This is evident as the cars in 5 have smoother lines, look sleeker and closer to their real-life versions in terms of dimensions and track width, for example.
The best test is your eyes. Go ahead and do a track test of the same car in both games. Watch a replay, take some photos. You’ll see for yourself.
Is this fact or are speculation about the polygon count? Though texturing and shading has got better over the years, though a lower polygon count will always show up on curved /circular services.
I wouldn’t use replays as a test as they drop to 30fps and there maybe further compression? So going by live play would be a better ‘visual’ test when comparing one game to the other.
depends as screen grabs are done with jpg’s which is a compressed picture format, having RAW files would be huge in file size, or a rendered TGA or TIFF would be much bigger in file size that wouldn’t be practical for gamers general usage so jpg’s are used.
Same with Youtube when clips are uploaded on there, Youtube uses video compression so that’s never a good place to check out detail.
Only way to get a true look is a high res render from Turn 10 from whatever 3D software they use. And if they did a wireframe render we could clearly see the polygon count difference.
Ahhh yes, youre def right there. I always forget about the huge compression that goes on with such things. I do a lot of photography, and only shoot in RAW naturally…
It would be near impossible yo pick the riff unless you played both games simultaneously on the same screen.,thus giving the same resolution from the screen. Ideally say a UHDTV so that you have the ultimate resolution. Even I. Non 4K settings the screens are brilliant.
I’m not the type to worry about real fine differences. I’m happy with both Forza 5 and Forza 6, they both look great on my huge UHDTV, so any so called ruff edges get smoothed out nicely.
The next iteration of any of the Forza titles will be 4K native, as those TV panels are now flooding the scene in stores. Give it 12 mths, and everything will be 4K. Anyone that can pick the differences will need to be sitting right on top of the TV’s.
Like you’ve pointed out, using YouTube, screen grabs, replays etc aren’t showing true representations of the actual games true playing abilities.
And is poly count really needed I today’s huge resolutions and screen types? They all look great to the naked eye…
Although 4K getting popular for hardware, most xbox one games don’t manage 1080p let alone 4K res, Forza has been the best in my opinion for doing 1080p and 60fps as so many Xbox one titles run at 720p or 900p
I don’t think even Turn 10 will manage to increase to a higher res especially if they were to retain 60fps. Xbox One just wouldn’t have the power to cope wiith a higher res, unfortunately it’ll just be high end PC’s that would be able to cater for that.
Forza 5 and 6 visually look amazing in my opinion compared to most games, and when I got FM6 I never noticed a GFX difference from FM5, if anything I seem to remember thinking it looked better. I haven’t loaded up FM5 since getting FM6. I should load it up sometime to see if I notice a difference. Though if anything I’d notice lighting difference I’d suspect rather than polygon count.
Oh and yes high polygon count still needed to give the best curves possible. Imagine a curved line made of 5 lines, it would look all staggered, so the more lines in the curve the smoother it will be. and those vertices in the curves form triangles that make up a wireframe mesh, so the more vertices/polygons, the smoother all the curves are.
Remember Dire Straights video walk of life? 1986 music video made of polygons, very blocky looking as extremely low polygon count, back then computes couldn’t render more complicated models. So even on a 4K tv if you watch that music video it’ll still look as bad as it did back then (just picture quality just looks much nicer, but the displayed model in the video will still look all square ish)
So yup still need a high polygon count to make the curves look better, if you imagine Tomb Raider’s Lara Croft, her (edit chest) look less and less blocky with each game due to higher polygon count with each game release
I know the the Apex on PC is meant to be a watered down version of the FM6 (in terms of content), but I expect it to be higher res and more in-depth FX but apart from that I’ve not looked into it as I don’t have a high end PC to run it on (or get jealous about)
I know as time goes by like they did with the 360 the programmers got much better at coding and optimising as they got more familiar with the consoles hardware which can be seen clearly from early Xbox 360 releases to the last I played in 2013. But from what I know the hardware specs of the 360 were more high end to fair quite well to a higher end PC back in 2005, where as now when the Xbox One was released the hardware was on a par with medium spec PC, so as time goes by when games get more demanding for high end PC games, the Xbox one is going to struggle to keep up, so I expect the Xbox One’s life will be a lot shorter than the Xbox 360’s was.
Well maybe not a lot shorter, but maybe shorter by a couple of years anyway.
I know that Apex can only be played with Win10 PCs, and that the game is complete, but with only around 20 cars (to begin with). Both the Xbox One and Apex are running the same game engine, so that proper cross platform gaming can be achieved (at a later date).
I suspect that the All New Forza Game being announced at E3 might well be a brand new Forza Title. Much more sim-like and it will take Apexs place, and both the Xbox One and the Win10 machines will be able to play against each other.
Otherwise why build an engine that works on both platforms, if not yo take advantage of both of their abilities.
If one reads the various early Apex announcements, watches the vids that announce Apex, and the various mentions of the All New Title, one could draw the conclusion something greater was in the works…