Should the lowest level Wheelspin prizes be removed?

When it comes to wheelspins and player level, then it is indeed strange that the higher level you are the more you get punished by the system - to earn a wheelspin you have to earn more and more XP, but the prizes stay the same.

Few weeks ago I started to mark down every prize I get from spins. It is a bit too early to make any fundamental statistical conclusions since the selection is still a bit too small (80 spins), but I will still write down the numbers so that others can compare (if anyone is interested):

CR balance or earned CR (won CR minus total value of bought spins)*: 341000
average win CR: 32729
nr of cars won: 21
nr of HE cars won: 0
bought wheelspins: 22

*I didn’t count the VIP bonus (2x) and car values aren’t included

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Winning something, even 2k, is not a punishment no matter what level you are or how much xp is needed to get there.

At level 900+ I am not playing for credits. If I am still playing it is for something else.

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I didn’t mean the prizes as a punishment, but the leveling up. You level up, you have to earn more and more XP to earn the next level and a spin, but the things you can win stay the same. What is the point of leveling up anyways? What is the positive effect in that (besides the e-penis thing of course)?

what about having one of the perks as a constant buy a wheelspin for 10 skill points that resets after every purchase
at least its something to spend those extra skill points on

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I hated it when it would almost land on a HE car I didn’t have, then barely pass it by like a billionth of a centimeter and land on 2k credits.

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Anything under 20k should be removed, and this whole 75k for wheelspins now is stupid beyond belief. Why so much of an increase?

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Let’s all go to Vegas and demand Casinos remove low amounts from all slot machines so no matter what we make money. That’s a good customer experience. I put money into a game of chance, and I’m guaranteed a favorable outcome. I’m sure the Casinos would love that model.

The problem with this train of thought is basic entitlement, a wheelspin is a bonus; sometimes low, sometimes space-race high, you aren’t owed anything. You got rewards for getting to the wheelspin to begin with. Do you realize how utterly broken the game would feel if the wheelspin was a net gain? CR would mean nothing, the AH would have 50million CR cars, players wouldn’t care about finding Fast Travel boards because CR wouldn’t matter. It’s called in-game economy, it has to have an ebb and flow, it needs to have sinks, it has to feel alive. VIPs get double CR off earned spins, which makes it a little less disappointing, but not much.

I get the desire to say, ‘Do away with feature X, no one likes it, look at the forums!’ However, you must realize, the forums represent a very small number of overall players, we’re talking less than a percentage point here. This is not to say the forums aren’t important, I’ve been in many communities where the forums lead the charge in identifying issues in the overall game (Looking at you WoW), but the fact is more is happening than what you see, know or could even understand without context.

Should the lowest level Wheelspin prizes be removed, NO. Are they disappointing, YES. HOWEVER, the fact that they DO disappoint, makes when they DON’T so much more meaningful. Risk vs Reward - Google it.

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I like it being harder to earn cash now from wheelspins. Makes it super rewarding landing that 100k and maybe even that HE car. Forza’s economy makes it to easy to earn cash imo.

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I think 100k is much more rewarding than yet another 22B HE.

just did 3 laps of Goliath… Got four spins… got a couple of 4K pinks, a 7K pink and a Maserati…

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And how much from the race itself?

I’m sorry that happened. Was the Maserati a duplicate?

I haven’t seen an HE car from a Spin in Ages, it seems like.

I got £380K from the race itself… but that’s not the point of my issue with the low level ‘rewards’. the point (for me at least) is that the spins at each level up are prizes, but when you get 2K/4K/7K… it doesn’t feel like a reward (Especially when there are HE cars either above or below it).

It wasn’t, but it’s one i’m probably never going to drive TBH.

Ok well in that case I think they should cut the credits from racing in half and then increase the prizes from spins.

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At the moment yes I agree. Especially with the old HE cars such as the 22B, Countach and C63 not selling too well.

100% agree with this. We get Forza rewards which I don’t mind and I think is a good move from T10/PG but at the same time with the economy as easy as it is right now to earn credits it just makes it easier and less rewarding to an extent. We got cars given right of the launch which again is great to get players to play the games more so for next Forza they get even bigger loyalty rewards of the launch next Forza. I think they should make the game a little more grindy. Let’s say it takes around 20 mins to do 2 laps of goliath, depending on class of course and as SDLRob said he got 380k from 3 laps which is around 125k or so a lap, apologize for my shocking math, which would make it around 250k every 2 laps. That’s a lot of dosh for 20 minutes work. I think we should get around 50k a lap and make the make the wheelspins so that we keep the low 2k, 4k and 7k but we get a 250k wheelspin thrown in there and make the 100k wheelspin occur more often.

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I decided to buy some spins tonight just to see what it would look like after 30 spins, of which 3 were from last nights Forzathon. That meant buying 27 Spins at a cost of 1,890,000. The 30 Spins netted me 5 Cars and 25 Credit awards. 5 of the Credit awards were Pink. The 25 Credit awards netted me back 513,000 Credits. The Cars were 1. BMW M5, 2.Astin V8 Vantage, 3.Saleen S7, 4. Audi RS3 Sportback, and 5. The Supra HE (I couldn’t believe it either). I immediately put the Supra on the AH and it sold for 3,468,000 of which I got 3,008,425. So after a bit over an hour I was ahead 1,631,425 and 4 cars I didn’t have. Not too bad.

edit: ugh, didn’t think I wrote this much. the forum’s font is much larger than the text editor’s. tl;dr economy control; stop buying wheelspins

RE: The spin prizes seeming to favour the absolute lowest payouts much more now than in the past
Compared to the game at launch, definitely. it’s so much lower now, it’s almost silly. But I suspect that that’s because those of us there at the start got too far too fast, thanks to the then-generous wheelspins. (other, less likely theory, is that my driver level is affecting the spins, and now that I’m almost at 550 i’m only ever going to get crap prizes)

Just for comparison’s sake, around launch, i was able to get the entire initial group of HE cars in about a week, solely through spins. Later on, ever since the group with the 6R4 and BAC was added, I haven’t won any, apart from those two (and a couple of random old forza 4 cars I already had), despite the fact that i’ve added probably 500 levels to the 50 or so i had when I got those early HE cars

the credit amounts are less of an issue for me because im willing to grind goliath every once in a while, so i don’t really need cr as much, BUT it is quite irritating to get 2000cr, ten levels in a row (levels which take something like 90k xp each for me and other players at the same level)

i understand that the low prizes are meant to make the highest prizes more meaningful, and I agree. That’s how it works. However, the middle prizes exist for the same purpose, and they’re going unused. It’s always either one of the absolute worst prizes, or 100k. But I’m still thinking the gutting of the wheelspin payouts, and the price increase for buying spins, is to combat the way that early-game players are getting too much, too fast, thanks to these. Remember (despite all evidence to the contrary), these games have a delicate “economy”, and that economy is not only affected by cheaters and scams; all the money everyone’s earning and all the cars they might be selling, potentially affect that economy (even if the player stays offline forever, PG has to consider them), and they’re probably trying to tone down the group of players who DO subsist on wheelspins, in order to try and control the way players are spending their credits (assuming they aren’t lying about all their economy nonsense. since this is a forza game, lies are likely and I’ve got no argument if that’s the case)

as a final point, for those of you who are truly affected by this financially (especially the one who claimed to have spent 11m on spins): don’t buy wheelspins. with the prize frequency being what it is, it will just lose you money in the long run. 11m credit boy proves that. do one lap of goliath, you’ll probably get a level or two for free AND you’ll get the race prize. don’t waste money on spins

this is a bit of a necro i confess but being in the process of burning through 400ish spins i accumulated from a long bout of leveling im getting pretty bummed out by all the literal walls of pink prizes. I have seen 4 pink in a row, and as expected my prize falls from that lump of near valueless payouts. Other times i even see multiple blocks of pinks again basically forcing the result to be bottom of the barrel. My worst “spree” was 4 pink from 5 rolls or a straight up 3 in a row (with another prize followed by another pink)

that said i did overall walk away with 17,462,000 from my spins and about half a dozen HE cars. Im not sure if thats a good rate of drop though. Pink things i guess are OK as long as there is not literal walls of pink that doom an entire spin to nothingness before it even starts to slow down

I did manage to score half a dozen or so 100k spins too, and 2 of those were only 1 spin apart

All i can say is thank goodness for VIP or i’d be looking at only 8.7m for all the time i spent leveling (19m xp worth because i no lifed for a week /sigh)

Purchasing wheel spins is just enabling gambling, im surprised gambling is even allowed since its an all ages game with strict rules on what we can and cant do due to children playing…its illegal for a minor to gamble so why are we even allowed to purchase wheelspins without proof of age first ?

Second point is wheelspins are prizes and do not form part of anyones income, they are an extra bonus, why whinge about how much you get?

When im in a racing mood i make ridiculous amounts of cr thats added up to 50m in a month or so of playing.
Other weeks i practice drifting skills because im old and suck at it and require the skills, when im doing this i accumulate skill points hand over fist, im over 500 skill points in the bank and use them for free check outs.
If im not driving at all and tuning for the drags or painting i share and recieve cr there too…my drivatar also makes me money on the side.

My point is regardless of what im doing i always have more than enough cr to buy anything .

I do however avoid exotic cars as i have zero attraction to them, cheap cars that require skill to drive and time to set up just right, then more time to make up a paint job, decals etc this keeps me amused and cost nothing more than a few skill points.

A large percentage of players are actually children who want to buy everything, not race properly in overpowered cars that cost millions therefore never winning much and downloading paint or paying millions for the latest cool paint job in the auction house just because their friends have one or they have seen it on youtube…this will lead to an insufficient income and whinging about wheelspins paying too little…

Im happy being slightly dissapointed with my prizes it adds realism. But then i am an adult and prefer to earn my way, achievments are worth more if you earn them.

An idea to get rid of lower wheelspin prizes and put in other things such as 10 skill points as a minor prize or perhaps a set of custom wheels that you cant buy or horizon tyres that could be applied to any car as a middle level prize and cars as the top level prizes and only a few cash payouts. A prize should be something more special since they require a lot of work to level up once you get on in the game.