Skill Rating

I think there’s miscommunication here. My comment was stating that there aren’t enough people for the current system to work; your follow-up comments shifted that to saying “a” [proposed, alternative] rating system could work. And what I quoted, in your reply to mine, was that “there are enough people for ‘the’ [to be assumed by how it’s written: existing] system to work”

To reiterate on the chain I initially commented on, that you replied to, I don’t think the current system works with the existing player count with the current hopper distribution.

Your proposed LFM/iRacing style of matchmaking makes sense, if they were to gut the entire, outstanding matchmaking system.

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Yea i said the same thing above. I think its the only option to have a better chance at truly competitive races. But i think, like so many other things, this would have had more success if the game launched with it.

At this point, player numbers are the driving factor with any addition. Something like this would likely only benefit a small portion of players, how small i couldnt say. I honestly dont know what the ratio is between competitive and non competitive players.

With more players something like this could have built some hype, would have led to twitch streams and youtube videos. I think in a lot of ways people like the idea of tough competition, but dont necessarily want that all the time. But watching it would have let many people live vicariously through others who do. I think this was a big missed opportunity.

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Yeah, we are on the same page then. Current system is garbage.

I’m not sure it would bring many back at this point. It would bring back some of the competitive players, and make it a better experience for lower skilled players not always gettings stuck in lobbies with aliens. However, if they made the move to move the game to Playstation, it would bring back curious former players in adddition to the new playstation players. So it would be critical to get it fixed prior to any such potential move. If the future of XBox games is going to be on playstation as well as PC/XBox, they have to think of actual providing a comparable competitive alternative to GT7. FM does have some things going for it in multiplayer in terms of controller friendliness/competitiveness, greater variety, and cross-play.

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I assume that a group of unaware aliens has gathered here. Aliens are surprised when they see other aliens.

It might be reasonable to roughly estimate that the proportion of players who prefer competitive racing is around 5% of those who don’t. That’s about the same as the ratio between Motorsport and Horizon.

So it’s basically a game made for aliens.

The point of proper matchmaking is to separate the aliens from the average players, so the average players don’t have to deal with them.

Don’t you see? To Horizon players, those who play Motorsport already seem like aliens. And within Motorsport, no matter how matchmaking works, the top 5% will always dominate the rest, making them the ‘aliens among aliens.’

In the end, no matter how you draw the circle, the top 5% within it will always be aliens.

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The right match means you have a chance to become an alien.

I’m not seeing the issue. The goal of matchmaking is to get aliens racing aliens and average racers racing average racers so they can have good battles or learn to race against players their own skill level. The current system is failing at that and is effectively random.

Even if you host a match with aliens, there will always be alien among aliens.

No matter how matchmaking is done, the top 5% will always be present and dominate the rest.

In the end, you either wait for your chance to become part of the top 5% and be called an alien, or you smurf.

Aliens would be the top 0,1%/0,01% players. Players that win the LMGC and get in the Top 10 of every Leaderboard.

Top 5% players are people that can stay on the track and hit the apex once in a while.

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What I’m talking about is the Pareto Principle. Honestly, I don’t really care about the exact percentage.

Yea but thats the thing, i don’t actually ever see those people complaining its usually the other side of the spectrum. Maybe the other skill groups are acceptable and its just an issue at the pointy end. Its really hard to know what the story is because we cant see eachothers skill.

You said before youre around 1-1.5 seconds a lap slower than the fastest people. So if youre in the middle, that means people are 1-1.5 seconds slower than you. That means theres a 2-3 second gap per lap between the fastest and slowest players. Over 10 laps, thats 20-30 seconds off the lead pace, which seems pretty consistent from what i see a lot.

It honestly doesnt take a lot of time difference to make things seem uncompetitive. Obviously theres times where youll be in a lobby and youre the only fast person, this has always been the case in forza, but i do think its better in this game even if its just one other person.

In past forzas id often use unmodified cars in lobbies just to spice things up until someone competitive showed up. So after reading all this stuff, i kind of think things for the most part are acceptable. Could it be better, of course and maybe one day it will be, when that will be probably not anytime soon.

Anyone can just download a good tune and follow the racing line to put down a good lap

Tire strategy, fuel management, traffic, and passing are what racing is about. Beating other players is the best way to measure this, not lap time

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I understand what youre saying and its true. It would just be interesting to know if “better” matchmaking would indeed be better for most. Do things like this make things more fun, does it make people better, or does it not really matter.

Its honestly very subjective. Im sure everyone wants to win, but not everyone will. Some people could be just as satisfied having a close battle for 15th as they would for 5th. I think some want to put in the work to be successful, others simply dont. But it would be nice to find something that could benefit most players.

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True story.

All I think they should do is give certain hoppers separate skill ratings. Just because someone is good in multi class open lobbies doesn’t mean they are good in gt3 or touring car spec lobbies