Just wondering if someone could help direct me to information about getting a 16 player private lobby race up and running.
To date the clan I am in have not been able to figure out how to get the full 16 players into a private lobby. When we have a full party of 16 players and create a private lobby in forza, we have an issue that occurs once we have 12 player in the lobby the game stops sending out lobby invites to the other 4 players in our party.
Is this really what is meant to happen? Are private game lobbies limited to 12 players? Is anyone else having this problem?
Dont know if its changed or not but I believe you need to start a party, Get 8 people into the party and then into the lobby. Someone then needs to split off after they are in the lobby and start a second party and get the remaining players into that party, then into the lobby.
Why would it arbitrarily stop sending invites to people at 12 players? Surely that isn’t a limitation of the the overall xbox one system. It would send invites until there is no room left in the game, and therefore there must be an error in the code with Forza that makes the system think the game is full at 12. Rather than 16.
Maybe it is full at 12 (intentionally) for private lobbies? Has anyone actually achieved a higher number? I have seen the tip posted in here a few times but never anybody state that it has actually worked for them.
Yes I know that. But this problem doesn’t happen in those games. So is it actually a problem with the game or the lobby/invite system? Has Turn10 actually mentioned this anywhere?
Actually, parties are 32 players now. It is only limited to 8 in party chat. We can have 12 people in the same party get into the lobby just fine. Once there is 12 in the lobby though others stop getting the join party game option appear, and direct invites from the lobby to others to join the game won’t work either.
Another thought, will the March xboxlive update fix this problem? Since Turn10 is a Microsoft Studio developer you would think they should be privy to this information.
It might be NAT related problem. So I suggest to check everyone that they have NAT open state in network settings. This problem was in Forza 4 also, if someone had NAT stricted or moderate.