June 5 through June 12
Use this thread to share tips, car suggestions, and experiences.
League leaderboards are ordered by points which accumulate from all your played sessions during the week.
Points per race = finish position inverted + bonus for finishing higher than players with a higher skill rating. NEW: quit/disconnect players are now counted in your race points; if you are in a lobby at cutoff time you can continue to race but points don’t accumulate. See the League Info thread or FAQ for explanation about skill rating and Division placement. Credit payouts for each division are awarded based on the leaderboard after the League has reached its end date.
See ManteoMax.com or KudosPrime.com or this thread for a list of cars by Division. Unless otherwise specified, Leagues use Damage=Cosmetic, Collisions=On, Tuning=Allowed, Upgrades=Allowed to the maximum of the specific class restriction. Cars must be currently configured to meet the lobby restriction to appear as available options in the Rent/Buy/My Cars lists, so the list of Rental cars may be partial or empty. You can change your own Assists by selecting your gamertag in the lobby.
Ghost League
Open: June 5-12
Car Class: S (Stock Only, no tuning)
Car Eligibility: Model = Chevrolet Corvette '15
Collisions: Off
Damage: Cosmetic for Enthusiast and Grassroots divisions
Damage: Simulation for Pinnacle, Elite, Professional Can-Am League
Open: June 5-12
Car Class: R (max PI 900)
Car Eligibility: Division = Can-Am
Damage: Cosmetic for Enthusiast and Grassroots divisions
Damage: Simulation for Pinnacle, Elite, Professional Modern GT League
Open: May 29 through June 12
Car Class: R (max PI 880)
Car Eligibility: Division = Modern GT Racing Porsche Supercar League
Open: May 29 through June 12
Car Class: R (max PI 900)
Car Eligibility: Porsche 959, Carrera GT, 918 (DLC required) NASCAR Ovals League
It’ll be interesting to see what Can-Am is like with longer races, sim damage, and no unicorn-chasing desperados. It was both brilliant fun and really horrible last time around (depending on the luck of the lobby). There probably won’t be enough players in the Pinnacle lobby to tell though, even Modern GT on its own has struggled to get 20 concurrent players in the top division this week and I suspect most of the regulars will stick with that one next week too.
I don’t fancy Can-Am in the lower divisions though. Ugh.
I didn’t bother with Can Am much last time because it was so bad with people hunting for that unicorn car, I will give it a go to see what it is like now. I don’t really have much interest in them though so I would much rather race the Modern GT cars for another week. Although I would be surprised if that is left up for another week, probably a mistake like the SIM damage was.
In the Modern GT league I found there was normally around about 20 people at peak time (UK 7-11pm) which is good for pinnacle as normally numbers drop off quite quickly after Tuesday/ Wednesday. There defiantly wont be enough people in pinnacle to fill two normal leagues though if the Modern GT league does run for another week, really needs to be one or the other not both.
The Can Am league has a really bad track rotation - it’s basically all the shortest variants. You do get 2*hopper lap counts though.
I guess this is to prevent the power McLarens from totally dominating, but it’s guaranteed my non-participation. All those short tracks are fine in Clios and the like but are just grim in anything above S class.
Oh, and Catalunya School doesn’t have a pit lane, so racing with sim damage and one mandatory quick stop around there is a bit odd.
I’m really pleased to see the return of the can am league. But what’s going on with the track rotations, yesterday we had catalunya school which had no pit lane. Brands hatch followed by brands hatch indy. The really short Rio just to name a few. The lobby is completly dominated by short tracks. After so many people on the forum have mentioned how the short tracks ruin higher classes I’m very suprised to see so many short tracks.
Can we please have a better set of tracks for the can am league. The lobby isn’t that popular and the short tracks are killing it
NASCAR oval league is dead, such a shame. I have given the standard multiplayer a chance but most people in there are just plain dirty racers, which is also a shame because it’s a really great lobby format.
Modern GT is still ace, had a blast tonight again. I’m still not quite quick enough to be in contention at the front as often as I’d like, but the racing is decent pretty much all the way through the field so it’s still good fun.
I was really please to see the return of the can-am league, even more so with the increased laps and quickstops. It was very popular the first time I did it in ghost league and even more popular while you could win the 312 p. I suspected being up against the gt league that it wouldn’t be as popular but It was still fairly busy the first day and actually a bit better because the lobbys were only 12 to 14 strong a much more manageable number than 24. However day 2 saw a big fall to around 6 to 8 racers. day 3 and we are down to 1 racer…me all on my own.
So that’s it for the can am league killed by the short tracks and being up against the gt league.
What do you guys think? Has the short tracks killed it? Is it just the gt league.? Would you like it to run for another week with full tracks?
Personally I really like driving the Can Ams but if it’s a choice between 20-car lobbies around proper tracks in Modern GT versus 8-car lobbies around oddly-shaped roundabouts in Can Am then there’s really no contest.
And it was compounded by the fact that the two leagues had exactly the same time slots - so a couple of nights this week I’ve ended up playing DiRT or Rocket League instead of Forza because both the contact leagues were shut for the 2 hours I was able to play.
I think it’s just not popular (multiplayer) I don’t think there are many total players that play leagues. Now divide that angainst number of lobbies running all leagues, could be is it a particular time you play, or it could be one lobby is completely full and it’s start of new one.
But all in all even unicorns haven’t got me back to playing MP. Occasionally jump on and run a bit but I’m going to finish SP, then play in private lobbies. So my vote is multiplayer is just not popular enough to support. Which is why T10 limits choices in lobbies and leagues.
Numbers are often a problem in Pinnacle. There’s weeks when there are enough concurrent players to fill two lobbies, weeks when only one is full, and weeks when even at its busiest there’s only 10-15 players in there. And that’s when there’s only one league on the go. Split those players between two leagues and one of them will always struggle.
It’s mostly the same group of players each week too, plus a handful of extras who join because they like that week’s division but don’t play the rest of the time.
You see far more people playing when there’s a unicorn on offer though. Maybe that’s what T10 has to figure out - what incentives would work to bring more people into the leagues. There can hardly be a unicorn every week, but I reckon adding something that would confer bragging rights - the creation of league leaderboards showing total wins/ losses/ whatever, and the introduction of a team-based element, would swell the numbers nicely. The points and credits system that’s there just now is completely meaningless.
Agreed incentives, bragging rights would help with numbers but after reading the forza Championship post it sounds like turn 10 want everyone to win and have the chance to be great. It’s the same thing that’s happening in schools competitiveness is frowned upon and everyone 1 is equal. Well no there not there is only 1 winner he/she is better than everyone else and should be rightly recognised for that.
When I look at it this way it seems far to risky for turn 10 to give to much praise to anyone without giving the same praise to everyone else so they don’t feel left out, victimised or upset. It’s political correctness gone mad
Maybe, but at the same time when a developer adds a feature to a franchise they want it to be a success, and so far I don’t think you could call Leagues a success. There’s a small number of players who really like them but set against the number who play multiplayer regularly (which, I would argue, would itself be a lot higher if it wasn’t mostly awful), the number playing leagues is really pathetic. A developer who wants its franchise to own the eSports space for racing games needs to be doing a lot better at fostering competitive racing internally.