Poll: Do you like the new car XP/level progression upgrade system?

So, they finally acknowledged something, great, yet it was such a half arsed effort at an attempt to communicate whats going on, I wished they hadn’t. There is SO MUCH WORK to do to get this game to a suitable level, not fantastic, suitable. By the time they fix everything, the second coming would’ve taken place and everyone will have moved on.
Best thing to do?
Ideally, scrap any attempt at salvaging this game, apologize to the world for such a travesty of a game and for the silence that people have endured for 3 months, fire EVERYONE who was involved in the making of this game including those at Microsoft, hire TALENTED MOTORSPORT AND CAR PEOPLE to come up with new ideas, new goals and new implementations, keep up with the apologies to the community whilst developing the next game (one apology DLC a month) and finally, create the game that WE DESERVE AND WANT instead of aimless pondering and amateurish development by non car geeks, people with no passion for motorsport or some Director or Producer trying to promote him/herself via stupid ideas aimed at inflating their own egos instead of trying to create a master class racing game.

OR, Turn 10 tries to rectify current bugs and issues, then close down as a studio and integrate with Playground Games indefinitely.

Turn 10 had years, and I mean YEARS to come up with something revolutionary perhaps. We couldve seen the first true next gen racing title to eclipse all racers. What we got instead was a shamble YEARS in the making because Turn 10 refused to take this series seriously thinking that their legacy will give this game legs…no…no. You became complacent, your “community” advised, wished, opined, begged and pleaded with you to cater to the fans that made FM what it is today, but you didnt listen. For too long, our cries went unheeded.
I mean, upgrades just an example…it literally looks and feels like there has been no significant change in 20 years. The same components in the same packages with the same tuning parameters. Non thinking outside of the box. Just plain Jane safe. The upgrades and tuning system itself could’ve been a sort of mini game, a game within a game if you will. Perhaps a DYNO to tune the cars on? More upgrade components, individual applications, ECU/Boost tuning, suspension tuning via test tracks, audible differences when changing exhausts/cams, weight reduction…etc so on and so forth.

Honestly can’t wait to finally find out exactly what happened over there for the last 6 years or so. Would love to see where the blame really lay…

7 Likes

I like the idea of a car rpg and level up my cars. but what they delivered with FM8 is a soulless lifeless monoton level system without any sense. there are not even stats. this game is a shame.

1 Like

Personnaly I like car XP progression system.

For whiny babies they could push VIP status with double Car XP for them as the doubling of credits is no longer of much use given that the price of cars has dropped drastically in this opus.

There should also be an option for fanbois, so it takes 10 hours to max out a car for you.

5 Likes

Good for you. Presumably you would be absolutely fine with them implementing a toggle whereby you could choose to keep this system “on” and the vast majority of people who hate it could turn it “off”?

I’d also be perfectly fine with them implementing a slider for the speed of levelling up. Something like 1-20, with 1 taking 5 hours to level up to 50 and 20 taking 10 minutes to level up to 50. Note that, even on the fastest setting, that is still approaching 100 hours to level up every car in the game.

4 Likes

CarPG… (hold on…) it is something fresh to compared same old cargame idea… for me, I want games that are evolved and are not just resolution or gfx updates from previous ones.
I have grown bit tired to old formula.
For all who hate new CarPG system, tell me how would you do proper sp career progression and motivation? Just driving for driving pleasure is not that…

However while CarPG is kind of new thing it does not seem to work well… It works ok for one race series… then what, no purpose for that car anymore, no use. And for that one race series. is it much different than just performance point restrictions per race and little bit bought parts?
It is an idea but it does not actually work… to work it needs lot of work… “build, not bought” cant be just 5 races per car and then repeat same pretty shallow “build”.

But also “just buy” is shallow too, usually forza is so filled with money that buying parts just wont mean anything… whole work-reward is missing.

I currently only have 3 million credits, if i had to spend around 25-50K on tuning for each car and cars cost around 300-400K i would be broke before i bought 10 cars and upgraded them. I would already be motivated to play the game WITHOUT the HORRIBLE carPG system. But now if i want to make any progress i HAVE TO drive unupgraded stock cars for 3 hours in circles. Then switch to the next and start from scratch over and over again. This is the dumbest gameplay loop somebody could come up with.

#RemovecarPG

Should be a hashtag all over social media IMO.

4 Likes

This game only needs 1 facet for “progression”. A brake use test. It locks out online gameplay until the player can show they know what the left pedal (or trigger) does and prove they know when and where to use it on track. This may keep some of the knuckle draggers out of online races (maybe) until either they get frustrated and quit or actually pass the test.

2 Likes

The car and driver lvl should get you credits and %price reduction on cars instead of locked tuning parts

1 Like

If that was the only thing that could be considered progression in Forza… I’d love it :smiley::+1:


Just kinda going back to older Forzas, there was some sort of progression in the career mode. After the career was complete though, Forza becomes a sandbox game in a way. But is that really a bad thing? I don’t think so, as long as there are other things to do in the game that are worth your time. Things like painting, tuning, rivals, multiplayer racing, joining an organized racing league, etc.

The thing about FM23 is that it doesn’t support those other things as well as it did in the older games. Even FM7 was starting to get it right towards the end of its lifespan, but somewhere between then and now the game just got stripped to its bare bones.

EDIT: And I’m not even gonna try and compare Forza Horizon 4/5 to FM23… They have the “community” stuff well figured out! There’s a reason people would rather continue playing Horizon over Motorsport, and it’s not just because of the different physics or the open world.

2 Likes

Except it absolutely is. I’m here to drive, and drive at the limit. I don’t need further incentive to do it. I want to. It’s the entire reason I showed up. If you need to be “enticed” or “goaded” into it through things like “levels” and “experience points” I don’t understand why you’re here in the first place. In my mind, getting to drive an Aston Martin around Spa without the real world financial or physical consequences kinda sells itself. Then if you give me plenty of opportunity to compare my ability to go around Spa in an Aston Martin with everyone else around the world, I’m pretty much hooked indefinitely. For me, something like Madden or FIFA is essentially all I want. Keep selling me new cars from time to time and sell me a new “game” when the tech gets better. This is such a simple formula it’s legitimately shocking they’re able to botch it this severely.

5 Likes

So far, in the poll I created on Reddit, the percentage of Yes/No is very close to this one. About 1/4 to 1/3 like the leveling and the rest do not.

4 Likes

Yes but it sucks it doesn’t show the actual percentage, it only shows the number of votes.

Edit: Refreshed the screenshot of the poll, to it’s final results.

2 Likes

I’d answer the question with a question. Why should there be “proper career progression and motivation”? Beyond driving for driving I mean. Seriously, why?

Because if it was just me you’d have all the cars, all the parts, no currencies, no endgame, no rewards, just you, the car you want, and the track.

2 Likes

For me it would be unlocking car divisions with driver level.
Level 1, you start with a very basic and slow division, which is the first cup of the career. Each cup gives enough XP to unlock atleast one new division. Every driver level (or once every few levels) you unlock a new division, each one faster than the previous.
For those that like multiplayer, the divisions of the always present series (GT and TCR) are also unlocked at level 1.

2 Likes

Better get over there and cast my vote!

There is a link in the original post to the reddit poll.

Or here another one:

https://www.reddit.com/r/forza/comments/193cx4m/fm_2023_poll_do_you_like_the_new_car_xplevel/

Totally agree. The level progression is in direct contradiction of their own class homologation rating system. For example “Sport Touring Classics” is B525 restriction in the lobby settings, yet you cannot buy a car from that class and homologate it (add your own upgrades) to make it reach that competitive class level without having to race/earn points/grind using the current car level progression. So unless you can predict which cars are going to be fair challengers, you could be wasting your time, ultimately grinding out a bad car. It’s a pointless time wasting system. IMO Turn 10 should’ve spent their time getting the homologation from previous games better for competitive racing.

1 Like

It’s not a case of why can’t they do it, it’s a case of why won’t they do it.

It sounds like Turn 10 is fully committed to sticking with this system, even if there are some changes down the line.

But that’s why they are getting so much criticism. Rightly or wrongly, it feels like this is a “won’t fix” scenario. Given that it also looks like a mechanism designed to artificially increase time spent in game (whether AFK or otherwise), rather than something which genuinely is intended to enhance the game for customers, it’s going to get more scrutiny than most design decisions.

1 Like