I propose a rotating ranked mode with two main categories: spec series and multi-class. Here’s how the system would work:
- Scheduled Training and Qualifying
- Training Sessions: Open at a scheduled time, providing players a chance to practice and fine-tune their skills.
- Qualifying: After training, qualifying would occur, where the fastest lap times determine the starting positions for the race.
- Lobby Formation
- Top 24 in One Lobby: The top 24 qualifying times will be grouped together in one lobby, with the next 24 forming another, and so on. This ensures fair competition among players with similar lap times.
- Multi-Class Lobbies: For multi-class races (e.g., Forza GT3 vs. Forza Proto-H), the top 12 drivers from each class would join together in a balanced lobby, maintaining competitive integrity across classes.
- Race Schedule
- Scheduled Race Times: Each race would be set at a specific time, so players would know exactly when their race is happening, based on their qualifying results.
- Rankings System
- Players will progress through ranks, starting from Bronze up to Legend, based on race performance and consistency. Higher rankings will unlock new challenges and rewards, ensuring a sense of accomplishment and motivation.
Rank System and Points Distribution:
- Bronze:
- Initial Points: 0 to 500 points.
- Criteria: New or developing players, most participants will be in this tier.
- Objective: Continuous improvement and progression to the next level.
- Silver:
- Initial Points: 501 to 1,000 points.
- Criteria: Intermediate players who show progress but lack the consistency of higher-level players.
- Objective: Keep improving, with a chance to move to Gold.
- Gold:
- Initial Points: 1,001 to 2,000 points.
- Criteria: Experienced players who perform well in races and show consistency.
- Objective: Keep progressing and start competing with higher-level players in Platinum.
- Platinum:
- Initial Points: 2,001 to 3,500 points.
- Criteria: Advanced players with high skill and consistent race results.
- Objective: Compete with the best and move closer to the elite of the game.
- Legend:
- Initial Points: 3,501 points and above.
- Criteria: Elite players with exceptional skills and consistent performance.
- Objective: Maintain top status and compete against other elite players.
Promotion and Rank Maintenance Criteria:
- Bronze to Silver: To move from Bronze to Silver, you must accumulate the maximum points for the Bronze rank and meet the criteria of consistently finishing in the Top 10 in at least 3 out of 5 races.
- Silver to Gold: To move from Silver to Gold, you must accumulate the maximum points for the Silver rank and achieve Top 5 finishes in at least 3 out of 5 races.
- Gold to Platinum: The promotion from Gold to Platinum requires you to accumulate the maximum points for the Gold rank and finish in the Top 3 in at least 3 out of 5 races.
- Platinum to Legend: To achieve Legend status, you need to accumulate the maximum points for the Platinum rank and win 2 out of 3 races while reaching the required points threshold for Legend. Maintain the Legend rank, you must participate in the weekly Legend Championship, available in the multiplayer section.
Penalty for Promotion Failure:
If you fail to meet the promotion criteria (i.e., not placing in the required positions in the best of 5 races), you will lose half of your current rank points for the rank you’re currently in.
Penalty and Point Loss System with Appeals:
- Time Penalties (Per Second of Infringement):
- Penalty for Each Second: For every second of a penalty incurred during a race, a player loses points. The exact number of points lost per second can be defined (e.g., 1 point per second of penalty).
- Accumulated Penalties: Multiple penalties within a race will result in an accumulation of points lost based on the total penalty time served.
- Example: A 10-second penalty would result in a 10-point deduction.
- Disqualification (DQ):
- Immediate Point Loss: If a player is disqualified (due to severe violations like intentional collisions or other major infractions), they will lose a significant number of points.
- Disqualification Points Loss: A disqualification could result in a large penalty (e.g., a 100-point loss).
- Race Results: Disqualified players do not receive any points for the race and are excluded from the race results.
- Leaving the Race/Match Early:
- Leaving Without Permission: If a player leaves a race early without a valid reason (e.g., disconnecting intentionally or abandoning the race), they will lose points.
- Point Deduction: A penalty (e.g., -50 points) may be applied for leaving the race prematurely.
- Impact on Rank: Repeated early departures could lead to demotion or increased penalties.
- General Guidelines:
- Fair Play: The penalty system is designed to ensure fair play by discouraging rule violations and rewarding skilled, consistent players.
- Behavioral Enforcement: Repeated penalties, disqualifications, or early departures could lead to rank demotion or further restrictions.
This system ensures that players are held accountable for their actions
Encouraging Competition Across All Positions: A Point System to Keep Every Race Thrilling
In racing, every position matters. To create an environment where every player strives to improve their position, a point system that incentivizes players to fight for every spot – even the lower ones. The key change? The last place does not earn points, making it crucial to keep pushing forward!
- 1st place: 130 points
- 2nd place: 94 points
- 3rd place: 78 points
- 4th place: 52 points
- 5th place: 48 points
- 6th place: 44 points
- 7th place: 40 points
- 8th place: 36 points
- 9th place: 32 points
- 10th place: 28 points
- 11th place: 26 points
- 12th place: 24 points
- 13th place: 22 points
- 14th place: 20 points
- 15th place: 18 points
- 16th place: 16 points
- 17th place: 14 points
- 18th place: 12 points
- 19th place: 10 points
- 20th place: 8 points
- 21st place: 6 points
- 22nd place: 4 points
- 23rd place: 2 points
- 24th place: 0 points
Why This Works:
- Motivates players to fight for every position: With the last place earning zero points, players will push to avoid dropping to the back, making every position a battleground.
- Top spots still matter: The top positions (1st-5th) earn more points, but the competition is fierce for every single spot, ensuring excitement through the entire race.
- Encourages consistency: Even if players are far from the top, they still have a reason to keep fighting for points – but dropping to the very back means no reward.
By implementing this system, we create a more dynamic and competitive experience. Everyone has something to race for, and no one wants to finish in the dreaded last place where no points are earned. This will ensure that every lap counts and every position is fiercely contested!
This structure makes it clear that every place matters, especially for those trying to avoid being the last finisher!
I’d love to hear your thoughts! If you have any suggestions or ideas to make this concept more complete, feel free to share.
For incomplete lobbies, each empty spot up to the 13th missing player reduces total points earned by 2 points. If there are 14 or more players missing, each additional empty spot reduces points earned by 4 points.
If you think this is a good suggestion, feel free to leave your vote. If you have anything to add or adjust, please feel free to share your thoughts!