#TuesdayDrive livestream
https://twitter.com/ForzaMotorsport/status/938106456296996864
“Come hang out for the #TuesdayDrive with #johniwanna to check out the December Update for #ForzaMotorsport7 and the @Doritos Car Pack. On Mixer and Twitch starting shortly and going until 3 p.m. Pacific”
Forza Motorsport 7 December Update and Doritos Car Pack
Brian Ekberg
Monday, December 4, 2017 (published December 5)
https://twitter.com/ForzaMotorsport/status/938081172671860736
In addition to introducing Leagues, Tuesday’s update for Forza Motorsport 7 also brings with it numerous fixes and improvements to the game, including the ability for players to lengthen race lengths up to 1000 laps (circuit races) or 24 hours (timed races) for any type of race in the game. We’ve also added new accessibility features that make it possible for more people to enjoy playing the game. Speech to text allows a player who cannot hear the ability to see the conversation. When other players in the game talk, the conversation is written as text to their screen. Text to speech allows players who are non-verbal or who prefer not to speak the ability to have their text messages synthesized into audio for all players will hear.
Tuesday’s update also introduces the cars of the Doritos Car Pack to the game (more on that below). The full list of changes coming to Forza Motorsport 7 is posted to our Release Notes thread on the Forza forums.
December 5, 2017
Today’s update for Forza Motorsport 7 includes numerous improvements to the game on both Xbox One and Windows 10 PC. This update also introduces Leagues to the game. For more on Leagues, see our description in last Friday’s edition of the Week in Review . We’ve also added new features including the ability for players to dramatically increase race length (up to 1,000 laps for a circuit race and up to 24 hours for a timed race) in any race, including Forza Driver’s Cup events, Free Play, and Private Multiplayer races.
The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also minor UI and behind-the-scenes improvements that are not listed here.
GENERAL
Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.
Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.
Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.
Updated the “Split Time” box in a race to orange from blue.
Updated the “Buy Car” and “Rent Car” icons in the game.
Removed lap count information in “Vote For Next Track” screen.
Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.
Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.
Fixed an issue where players were participating in the incorrect class in the “GT Racing Reborn” Moments in Motorsport event.
Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.
Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.
FREE PLAY
Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.
Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.
Fixed an issue where team icons on the mini-map were all the same color in Free Play.
Players will now use consumable mods if they quit during the last lap of a Free Play race.
Fixed an issue where players in one car class cannot see the leaderboard entries for their car’s division in the Free Play leaderboards, should other classes exist in the same division.
RIVALS
Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.
MULTIPLAYER
Added support for a new platform feature that allows players to convert multiplayer chat to text. Players must have “Speech to Text”, “Text to Speech” or Both options turned on in Xbox Accessibility settings.
Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.
Players now have the option to unmute individual players in a lobby.
Private multiplayer hosts can n ow cancel launch of lobby during “car theater” screen.
DRIVATAR
Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
Corrected Drivatar difficulty on Silverstone National and International circuits.
Adjusted Drivatar difficulty for Timed and Circuit Race game types.
AUCTION HOUSE
Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
Fixed an issue where a player could not see auctions of the same car the player was currently in.
Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.
Search options are now saved within an Auction House session.
CARS
Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.
PC
Fixed an issue with connected storage API when checking for available space, improving save space for photos, liveries, and more up to hard save caps.
FORZATHON
Added post-race Forzathon rewards screen after completing an entire Forzathon event.
Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.
Fixed an issue where reward voiceover will not play on a consistent basis.
Added help text for the Forzathon events page.
Players claiming Forzathon rewards in multiplayer will now be set to “Not Ready” in the lobby.
Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.
Fixed an issue where player encounters an empty reward screen after completing second challenge of “Speed is Key” event.
Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.
Fixed an issue with the “Going the Distance” Forzathon event, where some users were not progressing after completing a Sport Touring Division Autocross event.
TRACKS
Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.
Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.
Fixed an issue at Rio where players would hit invisible wall at exit of final turn.
Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
Fixed an issue where Drivatar opponents rarely or never pit when damage is set to “Fuel and Tires”
FORZA HUB
Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games.
LIVERY EDITOR
Fixed an issue where left thumb stick press down functionality was removed in “Create Vinyl Group.”
Improved “Recommended Vinyl Groups” and “Search” functionality.
Fixed an issue where only the first 10 results would return in the Vinyl search feature.
Fixed an issue where flashing layer highlight was hard to see in certain situations.