NASTY's Review of Forza 5

Hi all ,

I just wanted to say that this is the best forza since forza 2 !

I was holding off on buying a xbox one as I really wanted forza 5 but refused until they brought back the nurburgring !

Well they did do I did and oh my god ! Forza 3 was ok for me but lacked the multiplayer from
2 and the game was dominated by 4wd also I hated the pi index as being a s-class racer and tuner I did not like the pi compared to 2 so forza lost appeal to me as 2 was amazing and I spent a lot of time building NASTY MOTORSPORT up
With lots of help from a great team and tuned cars for many of the great racers at the time (Jed , r2p , VVV , Zeragon and a few more ) we were lucky to be involved with many great racers and teams so 3 was disappointing as you could not host your own online lobby’s that anyone could join or tune your car in online lobby’s while you waited for the next race ,

Forza 4 was even more of a disapointment for me as the same problems were here too and I felt myself slipping to pc racing and race pro ,

Then I got the xbox one and forza and wow , graphics were amazing , physics fantastic , tuning how it should be with much better thought into the way the car feels and inline much more with real life physics !

The problem was no auction house and no way to really be a tuning garage ( but after a while we realised there is but it’s all free and you don’t make credits which is a shame but thinking about it no more hassle about auction houses and trying to get unicorn cars )

So although a auction house would be a great addiction so you could just buy a car with a locked tune and paint and then just race without looking for tunes then paint it’s still good enough to enjoy bringing back Nasty to be a top tuning garage again .

I really wish you could tune your car in an online lobby while waiting for the next race as this is the best way I found to tune while still having fun online without sitting on my own in tune for hours testing and tuning.

So apart from tuning in online lobby’s and the possibility of an auction house the game is amazing and the best since forza 2 with these added bits it would easily rival and surpass even that .

Great job turn 10 ! But a lot if people still say it’s lacking content and was rushed out , yes we can all safely say at launch that these people were right but now with the added tracks and double the cars available at launch well they obviously don’t have a clue that this has been upgraded into a great and amazing offer now and rivals if not smashes any racing platform out there !!

It has given me great hope now for the future of the forza brand and a great job all round

Here is a little bit of feedback around tuning and some top tips from NASTY MOTORSORT !

Nasty MOTORSPORT
Forza 5 tuning guide

Tire pressure and downforce

I just run round the nurburgring with telematary on then try and get 32psi out of the tires from lap 2 -5 and then also try and get the temps as balanced as possible across the tire under braking and acceleration if your camber is high you will always get a little peak on the inside but it should settle down in the straights . As long as your getting the best footprint on the road from the tire it should be all good . Especially under braking and accel then your stoping distance and accel should be spot on. If I was good at maths I would use a theory but I like to do it the NASTY way on track and feel it as you tune and move things about till you know you can’t get any more out of the car then I am happy :slight_smile: . Usually takes me about 10-15 laps on nurburgring to tune a car properly then it should be good on most tracks !

Also I forgot to mention about downforce . Yes you will get a peak from time to time on the inside of the tyre wall which is fine as this proves we have camber to carry us through the corner with the best footprint , like I said "I tune 90% for the nurburgring " so high downforce in most higher classes is needed thus giving you more pull down on the car and increasing the footprint on the track , which also has to be countered with tire pressure too, as the more downforce and pull down on the car the more the tire will sag out at the sides because of the pull down of the car from downforce this also has to be countered with tire pressure to compensate as the rims will bang out into the track as you hit bumps and dips and jumps . Most people don’t realise this so they increase bump stiffness or springs thinking they are bottoming out but this is not case if you see on telematary when running on the ring that the sprigs are going red at compression points this means you are bottoming out and need higher bump / stiffness or ride height to compensate , but if they stay green but you hear banging and the car joults about this means the rims are hitting the track through the tires as the pressures are to low so need to be higher due to rim ground out this is compensated through pressure adjust .

Like i said not many know this so a good tip for the comunity for free :slight_smile:

It will help with the general car demeanour round the ring and bumpy tracks and make it more stable if you get the balances right .

Camber , toe and caster

Camber is used to give the car a greater tire footprint in the corners so higher camber at the front then the rear is also advised as your front wheels do all the turning with steering and camber is great at giving you stability in the corners , lower in the rear as this is mostly where your drive comes from so a higher footprint will give you stability and power transition onto the track.
Don’t be afraid to give the camber high settings either some of my tunes I have got really high .
Toe is something you should only play with when you get to advanced tuning as this can be used to get the twitchiness out of the car and also can be used to give the car higher mechanical turn in by front and rear at opposites or the same to give stability but again use this only when you really need to because this can make the car really unstable if done wrong . Most fast tunes will use a rear adjust on toe .
Caster can be used to get the car to turn in more and less depending on the car and stability. Your camber will also increase with caster so I always try and get this as low as possible until the car gets out of control and turns in lots then back it off just enough to get the best turn in possible but keep stability .

Springs settings .

This is completely dependent on what the car is , weight distribution , drivetrain and car feel . So a front engined rear wheel drive would need higher springs at the front and lower at the rear but a mid engined rear wheel drive would need higher springs at the back and lower at the front . A front wheel drive front engined car would need higher front and lower back . Then you get to 4wd the same principles apply but less of a difference between the both . So what I am saying is it is very dependent on where the weight is and the power goes too . The hardness is very dependent on driver preference although I use a mid to hard setup on most cars .

Rebound and bump

This again will work on the same principles above with how far the sliders are apart from each other but there will be a huge difference on the rebound which will be mid to high on sliders to get stiffness without making the car feel soggy and slow to respond . The bump would be low but the same differences apart as the rebound , although in some cars and tunes people have used a very low rear bump in RWD cars to soften the slide and make the back end sit as much on the road as possible with as much traction on track at all times .

Differential

This is the last thing I normally play with to finalise the tune . It’s a great tool to get the car to turn in / out and keep the back end tight or loose . So low acell will give you less spin before the wheels lock together so lower this if your sliding out when you hit the throttle in the corner not to much as you will not get any pull or push out of the corner and miss the apex . When you get a sweet spot you will get pull from the rear nicely without it spinning round to much . Decell is almost the same principle but reversed so when you swing into a corner under no power and the back end slides out before you hit power then higher this until you get a very small limited amount of slide as you need a little to help with cornering but not to much so when balanced between them both you can get your back end to help you through the corner in both decell and acell it’s also personal preference and how you drive as tuning for the general public is trying to get the best but tuning for yourself then you can get it how you drive . When I tune for hot lapper’s then it has to be different for each one as they all like this slightly different so finding what you like is important.

4WD is the same just on the rear diff as above but the front diff you need enough accel to pull you out of a corner with out loading the tracking in the front wheels or you will loose traction and steering and fall out of the corner and overrun . The decell at the front I always leave on 0% so you get no drag on no power or again it will pull you out of the corner . The split in power will depend on weight and power distribution (in an Audi it’s about 40/60 to the rear and on a skyline about 30/70 to the rear )

FWD

That’s the same as the front part of the 4wd setup above.

AERO

This can be used to give the car a balance on cornering and straight line speed in higher classes it’s always full with maybe a little lower on the front and in the lower classes it needs to be set to how the car feels and track specific to get the best balance and best hold on the car . So high front will give you better braking and steering in corners and higher back with give you more traction in the corner and improved stability under braking but this all comes at a cost in staight line speed and acceleration so a balance is critical on this .

Gearing

This should be normally a stock gearbox unless it’s for track specific tuning or in some cars to increase the limited top speed and trying to get your final gear to be just under the redline in the longest straight on the track your tuning on is always a good general place to be , although in some cars I may tune for a 5 speed box even if it has 6 gears so you lose less in gear changing . There is also the final drive this should be changed depending on where the power is in the car with torque and BHP so higher for a high revving BHP lead engine and lower for a high torquey lower BHP engine.

Again these are only my own preferences and how I tune , everyone will have slightly different opinions on tuning so get what you can from as many people as possible to help you find your own path in tuning

Peace all and happy racing and tuning

And again ! Well done turn 10 great job !!

Follow us on twitter / like us on Facebook

2 Likes

Another problem I forgot to mention was flying cars and lagg with slow down then speed up massively which is a shame but can’t be helped I suppose .

I didn’t read all that but I will agree fm5 has great graphics and physics but they ruined mtiplayer by not allowing custom public lobbies and making the hopper selection very limited. They also ruined single player with the drivatars. If I wanted to race with a bunch if cars that drive like the kids online do I’d go play online. The point if single player is to plY against AI that can actually drive well so u can test your skills and get better.

agreed ! I have only played 3 races in career for that reason !

1 Like

It was stated before release that fm5 wouldnt have the auction house etc, and the flying cars and lag may be a problem at your end

Auction house I can live without but it’s not just me is alot of people with the flying cars I have fiber optic broad band 100meg so don’t think it’s my end .

It’s the online lobby’s and no tuning in the pre race lobby’s that I really miss as it was a great way of tuning and getting everyone involved with tuning to .

But if you read the op I am saying it’s great and I am really pleased but there are defiantly a few bugs and issues and bits I think would be better brought back . But generally pleased and happy . :slight_smile:

Besides the fact that Forza 5 is a shell of what it could be at this point, yeah T10 did a good job. Oh and don’t forget the terrible public and private lobbies. Sure is “next-gen”.

2 Likes

I have had no problem with online lobby’s only the usual crashers in the first corner and some Initial setup issues of the private lobby’s but in general no worse than 2,3 or 4 :slight_smile:

The only thing that’s better are the graphics, physics, and open wheel cars. Career is terrible, drivatars are amusing but have issues, multiplayer is terrible, its annoying having to get in parties to get unlocked tunes and there’s no way of sharing a team paint that each member can modify to their tastes without breaking it up into decals, and the menu system and overall functionality is a joke.

FM4 was better for the most part IMO.

1 Like

Issues and problems yes , but overall for me it’s the best since 2 . 3 and 4 for me had to many issues with pi and I did not like the physics and tuning . This feels much more like real life tuning and for me as a veteran tuner it’s all about physics and graphics . The nurburgring is also amazing and a joy to run ! This remains glitchy with problems and issues but for me it’s a turn in the right direction and leaves me hopeful for the forza brand in the future .

The pi is still messed up in this game and there’s still some goofy tuning stuff in this game though it does seem better. Forgot about that and the redone tracks. All that gets a bit lost though with the terrible racing options. I really liked FM5 a bit but now its just ok

The 5 steps of FMA. (Forza Motorsport Addicts).

Honeymoon - Realisation - Anger - Disbelief - Disgusted
-----------------------^ You Are Here

2 Likes

Dude that’s hilarious. I do have to admit forza 5 did bring me new friendships and introduced me to some of the other really fast guys. That’s always a positive. At least I know I can find them in other racing games that are coming out should I feel like buying another game. :slight_smile:

Its hard finding mature games such as this game. Was playing titanfall and got in a room with little 11 year olds yelling their thoughts thru the mic. Lovely.

You forgot the 6th step for some Dust,denial.

I think you fit into a whole new category and it starts with a c

Ok I can’t really be bothered but I will bite and give a foza 2 history lesson but then I am done and won’t get drawn into a debate with haters as haters will always hate no matter what the facts and you are haters .

So…

Forza 2 history lesson in s-class

The awe Audi was fastest at motegi and driven by Jed who run faster than the AG tuning missle which caused another row

The 22b was the quickest round tzcuba then Jed driving again but everyone loved that Subaru

The cayman s was loved by all and driven by Jed , zombie , Zeragon , chemical and imbue who all had pb’s round silver stone with it .

The f40 we did was a great car although not the quickest s-class car on the ring tone Marley said it was one of his favourite tunes on the ring for the wheel and loved the way it felt .

The VEILSIDE supra was the quickest on the ring and loved by all including , Jed , imbue , Zeragon , chemical , import69 and a few others .

The enzo hauling ash he did and we limited released under nasty was great and he tuned it to perfection

The gt40 we did at the end was also the fastest on the ring and driven by many , many , plus the huge tuning competitions we ran on the ring and the competitions for paint with the great painters .

The Honda NSX we did was the quickest NSX on the ring and we held stock competitions with everyone running the same car as a tournament.

The TVR turscan with the English paint job was one of the best compatible online cars going .

Then the INGS Mazda rx7 we made with zombie who was the fastest round many tracks with that’s car and many loved that car too.

The viper srt10 which we launched in a car pack with the rx7 went down very well and was as competitive as the rx7

The full power exige cup 240 was the fastest lotus on the ring and at road Atlanta .

The RK tuning skyline replica’s were the quickest r32’s in s-class again loved by all

The Nissan fairlady Z was one of my favourites and the quickest on sunset infield .

The Saleen s7 which dominated maple valley was one of the quickest not the quickest but one of them .

There were many more releases including the lambos , Ferrari’s and a few in a-class which I can’t remember fully . But yes in s-class we tuned a lot and did a lot most top drivers drove these cars and others of course but they did get top times in then and did drive these .

In other classes I did not really tune so yes they probably drove a lot of others as they did All the classes and I just did s-class and I probably always will .

So go ahead and hate for whatever reason you want to hate us but please get your facts straight before you shoot your mouth off without thinking and please move forward and let the past be the past I am not claiming anything that is not true or did not happen.

Give up your hate it is the path to the dark side young one and there lies torment , greed and release your anger , let go your feelings as they betray you. :slight_smile:

Perace :slight_smile:

Well after being a forza addict for 8 years I think it’s the best for me , so far ! :slight_smile:

The tuning is the same as it was in FM3 and FM4 with the exception of camber being a higher value. You can also trick the physics system in FWD cars if you know what you are doing and make them accelerate faster, you still use drag tires on quite a few cars. The game is a shell of what it was with pretty graphics and a superior controller in terms of feedback (quality is poor though). A turn in the right direction for anyone on the forum isn’t going to start with stripping away every single community feature within the game, making lobby setups harder, multiplayer harder, and stripping away lobby setup options for the host. That’s a giant step in the other direction.

Zeragon was running a lot of his own cars or HaulingAsh’s. Ash tunes his own vehicles and a lot for the team when he was active, he ran The Ring near exclusively. Chronus and Imbue tuned as well and if I recall correctly from conversations a good majority of Dave’s cars he tuned, not anyone else which still stands. Could you please stop bringing this up at every opportunity? I was in VVV for a very long time.

1 Like

Ok whatever not going to argue with you as it’s a waiste of time . Your a hater and you always were , being bitter is stressful mate , chill out , relax , enjoy . I know who drove my cars in 2 when me and Ritchie used to tune together and stuff so remember it any way you want son .

It’s not worth argueing about haters going to hate whatever wrong or right some people just like a row !

Relax your going to give yourself a stroke , sonny . :slight_smile:

i love the drivatars tho they can be hassle once you get past the middle of the pack its easy.

Mine apparently still crashes people on purpose. It’s awesome to get the messages.

2 Likes