That was my impression also but clearly something is not right with their modeling. Just doing a few laps around the place would immediately highlight it’s uniqueness and ensure they’re modeled into the game.
Played it bit some more today and the T6/carousel entry is quite wrong also. Took a shallow/passing line into 6 and didn’t expect the track to be modeled in that way.
Fun is good. Sometimes it’s nice to compare your Real World times to Forza times though. I feel that Mazda Raceway is slightly slower in game when using the controller - at least for cars set up like one would use in the real world.
Yeah after playing Forza 6 and project cars there’s quite a big difference between how the games represent each track. It would be interesting to know which game’s track are closer to real. I prefer PCars graphically, it all just feels more gritty and real.
Back to the original point of the greenery - I realize the location is sometimes green, but I do wish it was depicted in the dry brown because that’s how I’ve normally seen it and it feels off to me seeing it like this.