rumble strips on FM5

Well hopefully forza will return to normal and I can spend hours on forza without getting bored. I think once the community finally switches over and I actually have people to talk to and when custom lobbies are available for anyone to join instead of just private ones forza will be back to normal for me. Plus the addition of some more tracks

I have seen real races where certain strips caused real problems when hit wrong.

There are a couple of them which I try to avoid, but in general I dont have a problem with them (but usually I use normal steering so that might be it)

Why would they lock this thread, Jeep? Seems legit to me.

I find the strips only spin me if I lay down 100% power with one wheel on 'em. Go smooth and you’ll be fine.

For me, it’s more of when you go over them and one side of the car gets caught on the outside edge of the rumble strip. It upsets my DBR9 heavily when trying to get off that side, which hates the last corner of Sebring to begin with.

I LOVE THE RUMBLE STRIPS!!!

Been playng since Forza 1, a true addict. I play with all assists off and simulation steering.

Please don’t change them!!!

Im not saying change them for the most part I actually like some of them… there are just certian ones that give me problems and should be adressed

The rumble strips are fine. If you can’t handle them, learn to play the game better?

Whether real life or a game, learn to do it instead of expecting it to change because you arent good enough

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Simple, use softer suspension and make the ride height higher?

yes, raise the ride height and the rumble strips become a nice “shortcut”.

He’s pretty quick guys. o2r guys know how to tune and drive.

There are rumble strips you can hit and rumble strips you can’t in real life. I do hate getting hooked by them on Silverstone and slung to the other side of the track.

The rumble strips are fine for me. They’re not to be taken with full power though!

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They are quite annoying, it seems like some of them have a bump or potentially a jaggy that just sends you flying. Especially the outer strip on the old turn 1 at Silverstone. You can ride it for a while and be going perfectly straight until a certain point then boom sideways.

The worst I’ve seen, although its only happened to me once so it may have been a glitch, was the outer strip on cat. National after the fast sweeper heading into the high speed chicane. I hit the beginning of that strip with my outside tire and it flipped my car end over end hahahaha

So getting back on topic…

I haven’t really noticed the rumble strips being any worse than in previous versions. I think they do what they are meant to do and some are higher than others. The best way to correct this is just avoid going over them if you don’t like them.

Ya there are a couple of curbs that seem to toss you around more then others but they are not that common. The ones that i find that are the worst are normally located to stop people cutting the track. this is still a new game and I’m sure they will tweak the tracks some more as several of them have short cuts. I find that the grass is worst then the curbs as normally you can recover quicker, but get pushed into the grass and your race is over.

No issues with rumble strips.

Rumble strips at corner exits - as long as the steering is pointing straight, I have not experienced problems. Spins only occur on RWD with only the outside wheel on the strip + a lot of power + steering NOT straight.

Rumble strips on inside of corners - I actually use these to improve the cornering a bit.

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i have no issues with em at all. i like them a lot more than fm4’s where they would cause my car to jump or flip. lol so inaccurate in fm4. only issue with some tracks I’ve noticed, is a circuit de la sarthe, I’ve noticed a particular lump in the road where it shoots my front or back end up and causes my cars to either flip or spin, its near the end of the track, but its right in the middle, so i have to cut the corner to avoid it, but if i don’t, i might as well stop because my car will crash

It’s hard for me to call it inconsistent, even though it doesn’t happen every time. But then I don’t know if I’m hitting the rumble strip the same way every time when it does spin me that seemingly random time. Maybe I was already pushing the limit on traction when I caught the strips. Maybe catching it raised a tire just enough that a difference in grip happened sending the car off. When it happens, it seems to happen in high powered cars.

I don’t think there’s a single rumble strip in the game where you will spin guaranteed every time with any car, setup or how you approach it. To me it’s just like real life where if A+B+C+X+Y+Z happens it == spin. I doubt Turn 10 went to the trouble of making a spot on some rumble strips similar to making sticky areas of the tracks. Where no matter how you approach it, no matter your car, or how it’s set up, when you hit that spot it kills your run.

allow me to step away from the curbs for a moment and try to explain what a “polygon error” is with a different example.

lets all go to bathurst. we’re at the hair pin just before the straight. we hit it perfectly, and we’re heading for that slight bend just before the full straight. we take it a little too fast and go ever so slightly wide. we’re going to touch the wall, but it’s barely going to scratch the paint. you ease into it. then you graze that section of the wall where the barrier wall turns into a steel guard rail and then back into the regular barrier wall. and that little tiny surface change stops your car dead in it’s tracks and flings you spinning into the opposite wall.

that’s the polygon error. it’s when two surface changes are butted up against one another and the polygons aren’t in a perfectly smooth transition it will catch on the hit box for the car you’re driving and react adversely. usually unrealistically. the surface changes are legitimate, probably the dimensions too. but the problem is how the edge of the polygon interacts with the hit box of the car. basically you have one invisible and inflexible barrier making contact with another invisible immovable barrier at an extreme angle and you get a violent physical reaction from the vehicle as a result of a collision that shouldn’t exist.

forza horizon with all of it’s different road surfaces were littered with these little bugs. you all know the little bumps that would make your car do cartwheels. that’s how a few of these rumble strips are reacting. it’s a surface change that’s doing more than just upsetting the car’s handling, it’s a collision with the hit box of the car and the edge of a polygon. it all depends on the car, the tune, and the curb. so it’s highly inconsistent. but occasionally you’ll make that odd connection that slings your car into orbit for no reason. it’s just an unforseen side effect of adding more detail to the track surfaces that react with the car models hit box.

I don’t know of any of you guys have actually raced in real life/do track days, but rumble strips are generally pretty slippery. A lot are smooth cement mounds with a painted surface… As anyone here who drives on the road, knows how slippery a big painted arrow on the road is, add in an extra 100km/hr and imagine how slippery a larger section of painted road surface would be!

There’s been countless times where the back end of my real life race car kicks out from touching a rumble strip. And I’m not racing damn koenigsegg at 300km +

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