No TAA in 2021.

How is that possible? TAA has been the standard for a few years now, most major titles support it, many indies do as well.

Forza is such a beautiful game, scarred by horrible aliasing in motion, even at 4K.

MSAA is a thing of the past. It has a big performance hit and very mediocre quality, because it was not designed for modern rendering techniques. Graphics these days are too complex for MSAA to produce good results.

TAA has almost no performance cost, and you can expand it with DLSS, which looks even better. It is the ultimate anti-aliasing technique and should be implemented in every single game engine.
And it is optional, for those purists who still say it looks blurry.

Please, Playground Games and Turn 10, implement TAA into your engine. It is time.

Every racing game I’ve ever played that has TAA looks bloody awful. It causes hideous levels of ghosting, which is absolutely something you don’t want when players spend 99% of their time racing from a chase cam view. TAA is NOT the ultimate technique at all. Not even close, and certainly not in a game like this.

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So you are saying that because you do not like it, it should not be in the game?

I play on an OLED TV (almost instant pixel response) with Black Frame Insertion, which means I basically get CRT-quality motion. TAA does not look blurry to me in 4K, and I do not see any ghosting in modern implementations. And DLSS is even better in terms of motion artifacts.

I want to see TAA in every game I play because this is the best method for removing aliasing. And I would rather get some slightly blurry picture than a shimmering mess. Aliasing is the most unrealistic thing about graphics rendering.

Please read what I actually wrote, not what you think or wish I’d written. What I said was that it creates disgusting levels of ghosting, as seen in the last 3 or 4 F1 games, among others. That would not be optimal and is, in fact, factually NOT the best form of anti-aliasing there is. KTAA may be a reasonable alternative, but not pure TAA. This is not a personal opinion, it is just a demonstrable fact.

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Some people don’t like TAA, but it’s terrible that we don’t have the option. I’m definitely not used to see jagged edges everywhere in a triple A game anymore even when using MSAA 4X. Extremely expensive and not efficient for today’s standards

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TAA introduces a lot of blur when moving the camera

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I can’t remember having issues with fast paced games with TAA enabled in terms of blur or ghosting. They should consider to add TAA, having options are good…

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I guess I am blind enough not to see any ghosting, and I use TAA in every game that has it.

I wish I was blind enough not to see aliasing, which is very evident in Forza.

Can you show me examples of ghosting in this comparison? - YouTube

I do not see any difference between TAA and KTAA here, except that KTAA still has a bit of aliasing on barriers and kerbs, while TAA is completely clean. FXAA is just a pixel dance party.