The leveling system is so bad. I have 3 milions from multiplayer races and all useless. I wanted bring some D car into A open multiplayer event but I have to level it to 50 first. So I tryied Rivals I made 4 laps got finish and got zero car exp, great. So I started 13 laps of Hakone with bots to get pathetic 6 levels for that boredom.
Worse racing game ever made. 0/10 game. I will sooner uninstal then to racing bots for 10 hours for one car. I made several cars into 50 in spec R class multiplayer when they are useless becouse you cant put upgrades on cars there.
The game makes zero sense. This level of stupidty is to hard to see anywhere else. Best racing game is NFS Unbound which is 10/10. Photorealistic graphics and awesome story and multiplayer with amazing upgrading system.
I am just waiting for patch and hope they will remove the leveling system, everyone hate it on all over steam reviews and youtube videos.
I can tell you the FM7 formula of car ownership isnât much different from the previous Motorsport titles, except for having the terrible Homologation system. FM is the first Forza game that doesnât allow you to fully customize your car the moment you get it, and getting those car levels isnât even rewarding to me considering the upgrade system is exactly the same as the one in the first Forza game Iâve played, that being Motorsport 4.
Why does everyone always default to the attitude that if players were allowed to make their own choices, people would mod a car and then somehow never drive it again?
Thatâs utterly incomprehensible. I want the freedom to mod a car so I can drive it with those upgrades installed. The idea that being able to upgrade a car then makes it such that it would never get used again doesnât make any sense. âWell now that Iâve upgraded this car I canât use it anymore. Itâs too good. I better just let it collect virtual dust in my garageâŚâ
Also no one who dislikes the new upgrade system is advocating that everything just get handed to players the moment they boot their Xbox. We still expect to have to buy upgrades, however that might work.
The issue is that in every prior installment of this game, players were always free to slowly build a car by making careful choices about which upgrades to apply. Those that wanted to experiment could also do so freely.
Now, everyone has to follow the same restrictive, and overly prescriptive upgrade path, regardless of which car youâre using. And for less skilled players like myself, it can take an age to finally max level a given car; 7 hours in particular to my the Civic I choose to start with.
No, one does not need max level every car in the game. But that should be up to the player to make that choice. And neither should it be so prohibitively lengthy a process to do so.
I disagree.
From a coding point of view, the car levels will be a single flag in the games code per car, being just a number. Changing this to 50 for all cars by default is something a single coder could crank out in a day. This would be a temp fix that would free the player from the garbage grind, and could then be worked on to add back the traditional credit unlock at a later date.
This game IS early access after all, the post made on steam by the devs admitted as much (before they got massive backlash and retro-activly edited that out of their post), so a temp fix would make some sense (regardless of how BS charging ÂŁ100 for an EA game is).
If it takes a lot of work puting in the old system again, well thatâs a rod they made for their own back. Anyone with an ounce of critical thinking skill would have known this new system was hot garbage and outright breaks the traditional heart of forza with stupid levels of grind. Multiplayer outside of the featured stuff is outright dead because of it. As soon as the anouncement was made about this new system, posts appeared on the forums saying this would be an issue, but the higher ups in turn 10 didnât care.
Good point and even if it was true that some cars can be modded then never driven again because well it did not mod well then at least you did not spend hours to find out.
Plus what is the difference between I will never driver car X because it actually right now cannot be upgraded until I drive it in bad form first which I do not feel like doing and having tons of upgraded car I do not drive?
I tell you in the current system it is not an incentive for my to drive more cars because I will bound with them while I level to get access to tire compound for the umptieth time. I wont and after I run a few that never feel right, It get annoying.
Then factor that if I need a lotus A class to race a friend and I have nothing ready then I cannot just buy the part and tune. Now I must tell my friend, hold on give me an hour or two to get some upgrades available. Next day we want to race a B class sedan and now one of our friends does not have one ready. Yup, it will take a long while before we all have something ready to roll we like.
Of course we can always force ourselves to first drive bad understeering car to level them and then drive slow first so we can max segment bonus⌠because a lot of those system are an incentive to drive slow in a racing game. Max credit? Practice slow, start last, win, bonus. Maximize CXP, go slow and slowly increase each lap so you can get segment bonus more frequently because hell if you go all out immediately you will get less of those bonus if you canât no longer beat segments and other experience given event/tasks.
It could have been something but the unlock logic is wrong. It should allow to unlock manufacturer, class access, give full unlock token or something as some points so it does not get repetitive and open up more cars to you, so you know race in a racing game.
So as we now the new progression type is mostly ânot likedâ. Personally I love to own tons of differently upgrade cars and for me the progression thing was just earning the credits to buy and upgrade them! Owning hundreds of cars was something! Own virtual dream garage. At the moment its just nonsense as I would not have so much time in my whole lifetime to grind levels for upgrading the whole cars collection. Iâm a type of a player that just buy a car, upgrade it and do laps and laps and laps in free run mode.
My main issue with it is if i buy a duplicate car I need to level it again. I want multiples of cars for different PI levels without having to mess with tunes.
If they change it to per manufacturer it would be fine. Now it takes way too long to unlock all upgrades. It will take you years to level up all cars in the game. Keep in mind we have âonlyâ 500 now. If they add as much as in FH5, soon weâll be spending 10 years just levelling cars alone! What a grind!!
I wish they increased max car level to 500 so that it took a year to level one car. That would increase the longevity of the game for a few centuries at least.
I like the upgrade system and I want it to stay in the game for me. I know that most players donât. The best for everyone is what our friend @Zuberek42 said. Just make it optional. That should keep the small minority in which Iâm included happy with what we got while not forcing the vast majority into grinding levels they simply donât want.
I like the idea of players leveling manufacturers not cars and that certain cars for each manufacturer are only unlockable after X% progression into that manufacturer. But Iâm sure there would be things players would dislike about such an idea.
The time-gating was such a strange choice. I like to mess around with a lot of different cars. A lot of them I keep near stock with just tires, suspension, diff
If you enjoy grinding 2 hours of races before you can buy a front bumper, you can just choose to do that. Forcing all players to do it, however, is insanity.
It seems like they just want to pump up âhours playedâ metrics
After thinking about it a little more (and playing a little more - Audi RS3 LMS is so much fun) i came to the following conclusion:
GXP/GP-System might not be a bad thing in general. BUT i think the system as is right now has to go ASAP!
The optimal solution would be to lat players chose for every car individually if they want to grind that specific car (and how fast/slow) or if they want to tune that car right away to their liking.
For example:
If i chose and âenterâ my Audi RS3 Sedan for the first time, the game asks me if i want to level the car up bit by bit (=current GXP/GP system), or if i want to accelerate the leveling process (= current GXP/GP system but X percent faster - adjustable of course), or if i want unrestricted upgrades right away.
That way everyone can chose for every owned car if and how he wants to level the car - bit by bit, or max. right away.
I guess that would fit almost every playstyle, it would be fair and not too much work to implement.
5th post here shows they changed it. If you read the replies, lots of people called them out on the EA statement. I was reading the replies myself roughly 1-2 am when they changed it.
right. That might just have been a bad choice of words, or confusion between âearly accessâ from the premium edition, and an âearly accessâ (âweâre nowhere near finished yetâ) game
Could have been, could have also been a freudian slip. The game does come across as EA though, buggy, short on content etc. Itâs a bad look when you make a statement like that, especially after charging so much for a game lacking content.