Sound options and adjustments

Please look into fixing the sound for the players car the engine noise is to low and all I hear is the other cars and with no option to adjust engine volume level it makes it frustrating.

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They need to add audio level sliders. For me the audio is perfect.
I think people experience different audio with different HIFI setups.

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Everything I have is identical to what I had in 2013 when FM5 released. I had great audio in FM5, in FH2, and all other games including racers like The Crew and Project CARS, yet only FM6 has this audio issue. It’s specific to FM6.

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I also have the same setup as with FM5 and Horizon 2. And I think the audio level is perfect.
I have a Tritton headset with audiomixer connected to the optical port on the Xbox.
My settings on Xbox is Optical Audio - Bitstream out and Bitstream format - Dolby digital (since the Tritton set supports 7.1).
Audio settings is set to headphones in FM6 menu.

As I said before, if they gonna change anything they need to add sliders (Own car, opponent car, tires/ambient, master volume, etc)
If they just crank up the volume on “own car” then other people with setup like mine would experience issues.

Just my opinion :slight_smile:

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Can you tell me more about your set up? Specifically:

What system are you playing the game through? The TV only or some sort of audio system?

What are your Xbox One’s audio settings? What are your FM6 audio settings (Home Theater, Headphones, TV)?

Which car(s) are you driving when you experience this issue?

Thanks,
Brian

Would it be possible for a future update to add audio sliders similar to Forza Horizon 2, Brian? I think that would help solve a lot of the problems people are experiencing.

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I guess T10 is trying to convey what the engine sounds like from, in my case, inside the car in first party play mode better known as cockpit view. I raced almost all day yesterday in FM6 and did encounter situations (Lexus IS and the 2015 Mercedes AMG GT ) where the car engine noise was so imperceptible that I couldn’t determine the rev limit points and ambient sound of cars around and approaching were indeed drowning out my engine sound. This was very frustrating, but in the end I do like the tempered down audio levels of FM6, down from FM5 which I thought was a bit to strident and sometimes irritating. But again, if T10 is accurately sounding for actual decibels and this is how it translates, then I’m cool with it!

I am also having terrible sound problems. Most of it is simply engine noise, I just cant hear anything from my car. My set up is as follows:

2.1 soundbar w/ subwoofer
TV is set through to pass through external speakers, surround sound.
Xbox is set to home theater
Forza is set to home theater

Ive adjusted the equalizer the best i could and its still very low.

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Not trying to be rude but seriously T10 ? Your response is asking his setup. It’s not a setup issue, its the fact that the other cars are way louder than your own. Even from the other side of the track the other cars engine sounds will drown out your own making it very difficult to drive by feel and engine sound for shifting purposes. I get that a pack of 24 cars on a track is loud but this is a bit excessive I think, as do many other players. There is a whole different thread in the discussion forum that is over 7 pages long of posts having the same issues. It happens with every car on every track through every type of sound system. A simple slider adjustment system is all we ask for. Please?
By the way thanks for a great game and flawless release, besides this issue.

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Brian, the issue is not the audio setups people have, the issue, is the lack of audio SLIDERS that was present in forza horizon 2.

This game, absolutely above all else, needs these sliders added to the audio options:

  • Tyre volume
  • Engine volume
  • Sound effects volume

This is of an absolute crucial nature to the game, and is sorely needed in the sound department. Some cars are so quiet, they are drowned out, others are broken such as the GT350R (already acknowledged I know) some have the wrong sounds entirely, the F-TYPE COUPE and the XKR-S comapred to horizon 2, and others volume levels are too low, like the V6 modern line up, the V8 SUPER CARS all have the same engine note, which is false too.

For now, please majorly consider the addition of audio sliders in a patch!

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There is an existing thread in the General Discussion section that details this problem and it is being experienced by a lot of users.

The issue had to be posted here, to get a response it seems.

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Here it is, 7 pages at the moment:
http://forums.forza.net/turn10_postst41137_Own-Engine-Sound-too-low.aspx

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Yes this is a serious issue. All I ask is adjustable audio sliders for opponents cars, tire noise, and own engine noise. So many times I haven’t been able to hear my car over a person that’s 500+ feet behind. Also please patch the GT350R with the correct sound. These are the only big issues I have on sound and it would be awesome to have them patched.

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This problem has nothing to do with peoples set up it is a problem with the game its self.

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I have the same issue with the engine sound levels. That along with some mean sound bugs during multiplayer matches online at times.

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I don´t think we´ll get audio sliders.
Nick Wiswell told in the 12H twitch stream that the game audio is totaly dynamic mixed.
The game decides when you should hear the tyres, your engine, other cars, music or envirement.
So when your rear end seems to break out, the game makes your tyre sounds louder. if you race fine alone in the front the music gets more focus. When you are in the middle of a pack of cars the other cars gets louder.
Thats what I understood.
So they would have to throw away their dynamic mixing or at least let us change the parameters.
It would be also nice to set the sound differently from the camera. Like have the sound from the Rearview on the cockpit or hoodcam.

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If there is a system that allows the game to independently adjust volumes of different things, they can override it with constants that we set via sliders, rather than situationally calculated variables.

But the crux of most complaints I am seeing here on these forums about a whole load of issues, is our inability to set our own parameters for things.

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This is true. Some Cars simply dont have the Sound to oversound the AI Cars sound and therefor you have problems shifting wright. All it would need for me is to bump up the players engine sound by probobly 30 to 40% and then i can really start racing. Atm i have to use the hud for some cars as i dont know when to shift up or down.

Otherwise great game :slight_smile:

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I added my +1 for audio sliders on the other 8-page thread, but won`t hurt to place it here again. :wink:

It`s not a setup issue.
Everyone has a different sound setup, so everyone gets slightly different results …which is exactly why games usually have audio options.

Forza is the series that made me start using manual shifting, because you could 100% rely on the sound, as it should be.
Since FM5 this doesnt work anymore with some cars in races, and its even worse in FM6.
I also used to use the tire sound as indicator for my car being on the edge, now they just screech all the time.

I enjoy FM6 a lot, but the lack of sound options is a mess.

3 Likes