Progressively unlock tuning range

my idea is that items like springs, roll bars, etc. should have a limited range in the tuning window that they can access. As you progress more you unlock better roll bars with more access to a wider range. you can make it so that you have stiffer ones or softer ones, same with springs and damping stuff

Turn10 tried to do this exact thing with Motorsport 8. Everyone hated it. It doesn’t really fit with Forza games, maybe NFS or some stuff like that.

3 Likes

Forza Horizon is all about freedom and exploration, it wouldn’t fit. If they’d implement a feature like this, they would also have to provide a good story progression, otherwise it would just feel restrictive.
Before FH5 released, the devs made extra sure to let the Community know that they can pretty immediately upgrade cars and go online (Horizon Tour, PGG, etc.). Being unrestricted is a big part of FH5’s identity and I personally hope it continues with FH6.

2 Likes

I think this would lead to fustration rather than solve the problem I suspect youre referring to.

To make progression feel meaningful, artificial roadblocks are probably the worst way to do it. One way is to look at real life; why are supercars seen as something to progress towards? because they are expensive. To fix progression, you need to redesign the economy. the problem with that is by making the cars actually feel expensive, you also risk some players complaining that the game feels “grindy”. That being said, I do feel as though this is the route to take. Once I have a car, I want to actually have that car and not be limited in what I want to do with it.

Maybe allowing more limited base tuning in stock parts and allowing aftermarket parts to focus in on wider, higher, or lower tuning ranges, even better if there are ACTUALLY multiple options - I dont want 1 forza wing, give me at least 3 and make those 3 really have an effect, you dont put a time attack wing on car you want to go at 250mph. We almost have that in place with tyre compounds, but as is, the compounds dont feel different enough. Mud tyres are easily drivable on tarmac, race tyres are easy enough to drive on dirt, etc etc.

tldr: if you want a feeling of progression, cars and upgrades need to be more expensive and actually feel different or something idk.

1 Like

fair point, i dont mean it in a limiting sense, i mean it more in like a diversifying sense. You can spend less on a tuning set that has the stiffness range you want, rather than getting the race level maximum adjustment set. I can lower the rating of the car too. And these are things you get after you buy the car.

i think the progression should be a big thing in the next game. Expensive cars that are rediculously fast take time to earn the money to purchase. Making certain ranges of the tuning spectrum available for cheaper specialized items, would create a more progressive sense of upgrading and fine tuning, without having to actually tune. Players could adjust the handling of the car simply by upgrades. They could learn how the upgrades affect the cars. It could be a system that teaches people how to upgrade and tune cars intrinsically. Just by buying the upgrade you think feels right.