Proper HDR please! ON off switch in game

Please at least implement a Proper HDR switch, so we can at-least activate Nvidia’s RTXHDR.

Right now, disabling autoHDR does nothing because the game still registers, that auto HDR is enabled, (even when you have turned it of in windows). This causes RTXHDR to display as washed out.

If you cant implement a proper HDR setting (Not Auto HDR), please allow us to turn off HDR in-game, when we have windows HDR enabled. Or Give us Full HDR with a proper calibration screen that actually works, and that doesn’t over blow whites.

As a dev you must know it looks terrible in HDR, everything is too bright, contrast is all wrong.

I have wasted Hours restarting this game, siting through umpteen shader Compilation, only to discover no matter what settings I try, RTXHDR cant be used because your game is still reporting that Auto HDR is activated.

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Thanks for pointing this out. It would be nice if there was a slider to stop the game from creating the overly bright Mid-day race scenario.

Forza aside, I wonder if Nvidia RTXHDR will fix my Elden Ring HDR issues? Set the game’s HDR to off and turn RTXHDR on, correct?

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Needs a saturation slider too. The colors are waaaay too hot for my OLED rn. Looks completely unnatural.

edit: Of course you’re talking PC without specifying it in the title. Standard fare around here.

Xbox HDR looks too saturated currently. Looked better at launch imho.

Just download the Nvidia App and try it out.

I have the app. For some reason I don’t see RTXHDR as an option.

You have to open the app then go to the game you want to activate RTX HDR for and activate it there. I think you can’t do that globally.

The menu looks like this. But it’s at the end of the list of options on the right side.

That’s where I’m at, and I don’t see the option. Something is probably off in my initial setup. I’ll try to look into it later today.

Edit: I’ve never updated the app. I am going to see whats in the latest driver update. Maybe RTXHDR happened after I initially installed it?

It works… sometimes, with FM23 it’s hit or miss, you will need to turn on hdr in windows and auto-hdr off, them MAYBE the option will work ingame. You have to hit alt-z to bring up the overlay ingame. In the app, highlight FM23 and scroll to the bottom, you will see 2 rtx options, turn them both on.

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Updating to the latest Nvidia driver was a huge mistake. It takes nearly 10 minutes for the game to optimize shaders. Doing a clean GPU onstall and s rollback tonight. PITA!!!

Just make sure global shader cache is on , mines at 10gb, should be fine after that. 556.12 ???

Yup. I’ll try setting the cache. I alway thiught the default was the biggest option. I’ll let the 10gb option cycle and see if that fixes it.

Shader building and optimization are affected by CPU not GPU. I got a R9 5950x and the optimization from I don’t know I think it’s 78% to 100% takes less 10 seconds. Maybe it’s 6 or 7 seconds or something I never used a timer or something but it’s very short. It has nothing to do with GPU driver, shaders always get created by CPU, the more raw CPU power the better.

I wonder why pc has to optimize shaders but xbox doesnt.

Also whats the difference between HDR 10 and RTX HDR?

It can’t be explained in some sentences you have to see it.

It’s the same RTX HDR that is in the Nvidia App today, but a bit updated.

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There is a setting to turn on/off shader cache in the driver settings, you must make sure it is turned on or games will not cache shaders and go through the full cycle everytime. Why do you feel the need to disagree with everyone on this forum? You feel you are superior to everyone here don’t you? Not a good look.

You know what shader cache is?

It’s usually just a couble of KILOBYTES that steam downloads for games like Cyberpunk 2077 and others to make the loadtimes shorter.

I think even 10 GB is overkill, but I still set it to that because I got more than 60 TB connected to my computer.

I don’t agree with opinions if I know it better I am sorry about that.

It also downloads these shaders for Half Life Engine 2 games and stuff. It’s just a few kilobytes. It doesn’t have ANYTHING to do with the shader cache compilation of DX12 games.

The driver standard value usually is more than enough, except you play a really HEAVY Skyrim with 1200+ mods. The most heavy Skyrim installation I ever played wants you to have 40 GB of virtual RAM and 10 GB of shader cache.

You will never have to change your shader cache to 10+ GB for any AAA title. Having it set to “Automatic” is more than enough for like 99% of all games.

Ppl wondered why everytime they start steam it downloaded a few KB updates for games. It’s caches.

So the dx cache that builds up into 100’s of megabytes isn’t really there? The settings for the DRIVER level cache adjustment aren’t working like they say they are? Why would they add a setting to adjust it all the way up to 100gb’s? I think you should actually try the setting for yourself and see the actual difference it makes.

Nvidia shader cache and REAL shader cache ingame are 2 pair of shoes.

Changing shader cache options on driver level has nothing to do with Forza.

I don’t know if you own Left4Dead or anything like that. These HL2 engine games and Cyberpunk 2077 download small files around 50+ KILOBYTES to make loading faster, that sort of shader cache has nothing to do with the DX12 shader cache that happens at the start of a game.

THAT IS 2 PAIRS OF SHOES. One thing has nothing to do with the other.

If you have it set to 10 gb you have nothing to worry about anyway. But if you notice it doesn’t go any faster well then you see it’s all …

The CPU strikes again. :grin:

Thanks.