Really struggling setting up my new Fanatec CSL DD

So I’ve no issues on a pad. I’m actually pretty competitive.

But just dumped a whole load of money on a Fanatec CSL DD set up.

And spent the day trying every wheel setup and tweaking my pad setups.

And still find it completely undrivable…

Is there a simple noob thing I’m doing wrong setting it up.

I get crazy snap oversteer and find the slide due to lose of traction utterly bizarre. It’s like the game physics have been thrown out the window

I need to share my wheelbase settings as well but in game i use these ones, i like the weight transfer and when losing the back i can catch it easily. Steering sensitivity is on 35 now but fine tune to your liking… good luck.


I have the DD gt pro 8nm btw

On 5nm but just ordered the boost

Will give it a go thanks!

Are you running the same suspension setups? What you describe sounds exactly like what I experience with controller tunes.

A wheel doesn’t feel good for anyone at default settings, so why is it like this?

Everyone I asked was like “Oh if you tweak these settings it will be better.” It should really just work by default.

Assetto Corsa works without changing anything.

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When switching from playing using a controller to using a wheel, less is more so learn to be gentle with all of your inputs; just my 2c worth. It will likely take you days, maybe even weeks for you to get back to the times you achieved with a controller.

Back when I was still playing the game, I dialed in the setup I liked for my CSL DD based on settings I found in this thread on the Fanatec forums.

There’s also a thread here on the Forza forums with people discussing their preferred settings. Might be of some help if you haven’t checked it out yet.

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I drove like a pro in Assetto Corsa within minutes of using the wheel. It’s really not that hard.

Forza’s controls and physics are just bad.

This is what I have. Running a CSL-DD 8Nm.

Fanatec Control Panel settings.

Forza Motorsport Steam Ed Settings.

Low Force Feedback scale gives me a light feeling steering wheel with a lot of detail. I use to have that set to 95, but that gave me a lot of oscillation with my hands off the wheel.

These settings aren’t suited for drifting. The wheel doesn’t spin soon enough.

The pedal settings at 5/95 are a decent enough range for dead zones.

These may not be ideal, so save what you have if you try my settings.

I hope this helps.

Ermz’s settings on YouTube have worked for me.

He covers your CSL’s base settings as well as in-game.

Note that several cars require per-car steering tuning in the final tab of the tuning menu. Could be an increase/decrease of steering weight as well as a reduction in steering angle because they have really slow racks.

Which, if you go for this approach, effectively forbids you from downloading anyone else’s setups. The majority of setups will leave wheel strength and steering ratio at 100% as pad players won’t change these.

I think the roundabout way of adjusting steering weight is just tweaking the master setting as you would in any other case, but the steering angle issue is a problem for anyone using a wheel that can’t be bothered to tune themselves.

I find downloaded tunes to be utterly wack on a wheel anyhow, but then again, I’m used to doing my own tunes…

Some cars desperately require steering lock reduced to as low as the 60s percentage-wise (eg vintage formula) to be competitive.

I just pick cars that feel good/fast at 100% and be done with it.

You could use multiple wheel profiles to hot-swap your DOR though, that’s easy on Fanatec but having multiple profiles for a single game doesn’t feel right.

Its as simple as the fact that Assetto is designed to be played by wheel users. Playing with a controller in Assetto doesnt really work for precisely that reason.

Forza is a mix between the two. So that both sides can be happy. Designed so its simulated enough so a wheel can work. It doesnt feel like crazy taxi kinda arcade where a wheel doesnt make any sense. Or a hardcore sim where using a controller doesnt work.

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The default wheel settings don’t work for anyone.

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I have this same base and have found settings I really like.

1 thing I’d add to the discussion though is to avoid tuning in the Fanatec hub as much as possible. These effects are generated by the wheel base and have no connection or impact on the game itself, thus what you feel isn’t “real” to the game.

Try to leave the settings to on/off 100/0 and tune in game as much as you can (i.e. set strength/effects to 100 so you get full transmission of forces from game, and 0 on added settings such as damper, friction, inertia and especially interpolation which will just muddy the effects the game is trying to give you).

Then go to test drive and tune, tune, tune till it starts feeling right and you’ll be on your way.

The default settings are bad, but fortunately settings can be adjusted. Theres not many games out there that you can just turn on and play without adjusting anything. Assetto Corsa is more of an exception than a rule as it does have a very natural feel to it.

Theres a difference between physics and ffb, i wouldnt say forza has bad physics, but the ffb implementation although better than the past is still a bit rough.

Theres just too many adjustable options, pcars had this same issue which is why in pcars 2 they simplified it. I think turn 10 still need to work on this as its an unnecessary hurdle that most players have to go through to just play the game with a wheel.

They have options that are either not in other games and/or they are called something else which can be confusing for a lot of people. You couple these things with someone just starting out with a wheel and it becomes a frustrating experience.

I’d say Forza has basic physics, but not good physics.

Some cars handle way worse than they should. (Like the 919 Hybrid)

Id agree theyre basic in some ways, especially when dealing with vehicles that have unique traits like hybrid powertrains, yaw systems, drs capabilities, four wheel steering etc. This isnt a simulator and gt7 also shares some of these inadequacies as well, theres just too many cars in these types of games to expect 100% accuracy. But these are things that should be in the game by now, these systems although rare are becoming less so and should be represented properly as their absence make these cars underperform.