My theory as to why FH5 is recycling so many cars

I will say it’s definitely not a licensing issue with the Mazdaspeed 3 or the Mitsubishi Galant. They are both in the game already… Just only as traffic cars.

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We don’t know the details of the licensing, the stipulations, and requirements…

e.g.: maybe the actual reason we see so many recycled cars in these games is because the licensing for those vehicles was or are easier to acquire and maintain, or were contracted for the perpetuity of the franchise, not only one single game.

…That is not to say that some cars have valid licensing and the Dev’s have decided to cut that car for other things or new cars - or maybe to pursue new licensing for new cars… (no one seems to ever think that is the case) and or, maybe the manufacturer themselves decided not to grant the licensing.
It’s just automatically:

WHAAA DEVS SUCK - RECYCLE CARS AND CALL THEM NEW - WHAAAA!!!

My point is, there are integral details that need to be understood before any facts about Why Car X and not Car Y exist in this game… anything else is hyperbole.

Another thing we have to keep in mind is this: for everyone like me that would love to see my 2019 Mazda 3 hatch added to this game (because it is exactly the kind of car this game is about) there are hundreds of thousands of people that love the 20 different Ferrari and Lambo’s in the game that I could care less about. And yeah, at the end of the day, Microsoft, T10 and PPG are in the business of making money so whatever sells, goes. And that is 20 super cars for every C class crap-box they add.

My suggestion: go hammer that Car Suggestion board, find the cars you want, and vote for them, advocate for them… that is what they listen to.

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It’s due to limited number working on updating each car from FH4 to have paintable brake calipers. I’d have shot myself by now if it was my job.

You do raise a valid point from my POV, yes they should’ve been in the game from launch but there are possible licensing issues for cars we really would want but considering FH6 is a good few years away, that gives PG time get in the cars that are either returning or what we want and it should give them time to fix what we complain about on the game
I do hope FH5 continues to get regular updates after the new Motorsport launches next year since both serieses have become their own separate thing so each developer can work on each game without too many issues

Lack of sponsors does not mean lack of licensing requirement. There are repeated baseless assumptions in this thread by users who should know better by now, so once again read this: Manufacturer Bias - #20 by T10ManteoMax

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Thanks, Max. I have said I consider and believe more strongly other reasons for it not being there and I still do not believe licensing issues alone are the chief reason it’s never been in the FH series. :+1:

Proceeds to mention aspects of licensing most people on the forums are aware of.

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Pull some people off dress up, emotes, and other nonsense. That way it remains a car game.
The Whaaa is strong at times, but the Whyyy is stronger.
Max on point as usual. Thank you

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@Sfumato720 Please read this again. Development staffing does not work that way.

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Sorry @T10ManteoMax
I mean use the FTE positions so net budget a push. This franchise went for many iterations before the clothes/emotes, etc came along. That’s big in FPS games etc, but this?

The car/tune memory has been impossible to increase much per discussions on FH4 board and streams. With 700 cars, it’s not too much to ask for 3x that max for livery/tune memory.
Instead, we have memory somewhere used for “stuff”.
Since FH2 there’s been requests for more car related memory, we had a small bump in FH4, only one I recall.

I think demand for ranked higher than that of accessories. I’ve not noticed anyone asking for the costumes on the boards in past. Nor in FM 5/6. Debut was fm7 iirc.

The fact that small changes causing instability/bugs seems to indicate the base game engine is near breaking point, correct? I’m not a programmer, but I’ve had enough db/software issues over decades that it seems likely.

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Usually this is an indication of work done by personnel unfamiliar with the code base and/or insufficient QA and/or unrealistic deadlines being enforced by management.

And I agree with your statement about emotes, dresses etc. No one asked for it but these are cheap, simple things that less skilled labor can easily create to feed the ever-hungry game-as-a-service pipeline as cheaply as possible. You can probably create thousands of those silly things for the same price as scanning, recording and modeling just one new car from scratch.

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Pretty sure there was a whole thread about more customization back at the moment we had a sliver of personalization for our drivers. I, for one, would definitely like more and better options on that front. The desire for character customization in video games existed long before the likes of Fortnite. You give people a personal character and they will want to customize it.

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Based on what evidence?
You mean only this one time you came to this forum to complain about something?

Conspiracy is what people do when they don’t know details… instead of just admitting they don’t know and cannot make any educated guesses, they have to make stuff up to sound smarter than they are.

That and a fair amount of you all apparently “know better about what happens behind the scenes at T10 and PGG” - better than people that actually work there and are telling you what the facts of the matter are.

Go away.

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Can I just point out for the people using the phrase ‘could care less’ that the actual phrase is ‘couldn’t care less’ ie youre already caring as little as you can, if you could care less then youre saying you care a lot about something.

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Go back to my comment about conspiracies eh… I do work in development, and code can break for any number of reasons. yes complexity is one, but typically it’s smaller things, a missing or incorrect character in a line of code, not closing a bracket, incorrect text. That is what most of this seems to be to me. That and things that they cannot reproduce on their end. (no one ever seems to remember that some bugs are platform specific, and can even be effected by different singe piece of hardware on two otherwise identical systems.) There is a lot that goes into debugging and testing - and only on this point do I agree, their pre-release testing seems lax. But again… as a software tester, I have had things happen to me in testing that no one else, not even clients have seen… so ???

This isn’t as simple as your SQL, Access, or Excel DB being too large

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lets just stop asking for anything new until they fix the game. it s been a year and we still have bugs from a year ago. if the game will be around for a while lets allow them to fix the issues they have and make the game worth playing then start bringing in new content.
for me at least i would like to see less to character customization/emotes and more to the development to new cars and car parts car design. i just think with making a car game maybe the focus should be on you know the cars

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And what is the line in the sand for “the game is fixed” exactly?
Your ideal of what is working? Mine? The Dev’s?

You work in development? A missing bracket will be a compiler error.

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I said I work in Dev, I didn’t say I was a developer. Other than that, your post… does it actually have a point at all or?

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there is no line to draw you fix the game when you have problems but what needs to stop is us saying I WANT THIS AND I WANT THAT AND WE NEED THIS.

there are plenty of things i want in this game cars/parts/design changes but id rather have a game with with no issues no MAJOR issues