Retro/Active Motorworks: Setups for the Discerning Enthusiast

== Formula Mazda Spec (default build) ==

  • R/A FMStk H v1.0 (high aero)
  • R/A FMStk L v1.0 (low aero)
  • PD: 2.7% (low aero version)
  • Character: World’s best go-kart.

These two setups use the default homologation build. If you buy a Formula Mazda brand new and choose to install homlogation parts, this is what you’ll get. Given that the car has its own spec series, I felt starting off with the game’s default build made the most sense.

The only major difference between the two is one has near maximum downforce, the other near minimum. The low downforce variant can get a little loose when cornering hard and tops out around 157. The high downforce variant’s a lot crisper and more laser-like in its precsion, but tops out at 142. Both versions are very well-balanced and controllable, and fairly forgiving (for a race car) if you push them past their limits.

The shift point is around 7,300 RPM, but be aware: The graphical “RPM arc” on the in-car dash display is off by about 500 RPM. If you’re going by the RPM arc, you’ll need to shift at around 6,800 RPM. All the other displays (numerical RPM counter on the in-car dash display, both game HUD tachometers, and telemetry) are correct, and if going by any of those you’ll want to target 7,300.

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… Version History …

FMStk H & L v1.0 initial release.