considering the safety rating is currently not working, why not enabling restrictions to lobbies? The feature seems to be already included in forza since release (see “requirements” in the lobby page).
Here are my suggestions:
all spec lobbies should be restricted by rating, ascending from slower to faster classes. Example: weekly slow spec could require C or B rating, Touring Cars A rating, Forza GT S rating and so on.
spec qualifiers should grant B or C rate at best
open lobbies could stay unrestricted
like ACC, every contact should be penalized, wether the player is at fault or not. That should hold each player responsible about beeing safer when attacking or defending.
This way I think we could achieve a good environment for both casuals players and racing fans, while educating casuals to race clean granting them access to FEATURED SPEC RACES.
What I definitely don’t suggest is to create separate S rated lobbies. That would definitely divide the already small player base.
I understand the logic here, but I have to disagree, or at least until a division between “driving” and “collision” penalties is inserted.
I find myself every other week in SR B due to 1 or 2 races (within the 20 they consider for the SR) where I manage to accumulate something around 4s worth of penalties due to wide exits or really small cuts and barely 0s for contacts. Should I not race in GT even if I’m in podium contention every race because of these penalties?
Additionally there is already a division in place between A and S drivers and the remaining ones and you can find it in some update notes.
I don’t think there should be such restrictions in Featured Multiplayer (because the matchmaking system is supposed to do this anyway).
I also don’t see a need for it in Private Multiplayer, because you’re unlikely to get randoms joining and thus don’t need such restrictions. The host should be able to recognise/trust those who join.
If the game ever got publicly searchable custom lobbies, then yes, a Safety Filter setting would be essential.
According to DEVs the system already applies different weights to track limits and collisions. Of course the system requires an overall improvement but I want people to drive consistently safe, race after race, and a license system is something closer to real life racing.
Are you sure about that? Is it the last update?
The fact is that we can only suppose since the SR of each player in the lobby is not displayed.
Private multiplayer is private indeed, you should choose whether you want to enable or disable it. But for the career I think it would be nice to have the SR beeing affected (ACC does it).