it looks like FM is exploited by mainly use engine braking to brake
If you take your time to review the following video, you can see the player always directly shifts from 6/5 to 1 to allow his car to make the turn. It seems like he’s just giving up about finding mechanical grip and only relying on the engine braking to slow the car down. The guy is C class rivals leader in that track:
The engine braking should be reworked to be more realistic.
Maybe a way to address this behaviour could be to make the tyres lock under heavy engine braking. If you shift from 6 to 1 I think it should be reasonable to lock like it would happen under heavy braking.
EDIT: moved the thread to suggestion hub. Removed mentions to Developers.
Perhaps, but I get the point here that it is not realistic within a game that claim to be a simulation. If you were to try to downshift 4 gears down from high rev on any vehicle that would not work or go well at all.
It is an exploit because engine braking somehow gives you more grip.
You can’t match the braking distance with normal brakes alone because your wheels lock up at a certain point.
downshifting irl is useful to help in braking and stabilizing the car for turns
to the degree it is used in this game is an exploit. two things would happen irl if you were to downshift from high speed to low gear unrealistically quick: either severe damage to the transmission itself and possible clutch exploding, and/or the pistons/rods shoot through the side of the block or out the oil pan
having damage on in online racing and rivals would make a big step towards more realistic racing and less arcadey
Some of you need to read up the meaning of the word “exploit” lol. Also, stop having unrealistic expectations. Forza has never been a sim and never will be. Engine damage in online racing is not gonna happen in a 1000 years.
You will have to play something else if you seek a 100% realistic experience.
I’m not asking for damage in rivals and multiplayer, but for a system to mitigate this exploit. For example in ACC when you try to downshift too much aggressively the car just don’t do it, forcing you to give your input multiple times before it beeing registered.
I don’t know if that is a desired feature in ACC, a realistic behaviour or a way to mitigate engine braking exploiting but that’s it.
i believe i used the word exploit specifically as defined
also, i’m not sure that turning on damage is an ‘unrealistic expectation’ either. i just said less arcadey. did not say sim like or 100% realistic. just toggling damage on. simples
a good point was made by the original poster and discussing it.
Completely agree! Enabling engine damage for everyone would add a lot more realism to the races. It would also encourage better maintenance and filter out careless drivers.
It’s kind of funny when you do private league racing with damage turned on, because these kind of downshifts do actually destroy your transmission and engine. It is a common method for fast braking amongst to players and they end up with broken cars when they aren’t used to it.
I think ACC simulates modern dual clutch transmissions that won’t actually let you downshift in that manner to actually protect the car from the driver being mistakenly too aggressive on downshifts.
No you didn’t. An exploit is if you make use of a mechanic in a way it was NOT intended by the developers . Shifting down quickly is just playing the game the way it is intended and since everybody can use it nobody is gaining an advantage.
The physics and tuning allow for a lot of gaming the game mechanics (or as you put, exploiting). Watch any of the top rivals and the cars move so unrealistically, most look like they have rear steer or something going on. It would be nice if devs would tighten the reigns on things like this but I doubt it… you’ll always have people that figure out every possible advantage in the mechanics (realistic or otherwise) that’s just the nature of gaming.
I do find it interesting that you can be 100% on the brakes, but then downshifting or even tapping the ebrake will slow you down even more. If you’re already on the edge of locking up the tires doing either of these things would just lock the rear end up and cause problems, not decrease brake distance. Is what it is… not a sim.
Im guilty of doing this, I thought it was just the meta atm for rivals. It can upset the car a bit sometimes and can loose you online races but for rivals your going for perfect laps and can just reset lap and restart. If you mess it up online it could be your race.
there’s an exploit when there’s not Sim damage on it drastically helps with braking but every racer has this in they’re game when there’s a manual option
I think that in previous versions of FM, engine/transmission damage was a thing. Body and suspension damage were also a thing. I have accidentally downshifted too quickly and cringed, expecting damage, but it doesn’t happen.
The question is whether that’s sonething they want in the game. Perhaps it could be an option.
I’m all for an online racing option with full damage. If you hit someone from behind, you might damage your radiator. If you bump someone in a corner, you might cut down a tire.
Of course, this would also have it’s drawbacks. If you’re hit from behind by another player, your car would also take damage.
Maybe a way to address this behaviour could be to make the tyres lock under heavy engine braking. If you shift from 6 to 1 I think it should be reasonable to lock like it would happen under heavy braking.