I just saw a thread which stated that the No-Collision, B-Class hopper is gone. This sucks because it was a way for people to not have to fear racing lobbies with dirty racers.
I am kicking around an idea, and I wanted the communities feedback.
How would you feel about a change to Default Collision. If you have hit, or have been hit 3 times in 1 lap, you are “a ghost” for the remainder of the lap.
This is the first round of thinking about this, so of coarse I am looking to you all to refine this idea.
I would like to see a way to not change things too much. I would still like to see solid cars, but I would also like to see a way to weed out dirty racers. And also to not have separate types of hoppers (Collision & Non-Collision)
Let me know what you all think, and please feel free to modify my suggestion if you think there is something wrong with my idea.
They should just have a option to turn it on and off I think, but they need to do something about all the wreckers because there is people that just buy this game to annoy people that actually like playing it.
They should just have a option to turn it on and off I think, but they need to do something about all the wreckers because there is people that just buy this game to annoy people that actually like playing it.
I don’t feel like they want to allow much in the way of user control over public lobbies. So I dunno if on or off would be an option they would add. This is why I am pondering an adjustment to the way the existing rules work.
I like it but want them ghosted and disabled then stuck on the track until the race timer appears and clicks down. Just ghosting people will do it on purpose as it’s an advantage to be a ghost car on track with people who have to avoid each other.
I considered this. That is why I felt hitting someone 3x and only ghosted for the remainder of the lap.
First lap, hit someone, not ghosted, lost position.
Second Lap, hit someone again. not ghosted, lose position
Third lap, hit someone, become a ghost.
Finish lap, restart process.
If it goes down like this, they can still crash a bit, which leaves room for unintentional contact. But with each crash, they will lose speed and or position due to the nature of spinning out, going off the track, or just getting a bit loose.
If I were an intentional crasher, I’d go the extra mile to make the hits count with such a system. Makes it even more of a game to crash people I would think.
There might be a benefit when used with inexperienced or otherwise unintentional crashers, people learning a new car/track, etc, but I don’t know if the trade-off would be worth it if the spoil sports get the idea to make a game out of it .
Totally fair point. How would you adjust such a change to make it more of a penalty to the crashers, but not to the clean racers who accidentally bump others? It’s kinda hard to find a common ground which satisfies all the needs.
That’s pretty much the rub. I have no idea. Anytime you leave the option for contact in, I can foresee somebody taking advantage of it, and innocents being penalized.
I’m not saying your not potentially on to something here, but I’m from a security/investigative/troubleshooter background, so I see potential for for trouble in things has second nature. Only in this case, I have no better solution to counter with at the moment.
Seems like a decent idea, but like others have said, could end up making things worse. I like the idea of ghosting, but here’s my thought.
There needs to be a system that knows the difference between a slight tap on the bumper and a hard hit. I don’t think little taps here and there should be penalized.
If you hit someone hard 2 times (3 seems a bit too much for a hard hit, 1 hard hit could be seen as an honest mistake) then you are ghosted the rest of the race with a DNF (so being ghosted isn’t an advantage)
I know this is a little more strict, but making it this way could really stop people from intentionally crashing…
Contact happens in racing. In traffic, one is unable to drive their car to its full potential like a hot lap. You have to watch out for traffic. You must avoid this traffic and get around it if you wish to win.
The best racers are not just the fastest, they are good in traffic and can pressure their opponents into mistakes.
Now, intentional wreckers are a problem unique to the virtual racing world where there is no risk of death or loss of thousands of dollars. The best medicine I’ve found is to outwit the wreckers, most of them are not fast and none too bright. It’s relatively easy to avoid them.
Let the pack take each other out in the first turn while you just cruise on through. Watch out for the guy in the transit van and alter your line so he can’t hit you. And if he does, get back on the track and keep racing. Report and vote to kick the offender when you’re done.
I haven’t had too much of a problem with the intentional idiocy lately, myself, but I know they’re still out there and yes they are quite annoying. But turning off collisions seems a little suspect when you’re playing a game that is intended to be a racing simulation. There’s nothing simulation about a ghost car.