Don’t know if I just need to vent, share my opinion or do I want to discuss something, but here is what I think.
1.Sense of speed
Anyone else feels like cars in FH5 are too fast? I had that feeling since FH5 came out and nothing has changed. I don’t know if it is more a thing of lowered PI (compared to FH4)?, something was changed in display/graphics?, changed physics?, maybe I’m older?, maybe all of these factors? The higher the class, the harder it is for me to keep up the pace.
Not gonna lie, even in FH4 (ranked races) I was avoiding most of S2 and S1 races, but I was able to control cars better. Now I don’t even touch anything above A class. And in last 2-3 months it was almost always B class and lower.
IMO every class should have pace of one class lower e.g. A → B, S2 → S1, etc.
personal note And on top of that comes my weak PC, where if I drive above 300km/h for longer than 10sec it will message me with “low streaming bandwith” and start to freeze (that highway speed zone was pain to get above 400km/h). Same message pops up e.g. in Reservorio sprint when I enter Mulegee town - my car just stops for 2-3 seconds even in B class (in freeroam or Eliminator it is not apparent).
- Pace is too fast (in FH4 they were also too fast)
- Pace is too fast (in FH4 it was ok)
- It is OK
- They are to slow
0 voters
Alsmost added “I’m speed” into the poll, but I know what I would vote for
2.PI class
That is another thing. Don’t know how for others, but for me A class should have pace of lightly upgraded street cars (e.g. Lancer EVO IX with maybe some weight reduction/sport tires and +20/30HP more) and not 600HP rally tires with weight reduction. So basically same thing as I said about pace in first point.
I wouldn’t mind also if gap would be lower between classes. For example around Horizon Mexico Circuit stock Civic type R 2004 (C600) can do 1:17, uprgaded to B699 can do 1:11 and stock Civic 2016 (B699) can do 1:12. I have checked other classes and it is around 5-10sec between classes.
Don’t know how, or even if, it would help with gameplay in any way, but IMO it make sense to make it closer.
Also if someone can check or remember what was the gap berweeb classes in FH4 I would be grateful. Can’t do that on my own right now.
Would point 1 and 2 together cause that some of stock S2 cars would be unusable in races after changes? Maybe. Maybe changed calculation would make them usable. Who knows.
- Lowered pace by 1 class + closer gaps between classes
- Lowered pace by 1 class + gaps as it is
- Leave it as it is
0 voters
3.Shifting method
IMO it is unnecessary to punish/reward people using different shifting A/M/M+C. Here comes example.
Stock Civic Type R 2004 (C600) around HMC:
M+C: 1:17,271; M: 1:17,894; A: 1:18,236
Festival drag strip in the same Civic (compare just times within one tune, not between tunes):
C600 stock: M+C: 25,477; M: 25,964; A: 26,401
B607 FWD race clutch/gearbox: M+C: 25,365 (shortshift* 25,481); M: 25,626; A: 25,879,
B622 AWD race gearbox: M+C: 24,845 (shortshift* 24,831); M: 24,726; A: 24,798
*- point was to immitate when A gearbox changes gear and to compare how much time A loses to M+C just in gear changes
As you can see for FWD setups even with race clutch/gearbox A was losing to M+C.
I guess M+C had some trouble with getting of the line in AWD setup.
IMO there is no need to punish/reward people for using one or another. As keyboard racer using M+C (just smashing two keys, instead of one), I see no reason why I should be rewarded for using stock gearbox/clutch.
It would be also nice to get rid of the gap between no and race upgrades when you keep stock drivetrain. Like AWD swap closed the gap, but there is still difference between A, M and M+C for race clutch/gearbox.
Hence A is changing gears always right beforer redzone maybe we should also think about making it adjustable. Like you could set it in tuning menu when you want to change gears.
- Agree (with limiter)
- Agree (without limiter)
- Disagree
0 voters
4.Street furniture
Well, do I need to tell more? Don’t know if anyone finds challenge in avoiding them, but for me it is just anger generator.
I guess it makes sense for street racing to have street furniture cause “illegal races on open streets”.
For CC/dirt races it also make sense to have some obstacles. Still would be nice to not have them on racing line/in the middle of the road e.g. barrels in 2nd corner of Airfield circuit or rocks around Caldera scramble.
But I just can’t stand street furniture for road races. It is so much pain if you try to catch that person in front of you just to be stopped by fallen lamppost. Basically any Guanajuato track is victim of that. Still my favorite is that one random wooden wheel on one of the last corners of Tierra Prospera.
My first thought was to just cut out street furniture for road racing events, but maybe it would look stupid/empty. So maybe more barriers ? But Guanajuato streets are not that wide.
I hope it will get better in the future.
- No obstacles in the track (any type of races)
- No obstacles in the track (road racing)
- Add barriers (any type of races)
- Add barriers (road racing)
- I don’t mind them
0 voters
Sorry for the wall of text. I feel a bit better after writing this
Now going back to Trial to try another 100 cars/tunes.