Use this thread to share tips, car suggestions, and experiences.
League leaderboards are ordered by points which accumulate from all your played sessions during the week.
Points per race = finish position inverted + bonus for finishing higher than players with a higher skill rating. NEW: quit/disconnect players are now counted in your race points; if you are in a lobby at cutoff time you can continue to race but points don’t accumulate. See the League Info thread or FAQ for explanation about skill rating and Division placement. Credit payouts for each division are awarded based on the leaderboard after the League has reached its end date.
See ManteoMax.com or KudosPrime.com or this thread for a list of cars by Division. Unless otherwise specified, Leagues use Damage=Cosmetic, Collisions=On, Tuning=Allowed, Upgrades=Allowed to the maximum of the specific class restriction. Cars must be currently configured to meet the lobby restriction to appear as available options in the Rent/Buy/My Cars lists, so the list of Rental cars may be partial or empty. You can change your own Assists by selecting your gamertag in the lobby.
Ghost League
Open: June 19-26
Car Class: S (Stock Only)
Car Eligibility: Division = Global Touring Cars
Collisions: Off
Damage: Cosmetic for Enthusiast and Grassroots divisions
Damage: Simulation for Pinnacle, Elite, Professional V8 Supercars League
Open: June 19-26
Car Class: S (Stock Only)
Car Eligibility: Division = V8 Supercars Ford NASCAR League
Open: June 12-26
Car Class: R (Stock Only)
Car Eligibility: Make = Ford, Division = NASCAR (DLC required) Porsche Spec League
Open: June 12-26
Car Class: R (Stock Only)
Car Eligibility: Model = Porsche #26 GT1 (DLC required)
“Cars from the unique Australian race league, loosely based on four-door sedans, featuring a historic battle between Ford and Holden and recent additions to the grid from global manufacturers.”
Eligible for Stories of Motorsport - Volume 4: Professional Racing (PI limit S800)
2015 Ford #17 Xbox Racing Ford Falcon FG X
2015 Ford #5 Pepsi Max Crew PRA Falcon FG X
2015 Holden #1 Red Bull Racing Australia VF Commodore
2015 Holden #14 Lockwood Racing VF Commodore
2015 Holden #22 Holden Racing Team FV Commodore
2015 Holden #97 Tekno Autosports VF Commodore
2015 Mercedes-Benz #4 Erebus Motorsport E63 AMG V8 Supercar
2015 Mercedes-Benz #9 Erebus Motorsport E63 AMG V8 Supercar
2015 Nissan #23 Nissan Motorsport Altima
2015 Volvo #33 Wilson Security Racing GRM S60
I was so excited when I saw this weeks league was V8 Supercars but to be honest I’m very disappointed, we’ve gone from long races with pit stops to short races with no pit stops I know our racing competitions down here aren’t as fancy as your la te da European and American racing series but we at least deserve a decent race length . And now there’s no pit stops the idiots push you in a wall and drive away while you have to limp back to the pits with no chance to catch back up because the race is too short and no one else has to pit.
I know some people will say just report them but reporting people after the fact is a waste of time, the damage is already done.
There needs to be on track penalty’s with real consequences, the system we have doesn’t work and its being exploited by the wreckers. Its the same people every week and once they get banned they just make another account and there back a week later.
Its getting to the point where I don’t even want to race or play Forza anymore
Out of the last ten races I’ve been wrecked 8x had to quit 5 wrecked on the start line and couldn’t move anymore so it looks like my trueskill score will have me back in enthusiast next week anyway at this rate
Tried the league this week because the Forrest Gump developers at T10 turned the Ghost league into a contact sport. Had some nice races as long as the driver limit didn’t exceed 5-7 because I always give up the spot rather than cause some contact. Then was put in the pole position for a full room and pleaded with the racers not to punt me into left field on Nurburgring GP. But they chose to drive like 4 yr. olds and ignored my wishes. Why do I even try?
Really disappointed to see that the lap count in pinnacle has gone back down to 3 laps again. The last two leagues have been the busiest I have seen in pinnacle in a long time. Although I couldn’t hear a lot of the people in the lobby the people I could hear all seemed to be in agreement that the longer races and quick stops were making for some great racing, so why on earth have we gone back to 3 lap races again.
Yeah, there’s the odd grumble at the lengths of races on unpopular tracks (but that’s because tracks that suck anyway suck twice as hard), but overall the 2* hopper length races have been hugely popular. I’m amazed it’s been reverted to that hopper-length nonsense again.
I couldn’t agree more this has encouraged alot of racers who wouldn’t normally give the leagues a second glance due to sim damage and short races. The past few leagues have ment u have a real chance of surviving any carnage and having a half decent race once everyone spreads out. To go back to how it was will kill it again. Come on Turn 10 pinnicle really need longer races. Certainly everyone I speak to have loved the longer races
no way you have seen the entire rotation yet. Usually is goes through like 60 tracks and starts over. I write them down in ghost and just finished my list yesterday for the GT trio. A lot of times you just happen to end up in the same part of the rotation over and over. Like I said took me the whole week to get the complete rotation.
Please keep lap counts permanently doubled in the collision league, I would support having even longer races too. If some players want short races then play in the multiplayer section of the game, their are a lot of different hoppers to choose from there.
Also, why limit the NASCAR league to one car? Why not make them all available to use in stock form?
I don’t know if these decisions are deliberate or if they are oversights but it seems there is always something that boggles my mind.
They should create an “endurance” hopper in the multiplayer section and leave the leagues at normal.
Actually, them changing it up every week is nice. I’m only responding because I don’t like being told that I shouldn’t be able to enjoy leagues because I prefer shorter races.
Multiplayer is a joke, it has absolutely no skill balancing. I would rather do longer races with people in the same division as I am rather than going into multiplayer and getting mixed up with a bunch of randoms.
Besides, why shouldn’t leagues be longer and more advanced than standard hoppers? And what is so difficult about six laps instead of three around a track like silverstone? It’s not like we are suggesting 1 hour long races here.
I agree league races should be 6-12 laps with pits stops most of us are serious racers and want a decent race where if we get wrecked we can at least catch back up and not DNF if you want short arcade style races go play hoppers or even better go play Horizon