agree with this wholeheartedly. In Horizon 2 I had the drivatars set to unbeatable, as well as in Forza 6 (different game, I know, just saying…) but in this game, especially since the update, I’m now racing with Average drivatars. How is that?

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That is true come to think of it, I never even thought of it 'til now as I played MP directly after installing patch and SP a couple of days later and that’s when I noticed the problem but didn’t put 1 and 1 together…

So let’s hope they patch the game to work properly the next time instead of breaking it as they did. (yes, they did break it as there’s no way in hell “New driver” difficulty should have #2 right at my rear across the finish line other than maybe in a 1/8 mile dragrace)

I guess I also should point out - as more than one comes up with what we need to do/where we fail to win; this is not about anyone being unable to win, this is about the AI being way too fast for the difficulty setting.

I am in no way shape or form a supergamer but my best placement on the leaderboards for Horizon was in the 300’s, total for festival races was the late 800’s. (all with auto shifting and also only top 15% with Goliath as it bored me) so I can play the game well enough that setting AI difficulty to “New racer” should mean that I should be quite comfortably in the lead after a couple of corners, regardless of class…or? (you know, like I’ve been in Forza Motorsport 2-5 and Horizon 1-2 at higher than “New driver” equivelant)

What I personally noticed is when the AI starts literally and obviously cheating like a… well, post whatever comes to your mind when you see them doing circles around you in the corners, is that it depends on few things:

  • Performance Class - Drive on D, C, B or A and AI will almost not cheat at all. The only time they may cheat is with a bit better landing or sometimes slightly better acceleration but nothing that makes them unbeatable, just adds to the challenge a bit. You do have to mind the car choice. For cross country, I personally advise a default Ariel Nomad (I mean it, no upgrades). Learn how to drive that car and you’ll be doing circles around AI easily. Cheating really starts from S1 and then goes to ridiculous levels at S2 (although racing at 950 was surprisingly cheat free…).
    Another thing to note, is that the higher the lateral Grip value, the higher the chance AI will cheat.
  • Track - on some tracks AI won’t cheat at all, on others it will just make a phrase “Defying the physics” an understatement and there are some where it’s 50/50.
  • Distance - now this took me a bit of a time to figure out. AI will NEVER cheat if you’re not in close proximity of them. By that I mean about the mini map distance (when looked forward and driving on tarmac, 250km/h+). If you don’t have AI on your mini-map, they won’t cheat. That’s why if there’s an AI that left you way behind and isn’t on the mini-map, you may just pass them in a second since the moment they disappear from mini-map, is the moment when cheats are disabled. Chances are they’ll be in a corner and… will crash more than badly.
    Another distance rule is that the AI itself can’t have another AI in front of it in close proximity. Same distance as with the case of you activating their “cheat mode”. Naturally, those of you that are driving in S2 will notice that AI cheats in groups sometimes. This mostly depends on the track, although even on those that it doesn’t happen group wise, there may be a case where you have two AI’s in cheat mode. Most likely those two were so close to each other that the “cheat engaged” affected them both. However if you’ll find yourself in a situation where you have AI almost at the edge of the mini-map ahead of you and an AI a bit behind you, chances are both of them have cheat mode since the AI behind you doesn’t have the AI ahead of you in the range to disable its own “cheat mode”.

If someone wants to race in S1 class, I highly advise the R34 and sticking to Japanese Sports cars exhibitions or the Bowler and Cross Country with it. For Scramble in S1 both the Quattro E2 (S1 is the name for the '84 model, which is also known as Sport Rallye, those interested read this: twenty S1 - Audi Sport Quattro S1 - ableitet.no ) and Evo VI with their bodykit upgrades will do great, mainly since AI doesn’t know how to off-road very well.
S2… well… there isn’t really a category that is “safe”, but making sure to not race against an Ultima or Regera will help. Ultima will completely annihilate you through the corners, while Regera will laugh at your straight line performance. Trust me, I’ve been there… Funnily enough, Drivatars using the One:1 doesn’t seem to be cheating… as much. I would generally advise to avoid racing in S2 when it comes to SP. Leave it for MP (not Co-op Campaign though, you don’t want AI anywhere near S2 races :wink: )

In case someone wonders how the heck I came up with this stuff… well, let’s say all of the exhibitions and championships in Surfers Paradise and Outback on Unbeatable didn’t win by themselves. Quite a few runs on the Goliath Circuit as well :wink:

I’ve been looking into this recently as I was getting frustrated with a 365GTB causing problems for me in off road races. So I started trying many different things to ascertain why this was the case.

Frankly, I don’t believe it is the Drivatars cheating per se, rather that the builds and tunes they are getting are much more optimised to the track than yours.

This is why the discrepancy in performance escalates so quickly with an increase in PI. By the time you teach S1, the builds can become quite ridiculous.

I noticed this particularly as I was trying to build and tune for scramble, trail, cross country and cross country circuit. Sometimes a tune, particularly on the two cross country variants, would make light years of difference to the exact same race, exact same opponents.

Other times, simply switching to a different car on the same race and same opponents had a huge change in the result.

So far, all of my testing points to build and tune over drivatars cheating.

My last championship. I was starting to get pretty upset at constantly battling two of my drivatars at NEW RACER difficulty. I’m capable of top 100 times. Slow to the very fast guys but fast to most. Unbeatable in last two games was fairly medium to easy win depending on car/build choices. But some how my two drivatars out turned me/ race past me then slow down like drivatards after just passing me like they were some of the fastest racers in Forza.

So a bout midway through championship I switched cars and the friend drivatars all disappeared I was racing a bunch of names I didn’t know and NEW RACER now became what it should be. A complete and utter destruction of the AI. So next race upped to Unbeatable and low and behold. I won but they kept me honest— no drifting too many turns or messing up or 2nd place was on me a bit.

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I believe two things are at play.

I believe they have increased difficulty of unbeatable (this was needed).

I also believe they are using version 1 of the FM6 drivatar system which was patched in FM6. This meant some drivatars and maybe friends drivatars were stupidly quick.

Hopefully it will be patched soon but too late for me lol. They seem to be ok on Goliath.

I thought I’d chip in here instead of starting a whole new thread. Apologies, but I think it’s relevant to the thread.

I’ve been playing FM since the first release, played FM4 the most and only briefly played 6 (…okay it was Apex, don’t hurt me) and never played a Horizon game until now. Forza HUB seems to think that finishing the intro race of FH2 is enough to earn credits in FH3 though.

Anyhow, I’ve never had any issues with Forza before. But this is making me scratch my head a bit.
I’m not the greatest driver, I have a few assists active and haven’t driven Manual since FM4 and I play on Expert (or the one below, not 100% sure), but since I decided to try and finish all of the baked-in championships in FH3 thus having to drive vehicle types I’d usually not and I’m currently in the middle of a Hyper Car championship where some of the opponents seem to have fighter jet afterburner levels of acceleration and record setting top speeds. And this seems to have happened over night, or at the very least is much more apparent in Hyper Cars.

Full disclosure: [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]

Is it possible AI issues/rubber banding? Is it just that I’m pants with Hyper Cars? Do I need to learn how to tune properly? If I need to learn to tune properly is there a newbie friendly primer floating around here somewhere?

It has always been that case that the drivatars have had super human abilities in the higher classes.

All i would do is reduce front Anti roll bars on the hypercars. Other than that they all seem to handle quite well.

Cheers, man. I’ll give that a shot.

Through all these posts one thing is certain, which is that the AI isn’t correctly balancing itself into the S classes, regardless of whether it’s following the physics or tuned or not.

Seems all over the place for me.

There are races where I win by whole seconds. There are races where I’m fighting tooth and nail to just eek out maybe a third-of-a-second win.

Friends and lineup might have an effect for some. I notice there’s a player in my lineup who happens to be quite fast at this game, not necessarily Top 10s everywhere but easily could be Top 500s all the way to Top 200s given the right tune and time. Also happens to work for T10, lol. Always on my rear. Always. Name the car, name the track, name the class, he’s there. The only times he’s not are when he crashes. That lineup bonus was too juicy to ignore though.

Doing the Goliath race in a Regera, I realized just what people are talking about as far as defying physics goes. Had a posse of McLaren P1s on me effectively the whole race. Granted, I underestimated the speed of those things (forgot the Regera tops out at ~250mph, the P1 tops out above 240mph), but one slip-up, one up close and personal encounter with a house, tree, cliff, whatever, zoom! zoom! zoom! the sound of the three P1s passing me, never to be seen again. Not even to mention that my PI is 939, their’s 981…

Those things were vicious. Always had me giving 110% the whole race. Where I had to brake, they powered through. Where I had to really brake, they shrugged. Did nab a kind of funny video though of one over-jumping that one road where it dips into the beach during the last leg of Goliath, got snagged on a rock. Heheheh.

And if they pass you, there really is no way of catching up other than hoping they all drive over to New Zealand before finishing the race. It’s like playing Shift 2 Unleashed all over again.

The lower classes, I noticed it a bit on cross-country [circuit]s, but my line wasn’t always the best either. The ones in particular were the Surfer’s Paradise ones that take you around the Shipwrecks. That water is killer for me, yet the Drivatars seem almost unaffected by it.

I didn’t read all posts so…

AI does NOT need to go through checkpoints like we do. We get “Checkpoint missed” and get car reset. AI…doesn’t matter. They don’t get reset.
I call that cheating.

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lol, yea.

I have a friend of mine who doesn’t play the game anymore due to Gears of war 4. (He’ll be back! I hope)
Anyways, he comes in my races as AI, and it is a neck and neck race towards the end, no matter what. It doesn’t matter what class is played, he’ll always be there. while the rest of the AI is way far behind (For average difficulty) He’s not even on my drivatar line-up.(Yes, obviously he comes into race, because friend etc) because he’s such a low level I’ve kicked him off lol. Him, 90+% of the time is always the fastest person in a race if he’s in it. I’ll always win, but wow it is quite annoying for A.I. Then if he’s not there’s another random guy, but generally not as difficult. But this “other guy” isn’t always neck and neck, just randomly he is.

What is the logic behind this? it’s quite annoying.
Also, I could bump up my difficulty, it still would not effect his difficulty. o,o Or whatever the hell it is.

I am glad someone posted about this finally, been browsing had not seen anything be mentioned about this. O_o (WELL,POST IT YOURSELF!) t('-'t)

Heck I don’t even know if my post will be posted, the past 10+ replies have not ever been posting, even after checking 3+ days after.

Anyways, please fix. -_-
TIRED… 15 hour shift /dead.

Also, I’ve had this race finish up for almost 20 minutes…


I was 2nd the entire Goliath race until right before and during the sand area, he crashed in the sand area.
So, I was lucky.

If water is a killer, you need to raise your ride height quite high.

Most Group B Rally cars can’t even raise high enough to avoid the body of the car creating drag on the water, even with rally suspension.

Try to redo the race with an off road (incl extreme and buggy) class car and marvel at the difference. Some cars just can’t handle deeper water. There are some cars as well, outside of these classes that can have quite high ride heights but I’ll leave that discovery for the individual.

Likewise, cross country and cross country circuits can cause lots of issues getting power down over jumps and bumps. Bump and rebound definitely need to be stiffer than default for rally suspension or for rally cars that come with race suspension (the Group B cars) standard.

If below S1, it’s always just my car, my driving lines, the race being too short or getting caught in traffic that results in me losing badly.

S1 and above, again it is quite similar but as noted above, you can’t make a mistake because the cars in this class are so fast, your mistake takes longer to recover from, than the lead you are actually able to build. Fair enough I feel.

Anyway, that’s my observations from having some tough races, to being able to consistently win by comfortable margins even increasing the difficulty with each prompt until I was prompted to bump to Unbeatable.

It took me a while to catch on to this. When I lucked into Shelby Raptor, I saw the light. Fun driving around the 12 Apostles with nary a slowdown. The Raptor is good in Class B too.

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