New AI is looking terribly bad

Well, the Car XP thing sounds grindy, especially since it’s for each car individually. A few of the early access players found that if you don’t maximize the leveling of your car, you end up in an XP hole that makes you repeat (grind) races to get to certain parts unlocks.

1 Like

I have always looked at sim or sim-cade games as a way to improve MY skills, not the virtual cars skills. Locking parts to each cars level is insane and not at all realistic. It’s like saying I can go buy a twin turbo setup for my daily driver IRL, because I drive it more. But I can’t for my “fun” car, as it only does 1/4 mile at a time…

All I can think about is Gallant and Goofus. XBox bosses or Microsoft execs themselves stipulate that you have to have something in your product that will ensure good user engagement and retainment numbers.

Gallant decides to build a story. A story of a driver looking to climb his way to the top of the Forza Championship Series. Not very original, I grant, but it’s one that can be built upon without much of an end as the game progresses and evolves over time. Aside from the races themselves, other activities to differentiate things would come about, like testing sessions to help your team or other teams improve the cars and gain experience, mini-missions where you assist manufacturers and automotive publications, and scenarios where famous moments in racing history are recreated for players to either reenact or interpret in their own way. Every update, new races, new cars, new scenarios, and new missions are added to keep the game lively and fresh feeling. Everything is unlocked from the start, but payouts are low at the beginning and tied to your driving level, incentivizing you to keep going and improve so you can afford better cars, better upgrades, and so on and so forth. Pace it properly, and you’ve got yourself something that will go for ages.

Goofus locks all of the upgrades to every car behind a rigid 50-level schedule and makes you drive every single one to be able to work on them properly. For 500 cars. And then claims that it lets you learn and fall in love with your car.

2 Likes

Since i can unlock driving and racing with cars it’s fine for me in a racing game

looks like AMS2 is getting a new AI

GPLaps already tested the upcoming AMS2 update: “(…) but FINALLY with Automobilista 2’s upcoming update they have achieved a dramatic improvement with the AI.”

Full Video:

An Offline Experience Worth Playing - First Look at AMS2 1.5.3

_
I would like to know what’s T10 roadmap with the AI…

1 Like

I would like to know what’s T10 roadmap with game overall…
We don’t know anything other apart that next month we will get new track, and sometime in spring we will be getting Nordschleife…

That’s certainly not a way to run even a live service game if it is in this state.

But it seems anyway that December Monthly will be soonest we will hear anything from developers… Taking in account state game is in, that is simply appalling…

2 Likes

Ya I’m curious if they take some XMas holidays and skip an update like PGG did short after the FH5 release…

1 Like

Game is already failure, by most of available metrics, so they are already in progress of saving it…
It can end up like BF2042, when it’s finally somewhat good there’s no players left…
They have tools to at least keep players in. If they don’t delay tracks that are already done, if they at least pump some content that they got, like cars from older games, and if they at least lower levels of grind, that can buy them time to fix more important things…
We will see…

Back in FM7 times and onwards the roadmap was something like this: https://www.youtube.com/live/zRkRpv2hCfs?si=F4cgXT1ZGQc1dLVL&t=2293

I don’t know what happened to all these great talking points, but those ideas haven’t been implemented in this new game.

1 Like

so he said 5 years ago “a whole team is focused on making the AI better”
And his goal was to make the AI driving like real players.

So what happen to this goal?
Shouldn’t 5 years be enough to achieve this goal with an entire team?
At least the AI should be better than that what we have atm.

3 Likes

Brake checking, dive bombing, getting scared when another car is near…

Sounds like they succeeded lol

2 Likes

The AI ​​is catastrophic like the game. The AI ​​stops in the middle of the circuit and no longer moves forward or leaves the track by itself.

Anyway, it’s simple, the totally useless AI of this Forza, is made up of 21 cars just there to block, pile up in front of us, hit us, take us off the road, waste us time and 2 others are the first ones to ride flat out on rails without ever deviating from them.

2 Likes

@CJoke23 I want to thank you for posting that AMS2 video. I was so captivated, I watched the whole thing. Then I watched another about the 1.5.3 update. Then I watched a couple more from the current version.

And today I bought the game (the whole package is currently $60 on Steam). My buddy bought the game. We set up races with me, him & a field of AI, and had an absolute BLAST. The AI in this game, even before the 1.5.3 update, is already excellent, and really shows how far FM has to go to be relevant in this regard.

I’m not being hyperbolic when I say I just had the best racing experience of my life, in just 3 hours of playing AMS2 in VR. I’ve finally found what I’ve been looking for.

Thank you, thank you, thank you.

Turn 10, you need to study up on your competition. You’ve been lapped.

2 Likes

What they say & what they deliver have been going in opposite directions for so long that I stopped taking them at their word years ago.
The better they say they’ll do, the worse I expect.
…Which is why their oft-repeated pre-launch “bUiLt FrOm ThE gRoUnD uP” mantra was a huge red flag for me. :triangular_flag_on_post:

4 Likes

You’re 100% right. I couldn’t imagine a.i could’ve regressed so much. Literally on road america, final straight, lambo comes flying by rams righf into me. Been t boned in corners. Im regretting not buying ps5 and gt7 at this point.

The A.I. does wonders when removing chrome plating from a trailer hitch…

BUT at level 8, they are tolerable? Huh???
I threw my want to win every career race to the wind, and set the A.I. to 8 in the difficulty, and had the best time racing against them in this game. There was only one time the A.I. did something ridiculously stupid and knocked me off the track, but for the most part; racing them was trouble free. Even when starting from the back, I was able to pass a few without them veering off the racing line and, checking if my car’s doors are firmly shut. Honestly if it weren’t for the dismal payout from finishing mid pack, I’d keep the A.I. on level 8.

1 Like

Driving for the racing and not the winning I use level 8 AIs. With the number of times I have been PIT maneuvered, slammed off the side of the track, rammed from behind, and brake checked (I always use 8 to try to keep the AI from being stupidly slow in turns), all I can say is that you were lucky. I have about 1 incident a lap when I am near them. I average about 1 good race in every 5-10. And even when they race me clean I typically watch a handful drive off the side of the track in a turn, or spend the entire straight leaning into each other.

I can’t relate to anyone saying the AI is to aggressive and runs into them and stuff.

In my experience the AI is so cowardly, they would rather hard brake than go side by side through a long turn and would rather drive off the track and crash instead of fighting to not let you pass on the inside.

I’m getting to that point now (I run on Difficulty 6 and can win ~75% of the time when starting in 12th, my undiagnosed OCD makes me want to win the series (even on the FOMO monthly/weekly ones) so if I drop a race or need the win I’ll start higher, but in general the AI isn’t much competition once you get in to the groove.

It has been drilled in to my brain over the last ~30 years of gaming though that you need to win to progress, so it’s a tough habit to break.