Oh wow I had no idea! Thanks for the info, I’ll have to make some myself sometime. This really would work wonders for telling what the community really wants, I love discussions but it’s so all over the place on subjects. This is much better for dialing in how the community really feels
It would have been fine if it was done per manufacturer instead of per car. Seeing that they want to run FM as a live service game with us able to vote for cars, it’s way too grindy to have it set per car. It will take years now with ‘only’ 500 cars. Imagine how long it would take to level all cars if we had as many as in Horizon (750+).
There are even 850+ in Forza Motorsport 7. Imagine you would have to unlock all tuning parts there, what a nightmare.
Forza Motorsport is racing game not an rpg. I do not know of any racing series in the world that starts out in a stock car then gradually lets teams add parts to turn their cars into a race car as the season progresses. It is not realistic and I do not enjoy it.
I like how you progress with each car, rather than just being given everything up front.
If everything was accessible at the start then what the point of upgrades, youd just pick the best setup and never change. At least now you spend a few hours changing out parts and timkering with stuff
Ghost Recon Breakpoint adopted a looter shooter mentality similar to The Division 2 when it first released - gearscore, different quality guns, the works.
Players hated it so much Ubisoft had to reprogram the previous game’s mechanics back into the new game.
Turn 10 wanted and needed to try something different. They chose wrong, and if they want to get right, they’ll get rid of it.
Motorsport is a game that focus on tuning and upgrading so you get the perfect car for you. Having to drive it stock for hours to be able to get it just right is kinda agaist its own narrative. Its like you have to play a pregame to get to play the game and for what ? More hours played for them to boost the stats about in the next board meeting ?
Me and everyone I know are all AFK leveling our cars. I’ll let you guess what our answer is.
You have always been able to do that in every prior installment of the game.
Now anyone who wants to experiment, tuners, painters, people building spec cars for a league all must spend mindless hours just to allowed to mod cars how they see fit to do so.
No one complaining thinks you’re not allowed to enjoy slowly upgrading a car. We just want the freedom to make our own choices of when and how to do it.
I like the idea of slower progression that’s tied to time in the car. I despise 1) how slow it is 2) how railroaded you are in your choices
Sometimes a car has one or two really awful things in the stock version, especially transmissions. There are some cars that are borderline undrivable until you can unlock certain upgrades, and some are undrivable until you unlock the tier that allows upgrades, which also tends to cost significantly more construction points.
And making FWD cars impossible to convert to different drivetrains until level 30 is just absurd!
And if they’re going to make Free Race drivatars only use cars that are in your garage, AND make progression with all cars unfeasible, the least they could do is give you enough money to buy cars very quickly.
Finally, t’s also pretty boring to unlock the same upgrades in the same order for almost every car. It really is kinda of the worst possible implementation of the system, where every positive is canceled by some other negative
It still needs to be done. Priorities One and Two for Turn 10 need to be scrapping CarPG and fixing their busted AI. Once they tackle those two, then they need to start expanding the Builder’s Cup hard; it needs to be four times larger than what it currently is, and that’s just as a starting point. Bring back Manufacturer Affinity from the older Motorsport games and load that up with various rewards, including car and part discounts, driver suits, and Forza Edition variants of cars. Rebalance the economy to promote “Built, not Bought” without gimping everyone who tries to hold to that premise. Turn up the wick on new content; show the idiot Game Pass execs the door and start pumping out new cars, tracks, and races as they are completed, not some arbitrary monthly schedule. Their ways aren’t working, and now it’s time to get serious.
I don’t like it in it’s current form. If they keep the car points and make every upgrade unlocked from the start, it would be much better. This way you still have to drive the car to fully upgrade it but you are free to choose which parts you want to apply first with the car points you have earned. Also duplicate cars should not have to be leveled up again.
It doesn’t need to be done. Priority #1 is fixing the AI. Priority #2 is balancing the CarPG system, instead of the instant gratification system of games of old. We do not need another Forza 4, which had the worst economy in the world which 75% of the cars were practically free. I’d be glad to do this system, because it’s working well.
The leveling system should be removed.
I want to play only multiplayer.
Can I level up cars in multiplayer? Hell no, there are stupid KTM and Mazda and few others so zero cars I want to level up.
Worse leveling system ever made the developers made so bad game its beyond believe, only good part about the game is multiplayer Forza GT with pit stop which is not even available right now, rest of the game is 3/10
I allready play something else and waiting for next multiplayer event will, becouse current sux so hard
Voted No.
Why?
I’ll attempt to explain.
Forza Motorsport games, for me, have always been about the fun of racing on track against competitors. It’s always been about the the fun of racing cars, earning credits, buying whatever car you choose, upgrading cars as you choose, entering that car in almost any race series you choose.
With the new “progression” system in place, it starves the freedom.
Now, you’re no longer playing the game the way YOU, the player would like to play it, you’re playing it the way the devs want you to play it, in the name of “progression”.
Ideas like level unlocks after certain milestones might work or make sense in games like…Battlefield 2042 for example, where continued use of a certain weapon sees you unlock different attachments for said weapon after a certain amount of kills, but in a racing game…it doesn’t really work.
Need for Speed Heat had a silly upgrade system with it’s randomized speed cards. In this new FM game, upgrades are unlocked behind silly car levels. The devs promote “learning the car”, but after learning a car, and wanting to make changes to the setup, I can’t purchase upgrades as I see fit, but only as the devs see fit, in the name of “progression”.
Currently racing in the Miata Cup, after one race, I really feel like the car could benefit from a better tire compound now that the homologation has increased from an E to D PI. Of course, in older games, I could just buy the tire compound with credits, but in this game, I have yet to get my Miata to the required level (20, I believe, please correct me if I’m mistaken) to be able to purchase a different compound. If I really want that tire compound, now I either have to grind out a few more practice sessions and races to get my car level up, or I have to enter a completely different game mode, like freeplay/rivals/multiplayer in order to up my car level to get the unlock I seek.
I can no longer upgrade my car as I see fit, but only as the devs see fit, in the name of “progression.”
What’s more is even after unlocking the tire compound I want, I just can’t buy it with credits. Instead another “monetary” system has been introduced: Car Points, which is another silly addition, imho.
I could perhaps see the level unlocks, etc. making more sense if you were taking one singular car, and building it up to use through most races in the career of the game. Instead, this game has you jumping from car type to car type just as much as previous games. As soon as I complete a muscle car series, "learning’ the car and “building” it up, a different series is offered, using different types of cars altogether. You don’t really stick with the same type of car series through series.
Maybe I’m old school, but I prefer the older Forza games where you take a car, upgrade it, and race at your will. I don’t like being constrained, and the new progression system feels very constrained, imho.
You can do that without Turn 10 forcing me to as well.
Every track has a different best set-up.
The grind is testing with all available parts on all tracks in motorsport.
Not this hot mess.
This was never the thing in Motorsport that people keep insisting it is. The way events were set up prevents “instant gratification”, even in Motorsport 7.
Pretty clear how the majority on here feel. The question will be how to approach a change? Total removal? Partial removal? Adjusting what we got and what’s unlocked? Something gotta change that’s for sure, it’s bad as is
To just buy the parts with money like in FM7, FH3, FH4 and FH5 sounds more reasonable than keeping this horrible system.
And yes the game needs Nürburgring + Nordschleife ASAP and there isn’t even one city circuit like Long Beach, Praque or Rio de Janeiro. And it needs Monza, Sebring, Bathhurst, Top Gear, Sonoma, Hockenheimring and i also liked Dubai. All of them were in FM7.
I would really love to play the Hockenheimring from the 90’s the long dangerous one, not that shortened one. All layouts can be seen there. It’s the german wiki.