Will the release of Forza 6 bring any new reaching hardware to the system? Of so, what would you want?
I would love to see another lower to mid range wheel like the Thrustmaster Ferrari 458, but one that at least includes a rumble feedback feature, even if they can’t make force feedback available. The elastic band effect would be better served with some sort of sensory information.
I would also be curious to see a return of an updated the Wireless Speedwheel. I thought it was a great way to pick up and play Forza 4, it just really needed those bumper buttons…
Is there any other support you would like to see? Maybe a system update to make older wheels available?
I would like Fanatec to reconsider their recent decision to raise prices in Europe by 35% and upwards.
More realistically, I would like for there to be the option to completely map buttons on the wheel. It’s incredibly frustrating not being able to look left and right because I use a wheel.
In not really sure another low end product is required.ore competition to the market is always welcome though - it would hopefully drive the prices down. I’m more than happy with my current Thrustmaster setup, but adding to it is a pricey business.
I’d love a Logitech G27 equivalent for the Xbox. It’s the only reason I like the PS3 because it supports that wheel and many other games support it too.
I have to agree! I wish that Logitech was still in the business of making console peripherals. The G27 is an absolute great wheel and has such a great reliability record.
Something that doesn’t require a return trip to the MFG, within the first few days of receipt.
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Something like the TX but reliable and updateable with something I own. If only there were an internet connected device all Xbox One owners had capable of doing such a thing.
I guess I would like a wheel that more closely mimics real life steering, if that makes any sense. I know you have to try and replicate everything from 60’s muscle cars and compacts up to modern prototype cars and open wheelers and that’s tough to do on one single platform. But I just get frustrated with the TX. Frustrated enough at times that I want to destroy the stupid thing and try something else.
It just feels far too springy in the middle. Going down a long straight you can give the wheel a little tug in either direction and then let go of the wheel and it will sit there and bounce back and forth on it’s own. Almost like the car is driving a slalom course all by itself. Real cars don’t do that.
Going down a long turn like the front stretch at Long Beach or Blanchimont at Spa, the wheel will pulse back the opposite direction to your turn again almost creating that slalom effect. Does a wheel have to pulse like that? Can’t it just hold the turn like real cars do? I know you have to make slight adjustments but it shouldn’t automatically try to kick the wheel the other direction.
It seems that the only effective turning action is at either the far left or far right of whatever DOR you have set. Making a S turn from left to right you have feedback and pressure on one side of the wheel, then you pass through dead space and almost no pressure at the center, then the pressure picks up again on the other side of the wheel for the opposite direction turn.
I would like to see wheels more closely replicate DOR’s that you see in the in car camera shots of race cars. Wheels now like the TX, if you’re set at 360 DOR then you might only have an effective steering range of between maybe 10 o’clock and 2 o’clock. But if you look at race car footage, a lot of the time drivers are pretty much crossing their arms over for tight turns. You do that on a wheel and your out there in dead space with no steering input at all.
My ideal wheel would be one that has constant pressure all the way from extreme left to extreme right, whatever you have FFB set at. It would allow you to steer through a corner like you were actually sitting in the car. If the real car takes turn 2 at Nurburgring GP course with the driver’s hands at 6 o’clock and 12 o’clock then the wheel would be in those same positions. IF you wanted that level of accuracy. Those who like moving the wheel very slightly to make turns could still do that with adjusting the settings. That would be my ideal wheel.