The seasonal playground games events are a very enjoyable, and competitive aspect of Forza Horizon. Unfortunately, it appears that a significant amount of gamers on Horizon 4 do not feel the need to stick around for the entire game when their team is losing. I am referring to joining a general public random team. Nobody likes to lose, but we are having significant drop outs after only one or two rounds, long before the outcome of the game has been determined!
Many times this has caused Issues on PC for me: at the end of a round, or the entire game, I get stuck on a screen with no text, or anything but my car and the surroundings. I will sit there on that screen indefinitely until I restart the game. My guess is that players disconnected on Xbox via exiting to home screen and there is a connection issue, as this only Seems to happen after my team does very well against our opponents.
The main reason I feel this issue needs to be brought to attention is the impact on the quality of gaming for players who are left on the quitted team, as well as the winners of the round/game. It is absolutely frustrating to be doing good, and playing competitive, and see your opponents dropping out and ending the game early. It is not considerate of the remaining teammates you leave by quitting, as well as the gamers who are performing above your competitive standard. I suppose one could say it is not good for game flow to be too good at playground games, as you will never complete a round with all players.
Should there be a penalty for making the choice to quit early? It seems that there is a heavy impact this action has on other gamers, though has no repercussion whatsoever.
The ban sounds like a great idea, I feel that 24 hours is a bit long when you consider the cases where they had to quit, or had technical difficulties.
The back to back quitting or tracking of how many in a given period seems legit. If it is repeated then a ban from the events could be appropriate.
What about if the player has a condition where they have to go somewhere else in the house real quick (use your imagination).
Personally, I will quit any first round PG if on the losing side as what is the point of continuing if the rest of the team are useless and it’s a foregone conclusion you are wasting your time?
Especially so when you detest online gaming anyway and are forced to endure it in order to complete the playlist.
Many a time the other team has quit in the middle of the second round gifting the win to my team and for that I’m always grateful as it cuts short my personal torture.
Time is precious and irreplaceable, so why waste it on a no-win situation?
Ironically, that could be said about gaming as a whole unless you are making money at it.
Since it’s just a wheelspin for seasonal reward, I’ve quit playing PGG. I’d guess those that are quiting are just trying to get the playlist reward, so they’re moving on to a new match in hopes of better luck.
PGG kinda brought it all on making it team base, and requiring a win. If it were moved to participation, then anyone wanting to complete for playlist would simply have to stick out a loss, which would be more time saving than quiting and waiting for new round.
I just played another round, 5 vs. 5, and watched my opponents quit down to 2 in the second round. We just completed and won the second round and I am stuck on the screen with radio playing, nothing froze but no text or loading screen anything.
Update: it loaded after about three minutes of pause. I am confident this is due to people quitting the game early.
Ideally, in general, I would think so, especially for those who do so habitually. But consideration should be given to situations where people need to drop out of a game to deal with something in real life, or when it can be difficult for the system to tell the difference between a rage quit and technical difficulties.
Yep real life needs to be taken into account but surely if quit event and immediately start match making for new one this could be tracked quit 2 back to back or something.
Going off Peregine, there should be consideration for quitting due to real life obligations, however the system won’t be able to tell. It’s the same way in Master Chief Collection. First time-5 minute MP ban, Second time-10 minutes Third time-1 hour etc.
Should players really be banned from a game they paid for(more because of Gold) tho because they’re not enjoying the experience? No.
With online games, I’m usually of the understanding that if you’re playing a loosing game, and you bail, then your opponent gets disconnected before they secure the win, so you’re robbing your opponent of a win. So that’s just poor sportsmanship, in that case. Baring aforementioned technical difficulties or real life urgent matters or other extenuating circumstances.
But where Playground Games is considered, it generally seems to be different. I’ve never seen this myself, but I’ve been told that if an entire team rage quits, the remaining players win by default. You’re doing them a favor in that case, right? Like resigning in a chess match. You know you’re going to loose, so you resign, so that you’re not wasting any more of your time or your opponent’s, and you can both move on to the next match.
I had an entire opponent team quit on us and yep, that’s what happens. Our team gets the win and whatever rewards are associated with it.
I would say the majority of quits happen when one team is clearly dominating the other team, and it’s not that hard to tell whether or not a series will be a steamroll from Round 1. If you were to ask any of these “rage quitters” why they quit, I guarantee the majority will say something along the lines of “I didn’t want to waste anyone’s time”. So these guys may not necessarily be mad, but they know they aren’t going to win, so they quit to avoid wasting their own time and everyone else’s. It’s like the chess analogy you just provided. Imo, quitting because you’re mad =/= quitting because you don’t want to waste anyone’s time.
It’s to the point where people seem to expect you to quit if their team gets two wins, as if it’s some unwritten rule so you don’t end up dragging it out. It’s actually quite sad since miracle comebacks can and do happen. To quote the great Yogi Berra: “It ain’t over 'til it’s over”.
I counter-guarantee you that 99% of your rage quiters did NOT do so out of consideration for others and/or desire to not waste anyone’s time. C’mon, get real! They quit as to not waste THEIR own time; to heck w everyone else! Sure, the opposing team will eventually benefit, but they probably would anyway vs Team Dysfunctional. But its the teammates of the one that bails that get the raw end of this deal because they will have wasted all time spent on the original team that gets bailed on prematurely, and will have to spend additional time start all over again in a new queue and cross fingers they dont get paired with another
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Totally agree. If this was the only way to quit without getting banned, keeping a booster account low level would be much more of a grind, and you would be awarded for winning, even against players that quit.
Let me ask, how are you wasting your time by playing the game you decided to play? Wasting time in the sense you only want the rewards? In that sense, you don’t deserve the rewards imo if that’s the only reason you’re playing. It’s supposed to be incentive to get good at the game and actually earn it.
I’m pretty sure it’s the same as in racing: you don’t get awarded points for beating players that quit. I’ve beaten grandmasters in team games and I’m still a rank 15. It doesn’t make sense unless we’re not awarded points for beating players who quit early.
I don’t think so. I only play it for reward from ForzaThon (luckly has been just a spin roulette, so I can avoid), and when the other team give up, I just want to thank them. It’s possible to see during the match if can be winner or not, keep in the match is just waste of time.
Of course, getting the rewards is a big incentive to playing the seasonal event. However, I challenge you to think about the impact you have on other players as this is poor sportsmanship. Likely you would not get up and leave from a game of scrabble with your family? If you were losing, got up and left you would feel unsportsmanlike, or childlike. When interacting, and playing sports with others it’s common courtesy to complete the match.
People should not quit in the first round if their team loses or before they even lose the 1st round. lol There are 4 other rounds at least go for the 2nd round. It took me 3 tries just to get a group who didn’t quit round 1. Also stop being aggressive towards your own team mates. Going crazy on your own team is not going to help anyone. Does it really matter who picks up the flag first? Not sure about the punishment. 5 min like in ranked may deter quitting, it may not.
If both teams are equally populated at the beginning of the first game, things would be better. But when you are on a team that is out numbered and lose the first game, it is darn near impossible to win the overall event.