My ideas about the 6 years it took for a game that was and was not built from the ground up

I think that Turn 10 has definitely created something new and it indeed took 6 years to do so. I just don’t think it’s Forza Motorsport that took them so long…

look at the trees, look at the reflections. this is our new Forza Engine. the Engine that Microsoft asked us to create for many future games that will be made on this. Forza Motorsport is a byproduct of the new Engine.
Forza Motorsport is 90% an evolution or a copy of the previous Forza games. This is not an opinion this is a fact. Anyone who grew up with the games sees and feels this. Personally, I don’t think this is a very big problem. Yes, some car models are getting old, and yes, there is a lot that we as car enthusiasts would have seen differently. The AI is indeed not good, all these things should not be in this kind of game. Unfortunately, the game was not made by seasoned car enthusiasts who also happen to know how to program. The reality is exactly the opposite. It’s bizarre that such a large company openly asks for help with all the problems that an above-average player could easily point out in a week-long testing session.

I could go on about everything I’ve noticed while playing (when it doesn’t crash) Forza Motorsport but that’s not my plan. Let me be honest and say that if you have a good race online with nice players, all the negative things are quickly forgotten. And the driving and steering feeling with a controller is still something where Forza is unique in my opinion. Well done :slight_smile:

The point is that I haven’t really heard much on the forum about this logic of waiting 6 years for a game that doesn’t run and work properly. If you look at it from the perspective of developing a new Engine to create games for new Microsoft titles, I think I might be pretty close to the truth.

Unfortunately for us, our once beloved Forza Motorsport is the victim of this… But who knows. With a lot of work it can still be a very fun and entertaining game for years to come

There is some truth to what you say. Playground Games, developer behind Forza Horizon has been working on Fable due next year which uses the Forza tech engine developed by Turn10 who as we know develops Motorsport. Both companies are now funded by Microsoft via gamepass which suprise suprise will also include Fable.

Cutting to the chase, it takes many failures to release Motorsport in the state it’s in which is unstable, broken, limited in content and extremely restrictive. Such failures come from the top and work their way down. What players once knew of Motorsport is long gone. It’s now just a cash cow.

So how bad is Motorsport? IMO the bones are there. Multiplayer racing is definitely fun, rivals exists, but that’s about it. The single player campaign is lackluster, the car leveling system is far too restrictive, and the stability of the game is something I’ll never get over.

I think maybe in 2 years this game will be in a state it should have been at release. That’s along time considering it’s been 6 years to get to this point. Basically the game is now just a book on a bookshelf. A bookshelf we call gamepass…

To little, to long, to late.

There is not enough to keep a large player base interested for very long.

Leaderboards would help. Back in the day Forza got legitamacy because the best players in the world had a scoreboard to compete. Now you have individual tracks. Is it easy to navigate and scroll through these quickly.
hell no.

I don’t do multiplayer often but, I feel it is done dirty. Not enough substance to keep racers interested.

Career mode is a shadow of itself. Forza 2 or 3 had one of the hardest careers ever, and one of the hardest achievements. All golds. Took me a year. How fast did people beat FM23 career. Days.

There is not enough Foresight with this leadership group.
I love Forza. But this is a ground-up mess.

I had similar thoughts a while back:

I agree 100% with everything you say. I am now at an age where it is just a game for me. I also have the Game Pass so that makes it easier for me to look at it that way.

What I find interesting about the whole thing is the lack of openness. People will eventually find out the truth and ultimately the negative feelings can no longer be made up for. That said, there is also another idea that continues to linger.

No matter how bad a game is, there will always be a new young generation that will not remember how ingenious and well thought out games used to be. it is an endless cycle of new green players who are ultimately disappointed by norms and values that are not what they used to be. That doesn’t matter to the developers. The new generation doesn’t know that so we can continue re-releasing inferior quality forever.

I think I’m getting old… Oh well, that’s life, so to speak

I had similar thoughts here a while back:

Haha. Great minds think alike.

It’s nice to see that I’m not the only one who feels this way.