Series 21 Info: livestreams / cars / content update

So some good cars removed from E! because some voters have bad taste or skill, no replacements added, no fix for the horrid giant text blocking your view forever, but at least the feed of other racers will stay visible longer that nobody cares about… and worst of all no fix for the car reset problem? good work.

Great work with the new cars that are being added, but please focus on fixing the bugs in online multiplayer…

TA ranked has been broken for five months now and points don’t count if only one player on either team leaves. Convoy matchmaking has been broken since the game released… And you can still lose points even if you win ranked TA which makes no sense whatsoever. And as PiratePenguin11 pointed out, reset function is broken, 9 out of 10 times I get reset just as I’m about to land on all four wheels, it makes no sense whatsoever - and this was very recently introduced to the game, it was fine ~2 months ago so devs should be able to track it down and see which update and change broke it.

2 Likes

Is ranked team adventure points fixed or still broken?

2 Likes

New cars are always great. Yet still no garage expansion. Is this happening or not? Can Max or those in the “know” reach out to the devs on a final confirmation?

4 Likes

I’m not even bothering with new updates anymore. Basic bugs* are still left unfixed and they add yet another grindfest, come the bleep on! What is going on with this game, out of ideas?

*Peel P50 squeezing between train wagons on the railyard team games and so being unreachable for other players, breaking the event
*Broken Unbeatable AI in buggies class with the Maverick / Polaris being way too fast
*Props are too heavy, giving unfair catch-up advantage because the first prace will have to plow through these objects first and get slowed down. My A800 Exocet often got slowed down do 50km/h just by hitting 2 consecutive wooden fences.
*If an opponent hits a prop like a lamppost and you get hit by it mid air, it gives a massive slowdown and lighter cars get thrown off course. Encountered it many times while racing in Edinburgh.
*Going through water is entirely unpredictable, some cars get a massive speed penalty and some don’t, even if they seem to have similar ride height
*Game balance is way off in online racing modes, every class except for S2 has it’s own OP car that’s META for racing, the higher the rank, the less variation in cars you’ll see, everyone is driving the same car - Nova FE, TZ2, 33 Stradale, Shelby Daytona, Viper ACR, Hoonigan RS200

Just a few of many, many examples. Absolute shame.

Many cars removed from the Eliminator, no clue why they aren’t replaced with something else. They should’ve removed Ferrari and Lambo’s rather than offroad cars. The Eliminator is mostly a cross country / offroad mode - just give me the CJ5 or a Defender on lower tiers!
They should’ve removed the MK4 Supra that is RWD in Eliminator and doesn’t stand a chance against the Tier 1 Mini in most cases unless the race is strictly on tarmac, which rarely happens in the Eliminator.

2 Likes

I don’t see the problem there. Many cars can fit into that gap. Every car has advantages and disadvantages. Those that fit there aren’t your usual car choice, because they are easy prey for others. This just levels the playing field. Some cars go through sand and water faster. Should they nerf those too? While the game has many issues, this is certainly not one of them.

1 Like

In FH5 they could make the Playground games use arenas, so in a way it does make sense to report everything.

glad they fixed the bouncing F50 hood!

Eliminator cars removed - Series 21


  • Hillman Imp (Level 2)
  • MercedesBenz Unimog U5023 (Level 3)
  • Mercedes-Benz G63 6x6 (Level 4)
  • Hummer H1 Alpha Open Top (Level 5)
  • Bentley Bentayga (Level 6)
  • Bentley Continenta (Level 7)
  • Ford M-Sport Fiesta RS (Level 8)
  • Funco Motorsports F9 (Level 9)
  • Isha’s Taxis Austin FX4 (Level 10)

https://twitter.com/WeArePlayground/

2 Likes

When’s it going to release??

Where’s update 21?

Today or tomorrow.

Skills go beyond 999 points now, I have well over 1000 all of a sudden.

1 Like

Oooo…me like.

I noticed I got a bonus 130 skill points out of nowhere myself. Strange error or on purpose? Who knows.

I also saw that this morning! 1010…but has anyone seen the portofino convertible feature??? Massing that thing is cool! Is it coming to all the drop top cars?? My face was like: :open_mouth::open_mouth:

I did one Road Race with it bone stock and didn’t even came to think that there would be option for rising the roof? Is it really functional feature and how they implemented it?

I think it’s only in Vista but still!!! It’s very cool to watch!

1 Like

I see. I hoped they tried Talby’s bodykit idea, having basic body as top up option and bodykit for top down option which would allow modeling body roll, drag etc. difference between top up/down modes. What they got to lose at this point?

'95 Porsche Carrera 2 by Gunther Werks is amazing in Street Scene. Did stock Street Scene stock run with it yesterday. One of the better S1 beginner cars for sure, liked it even more than Lexus LFA. Haven’t raced much with 2018 Ferrari Portofino but so far it has appeared to be pretty good too.

Edit: Skill point thing might be compensation for skills points lost from some cars because of a bug in some hotfix or something few weeks ago.

Some of the cars changed thair mastery to match the new rarity.
So the skill point had been reset.
I guess that’s why there are points returned.

As i found there are 812 super fast. and 2019 911 GT3 RS. still more but I don’t know what else changed.