Polls: FM Update 13 (Mustang Month) content feedback

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Feedback Request for Update 13 content in Forza Motorsport


The Forza team is interested in your feedback related to the featured content in Update 13 (Mustang Month). Note: Update 13’s weekly content concludes on November 6 while the Builders Cup Featured Tour and reward is available through November 27, 2024.

Please vote in the polls below and reply to the topic with details about which content mattered to you most. We use this feedback to help guide our evolving content in the future.


This feedback topic is focused on monthly content; see our August Message to the Motorsport Community for discussion related to work on bug fixes being monitored in the Troubleshooting Hub. Please also continue to use the Suggestions Hub forum section to submit and vote on ideas related to Forza Motorsport content.

UPDATE 13 CONTENT POLLS

What did you think about the overall content (cars, tracks, events) featured in Update 13?

  • 1 - Strongly Disliked
  • 2 - Somewhat Disliked
  • 3 - Neither Disliked nor Liked
  • 4 - Somewhat Liked
  • 5 - Strongly Liked
  • No Opinion or I haven’t experienced this content
0 voters



FEATURES AND CAR CONTENT

Which featured content was most important to you in Update 13?

  • New Track: Sunset Peninsula
  • Drift Mode
  • Practice & Qualifying (Private Multiplayer)
  • FRR improvements
  • AI improvements
  • Car Audio improvements
  • Physics improvements (multi-car aero)
  • New Cars
  • New Suits
  • Challenge Hub
  • Career events: Mustang Tour
  • Career events: Open Class Tour
  • Rivals events
  • Multiplayer events: Mustang Challenge Series
  • Multiplayer events: Community Choice
  • Multiplayer events: Multi-class
  • Multiplayer events: Endurance
  • Multiplayer events: One Make Series
  • Multiplayer changes: tire wear
  • No Opinion
0 voters

What do you think about the addition of Sunset Peninsula to the game?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

Where do you rank Sunset Peninsula among the tracks in the game as of Update 13?

  • 1 - Favorite Track
  • 2 - Top 5
  • 3 - Top 10
  • 4 - Top half
  • 5 - Bottom half
  • No Opinion or I haven’t used this content
0 voters

What do you think of Drift Mode added to Rivals, Free Play, and Private Multiplayer in Update 13?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

What do you think of Practice and Qualifying added to Private Multiplayer in Update 13?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

How interested are you in public Drift Meetups coming to multiplayer in the future?

  • 1 - Not at all interested
  • 2 - Somewhat interested
  • 3 - Strongly interested
  • No Opinion
0 voters

What do you think of the Challenge Hub features and rewards added in Update 13?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

What do you think of the Forza Race Regulations updates added in Update 13?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

Be sure to check out our behind-the-scenes FRR blog published this month.


Which of the new cars were you most interested in collecting from Update 13?

  • 2024 Ford #130 Mustang RTR (Gift)
  • 2024 Ford #25 Mustang RTR (Gift)
  • 2024 Ford #88 Mustang RTR (Gift)
  • 2024 Ford Mustang Dark Horse (DLC: Car Pass)
  • 2024 Ford Mustang GT (Showroom)
  • 2013 Ford Shelby GT500 (Showroom)
  • 1995 Ford SVT Cobra R (Showroom)
  • 1970 Ford #15 Mustang Boss 302 Trans Am (Reward)
  • 2020 Formula Drift #151 Toyota GR Supra (Showroom)
  • 2015 Formula Drift #13 Ford Mustang (Showroom)
  • 2006 Formula Drift #43 Dodge Viper SRT10 (Showroom)
  • 1997 Formula Drift #777 Nissan 240SX (Showroom)
  • 2018 Saleen S302 Black Label (Reward)
  • 1967 Shelby GT 500 (Showroom)
  • No Opinion
0 voters


EVENTS - CAREER

What did you think about the Mustang Month content theme in Update 13?

  • 1 - Strongly Disliked
  • 2 - Somewhat Disliked
  • 3 - Neither Disliked nor Liked
  • 4 - Somewhat Liked
  • 5 - Strongly Liked
  • No Opinion or I didn’t experience these events
0 voters

Which of the Featured Tour series car and track combinations did you like most?

  • Last of the Pony Cars (modern pony cars)
  • Colt Classics (1960s, 1970s)
  • Street Stallions (1980s, 1990s)
  • Wild Horses (high end trims)
  • No Opinion or I didn’t experience these events
0 voters

EVENTS – RIVALS


Which of the Rivals events car and track combinations did you like most in Update 13?

  • Ford #6 Mustang IMSA GT '82 at Sunset Peninsula (Featured Track)
  • Chevrolet Camaro ZL1 1LE FE '18 (VIP)
  • Toyota Celica GT '74 at Maple Valley (Race Mobil 1 Pro Driver - Juan Pablo Montoya)
  • Dodge Charger SRT Hellcat '15 at Maple Valley (Haunted Hellcat)
  • RWD Drift at Grand Oak (Drift 101)
  • RWD Drift at Suzuka (Drift 102)
  • RWD Drift at Silverstone (Drift 103)
  • A Class RWD Drift at Lime Rock (Open Class Drift)
  • Formula Drift RWD Drift at Catalunya (Mediterranean Drift)
  • Ford Mustang GT '24 at Indianapolis GP (Spotlight)
  • Shelby GT 500 '67 at Lime Rock Park (Spotlight)
  • Ford Mustang SVT Cobra R '95 at Grand Oak (Spotlight)
  • Ford Shelby GT500 at Watkins Glen (Spotlight)
  • No Opinion or I didn’t experience these events
0 voters


EVENTS – FEATURED MULTIPLAYER


Which Multiplayer Series did you like most?

  • Ford Mustang Challenge Series
  • Featured (GT500 Spec, MX-5 Cup Spec, Formula Mazda Spec)
  • Community Choice (GTX Sportscar, Forza Proto-H, GTP/C)
  • Forza GT Spec Series (GT, GT3)
  • Forza Touring Car Spec Series
  • One-Make (3-Eleven, BRZ, Miata, Golf, BMW M Procar)
  • Multi-Class (ABCS)
  • Endurance (P2 & Touring, Vintage Le Mans, Proto-H & P2 & GT2)
  • Cycled Class Series (P,D,X,C,E)
  • Open Class (A, S, R)
  • No Opinion or I haven’t used this feature
0 voters

What did you think about car performance balance in Multiplayer events?

  • 1 - Strongly Disliked
  • 2 - Somewhat Disliked
  • 3 - Neither Disliked nor Liked
  • 4 - Somewhat Liked
  • 5 - Strongly Liked
  • No Opinion or I didn’t experience these events
0 voters

What did you think of the Tire Wear Scalar of 4x in Short and Medium events in Featured Multiplayer?

  • 1 - Strongly Dislike
  • 2 - Somewhat Dislike
  • 3 - Neither Dislike nor Like
  • 4 - Somewhat Like
  • 5 - Strongly Like
  • No Opinion or I haven’t used this content
0 voters

Thank you for your feedback. Please reply below with any additional comments about the featured content in Update 13.

4 Likes

To be honest all I want is for the cars to sound legit along with upgrade sounds such as exhaust.
The ability to switch off hands and wheel in cockpit view and ability to adjust in car seat.

The initial cockpit view is really good but would be better if I could remove wheels and hands.

4 Likes

Hi
Keyboard e-brake new assignment doesn’t work
Thanks

The switch to cycled open classes meant there were times where I logged on to run multiplayer, but there was nothing in the lower classes. It was a big cooler on my enthusiasm with the game.

IMO, that change was a major mistake.

3 Likes

I currently run a online racing group with about 300+ members we started back in Motorsport 7 and have moved across to the new game. As a whole our group is loving the game. There are some things we would love to be changed/added.

1.spectating qualifying laps/practice laps in the new private multiplayer.

  1. More Australian race cars like in previous games. (Older supercar variants)

  2. Would love to see a way that we could run our group through Forza or allow us to implement a 3rd party software to do points, statistics. (Like in other games assetto or iRacing)

  3. better car balancing. Some motors are way stronger then others example Subaru and Evo or the Camaro ZL1 and mustang.

  4. Please continue fixing issues on PC. The livery editor takes way to long to put on stickers and half the time it picks the wrong sticker.

Overall love the way the game has progressed it’s coming along nicely. Keep up the good work. Picture is because I’m keen on bathurst :joy:

4 Likes

What I liked:

  • That Turn 10 added a fantasy track from the old school Forza games. More old school fantasy tracks please!

What I did not like as much:

  • That the track we got was (IMHO) one of the more boring options available. You have unused tracks like Amalfi Coast, Fujimi Kaido, Camino Viejo, and Bernese Alps waiting on the bench, but Sunset Peninsula is the one that was chosen to come back first? It’s still a good track, but it feels like a missed opportunity.
6 Likes

Just some quick notes for now:

  • Sunset Peninsula is a welcome and unexpected addition. Hopefully means more “remastered” historic Forza tracks are in the pipeline (Camino Viejo’s 10+ layouts would be lovely)

  • Practice and Qualifying is a big plus to Private Multiplayer. More work to be done before it’s “feature complete” but keep going. Maybe one day Custom Lobbies will be publicly listed? :pray:

  • FRR improvements are always welcome.

  • Mazda MX-5 Cup and Formula Mazda are both excellent Featured Multiplayer series, good that they’re Medium race length too. MX-5 Cup should replace the Honda Civic TCR as the Qualifier Series.

  • Tyre wear at 4.0x is fine. I made more detailed comments in the relevant thread yesterday as there’s a wider issue at play.

  • Featured Multiplayer player counts seem a tad low. I know Chris Esaki recently said they’re targeting averages of 10-12 people per lobby. I think targeting 16-20 would be better as sometimes lobbies feel deserted, especially after people quit early.

  • It would be nice to have the race lengths for Featured Multiplayer specified multiple weeks in advance, or on a consistently predictable pattern. It’s not always clear when a Spec/Featured series is going to be Short/Medium/Long until you check in real-time on Thursday. Makes it hard to plan ahead when organising events or meetups with friends due to varying preferences.

  • The time gap between Short races is still too short. I have reported this in a separate thread.

  • Not being able to filter tuning search results by “Spec Series legality” is a bit of a pain

  • Not having the “Spec Series balancing” in Free Play and Private Multiplayer is especially annoying.

  • None of the Challenge Hub rewards interested me this month.

  • I don’t play Career or Featured Rivals, and have no personal interest in drifting so didn’t engage with any of the content related to those. No issue, we all have our playstyle preferences.

6 Likes

Do you have any links? What days/times do you race?

My club is smaller but probably keen to get more racing in. Have a few Aussies in there too.

1 Like

I liked the fact theres more than 2 cars this month.
I liked the idea of one new car per showcase for the tours each week. Cars sound good

2 Likes

Hi @xvClinton . Update 15.0 will bring Australian content (including mount panorama :australia:)

1 Like

Hopefully the GT3R porsche will show up in FM soon as well. :pinched_fingers:

9 Likes

Currently running an online series that was on forza motorsport 7 and have moved over to the new motorsport.

The physics are the best in any other forza game and the cars feel unique on almost any track. Im glad we made the move over to the new motorsport.

There are a few things that either make it hard to run a series or that just annoy me about the game.

1: No option to set race grid to finishing position not fastest lap, or manually set up the starting grid. If we have a disconnect during qualli or we want to start an enduro with the leaderboard postions we cant anymore, this was a feature in motorsport 7

2: i know your adding tracks but motorsport has one of the lowest track counts in all of forza. And so many good tracks in the old games have been left out like Rally di Positano full 7 mile track, mount fujimi, Bathurst, Tsukuba, Sedona Ladera, and the sidewinder from Motorsport 3 arguably some of the best tracks for a has ever had. And the point to point races are all gone, there were some of my favourites in earlier games.

3: might be a bug that you are not aware of but we had a rain race where half the feald couldn’t see the rain so we had to keep asking the other racers if it was still raining or if we could change tyres yet.

This game is great, the fact weather can be effected on every tracks now is one of my favourite chances to other forza games, the tyres wear “as much as I suck at having good tyre strategies” is a much wanted add to the game and has definitely put it up there as one of the best racing games around.

1 Like

Hey man if you look us up on Facebook lockdown cup.
We race mainly Wednesday nights Sydney time I believe qualifying/practice starts at 7 with daylight savings.
Currently halfway through our series can join in though no hassle but currently are sitting at about 20 people a lobby.

1 Like

Cup cars series should be added and be permanent.
Mazda mx5cup, Renault clio cup maybe, Porsche cup cars.
This should be add to multiplayer spec series and rotate weekly.
Also daily spec races could be fun too specially if you put divisions based lobbies for example modern hot hatch or retro muscle BUT with very balanced PRs.
Adding monthly leagues can be very nice too. It will enhance player ratings importance and with more strict matchmaking and high value prizes, the racing experience could be awesome.

@T10ManteoMax

1 Like

Same as always, stop disappearing career tours, stop disappearing rewards.

I ended up liking Sunset Peninsula a lot more than I thought. I usually don’t like flat, infield tracks. But this one, it just has a bunch of fun corner and it works for me. It kinda slaps. You guys should consider making up more tracks if this whole hunting-down-licences business doesn’t work.

What I didn’t like is that the featured tour and open tour are still time limited.

Drift is a disappointment. It’s effectively FM7, minus the drift upgrades, minus most the drift cars. It leaves a distinct taste in my mouth, the taste of something that has been slapped together and rushed out in a scramble to pad up the one-year anniversary update. Frankly, I would have preferred nothing and a proper, thought-out drift update later.

Another thing I’m disappointed about is how rewards and career tours are on a timer.

The challenge hub still doesn’t really offer anything interested. Specifically, the challenge requiring 25 clean laps on one specific layout is textbook inane busywork. And I’m not saying I really have ideas how to make the challenges in the challenge hub interesting, but I know it’s not that.

And then the challenge hub doesn’t even allow to unlock previous reward cars.

I’ve been enjoying the new cars overall. I feel it misses a Mach 1 Mustang or a Mustang II in there, but I don’t want to complain too much there. I’m hoping we’ll see more updates like this, either centered on an iconic model family, or on divisions that really need some love.

And did I tell you about the disappearing tours and rewards?

5 Likes

Tbh the only negative complaint about update 13 was that they should have added Fujimi kaido the most beloved drift map in forza history which have 1700 up votes so instead of sunset peninsula which only had 270 votes . Don’t get me wrong I like sunset a lot too. Just made more sense to bring kujimi… but hey hopefully you guys listen and add that map when public drift lobbies come into the game :smiling_face_with_three_hearts: much love

4 Likes

Not a fan of the daily rotating open class. I believe it was yesterday it was P, which goes along with the week long open R. Having P and R as options is terrible imo, the racing (generally speaking) is just not good.

I very much preferred when there was one class in the upper and one from the lower tier.

Like A/X, B/P, C/R, D/S - it is much more balanced.

I haven’t noticed any improvements in FRR so that’s a hard one to vote on. I continue to get the at no fault penalties, egregious off track penalties when I VERY clearly have lost significant time.

I ran a couple races of drift just to check it out. But it’s lacking any real substance, or organized race events. Formula drift is not just some open track day where you go randomly drift around the track. I really don’t understand why you guys wouldn’t give drift the attention it deserves with door to door battles how it is IRL. Big swing and a miss imho.

Loving the new cars. The models look much better than what has been in game. The under hood detail on some of the mustangs is impressive. The audio does seem improved but still meh… no turbo noise except for the blow off valve for example. And 13 introduced a new audio bug where I hear other players cars in my car, as if it’s playing the exhaust audio from their car inside my cockpit along with my car… it’s very strange.

Haven’t noticed much of the multi car aero deal that was mentioned. I still get thrown off the track when someone is closing in on corner entry. And I see it happen to people in front of me when I close the gap on them.

Overall the update was good but I think drift should have been held onto until it was ready for a substantial update. Like I’ve mentioned before most of the people playing the game now are circuit racers, you’re going to need more than some private lobby drifting to bring new people to the game. Same goes for drag racing if that is still planned.

4 Likes

Overall it was a great update.

1967 and 2013 Shelby GT500s were a very pleasant surprise, same with Formula Drift pack - good for the game even if I personally prefer D1GP cars.

Sunset Peninsula gives me hope for the possible return of Fujimi Kaido since legacy fantasy tracks aren’t out of the question now. It’s also a good track on its own.

3rd person drift cam is great, I got used to it so quick at one point I had a brain hiccup thinking I accidentally turned it off or smth because it suddenly felt very natural :rofl:

Taillights now look much better and it makes a huge difference to overall visual quality.
Hopefully headlight reach/effective distance will be improved as well in the future, this one is more about lights being practical and not just looking good.

FRR, car sound and physics updates, as well as QoL features are always welcome as well!

Waiting for public Drift Meetups in next (please!) update.


Mustang challenge had D and B-class groups and Multi-class lobby had C and B-class groups available. Not to mention MX-5 cup which is also in lower classes.

1 Like

I’ll pass it on to my Aussie drivers :slightly_smiling_face:

I help out running a Community racing group based in Australia. For the most part the FM is an improvement on FM7. The physics engine is easily the best across the Forza series. the inclusion of tyre wear and Weather at any track has been excellent.

As a group We’re frustrated by the following:

  1. Lack of existing tracks at launch. The community was presented here with hundreds of tracks to vote on for inclusion yet after 7 years of development You couldn't manage to include all of the FM7 tracks at launch. We expected the new tracks would be added post launch.
  2. A lot of the Community don't bother racing in public lobbies because its a lottery that you won't get taken out first corner by someone with a lower safety rating. The matchmaking needs to be better. Higher safety rating races need to be limited to same level rated players at a minimum.
  3. Australian content. I know Bathurst is coming soon but with so many excellent Aussie tracks we all expected that at launch and then drip fed through updates some of the heavily upvoted tracks like Philip Island, Adelaide Street circuit etc. Current V8 Supercars are sorely missed. Older V8 racing cars stoutly be great.
  4. for a Community group being able to set the grid is hugely important. Like other communities we like to set enduro races based on reverse series leaderboards. This requires us to run a parade lap to set the grid. It was a feature in FM7 that is noticeably lacking in FM.
  5. please create a safety car feature that closes up the field and engages pit lane limiter that is controlled by race admin.
  6. please consider creating a community lobby feature to allow us to run our communities completely within FM.
  7. to help race admins control races, an ability for a race admin to mute all other racers.
  8. the new practice and quali feature is excellent but we need a way for the race admin to control the timer to delay race start.
All in all the devs are doing good but the community feels that a lot of expected and existing features from FM7 was left on the table especially given the time since FM7.
2 Likes