"Native Quality" FSR option?

So, the game supports DLAA, which is essentially DLSS applied on native resolution. FSR2 has the same option, AMD calls it “Native Quality”, however, when enabling FSR ingame, the highest setting available is “Quality”. Is there a way to enable “Native Quality” somehow?

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I never heard of such thing like “FSR2 Native Quality”. Just play the game in native resolution then you have your wanted “Native Quality” and done. What you could do if you have the sufficient V-RAM you could just play it with a higher resolution scale, that sharpens the picture like DLAA does.

Maybe try it in 10% or 25% steps, so 125%, 150%, 175%, 200% or 110%, 120% etc. if you play it with very high resolution scale you might also want to turn off TAA, maybe that isn’t needed anymore then. But I haven’t tried that out yet. I only have 10 GB V-RAM and can’t really play with higher res scale.

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Some games (for example, Alan Wake 2) supports applying FSR2 to native resolution, which then works only as AA. Sometimes it’s referred as “Native Quality”, AMD just refers to it as “Native”:

I have tried increasing resolution scale to 135 %, but without TAA it’s still aliased as hell and enabling TAA still makes picture look muddy nad blurry.

I could use DLAA but to me it is too sharp it hurts my eyes, well it was the one time I tried it out, I prefer the picture to be a bit softer. I play it with native resolution in 2160p with active TAA. Yes it makes textures blurrier that are further away, but I can live with that.

Maybe I activate DLAA again, when I upgraded to a new GPU. I still have a RTX 3080 (10 GB V-RAM) and will probably upgrade to a RTX 5080 SUPER or something, I won’t buy the regular one this time. I will be patient, the SUPER might have more than 16 GB V-RAM and costs the same.

Edit: Now I remember why I don’t use DLAA, not because it’s too sharp, no because it produces horrible ghosting behind the car in chase view. I just tried it out again. This can be seen the most with colorful designs in bright colors like yellow, lime green, red etc. or something. It is so annoying. It’s the same in Forza Horizon 5, but there I have to use DLSS or else I can’t have decent FPS. Both DLSS and DLAA produces ghosting in both games. I am looking forward to the RTX 5080 SUPER, then I won’t have to use DLSS anymore and play FH5 in native 2160p.
With TAA only, there is barely any visible ghosting, it’s minimal compared to DLAA or DLSS.

“Native Quality” option was added with FSR3 iirc, I suppose this game is still using some version of FSR 2.

Depends on what’s the most important factors for someone, some AMD cards are quite competitive for raster performance and VRAM. You lose out on RT performance and DLSS though.

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The problem is nowadays that the games are so horribly optimized that raster performance isn’t the most important thing anymore. If you can’t use DLSS you are stuck with horrible FSR 2.1 or 3 or have low FPS because of playing in native res.

But of course it’s great for games that only need high raster performance and are well optimized. But most games aren’t like that anymore. The older games sure, but most new stuff is just horrible.

There is a reason DLSS 4 is a thing soon, because we soon have to use multi framegen 4x to get decent FPS. Then you can upscale the horrible 30 FPS of modern games to 120 FPS in combination with Nvidia Reflex and it somehow looks smooth, but has a bit of input lag.

And with every new gen it gets more horrible and they come up with new tricks to somehow still make it feels smooth and look good. I don’t like where this is going. But the good thing about these tricks is, that the CPU bottleneck problem got solved by that.

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Yeah, but imagine what Othello 2027 is going to look and play like? I used that title because with the latency from making 15FPS into 60FPS, the game play will be reduced to digital board games. Or point and click racing games are the future.

Goodness, I hope not!

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