There is then a web of how these interact, e.g. credits can’t buy certain cars, other than from the AH. Influence earns wheelspins, which can win cars that credits can’t easily buy. Skill points can buy wheelspins or credits etc.
To me, these multiple currencies really detract from the game, as they force people to play the game in ways that aren’t what they really want to be doing. I think it would be much better if everything other than credits was eliminated from the game, and everything was simply bought with credits. That way, you could play the game any way you want, earn credits, and buy the things you want. So forzathon live would get you credits instead of forzathon points, skill chains would get you credits instead of skill points etc. So if someone prefers playing forzathon live, that’s fine, they can still do that. But if someone else wants to develop S1 class tunes and test them, they’re getting the same currency out of it as the person playing forzathon live, neither person would be forced to do the thing they don’t enjoy.
It just seems like there is a growing resentment among the players of being forced to play the game in ways they don’t want to. I’ve seen this both on this forum and a friend in real life who also plays FH4 said to me “I’m not sure I can take another week of the season treadmill”.
Nobody is forcing you to do anything.
There are parts of this game I love and parts not so much, nobody forces me to play any part of the game I don’t like.
I’m not a fan of the stunts, I don’t do them. I live drifting, but their driftzones are a joke, so I don’t take them seriously.
I’m short a few cars because they are locked behind level 20 street scene like the hoonigan porsche, not enough street sceen races to complete it without running the same races over and over again. I’ll get it eventually though.
Except a lot of people would just look to do the “money farm” routes, therefore leaving aspects of the game that need co-operation with other players (#forzathon live) pretty useless.
People moan about having to do x, y or z to get a certain car, but its no different than the majority of video games requiring you to fulfill objectives to get certain rewards.
If you dont like the events or the toil to get a car there is always the Auction House.
I dont particularly like/not very good at Speed zones, Trailblazers, Cross country and i dont enjoy Street Scene or Drag but i can appreciate that others do and by giving them a go ive a) got rewards i otherwise wouldnt b) got better at those events.
Previously Horizon games had micro transactions as the alternative currency to credits and that is a far worse situation IMO.
Previous games also became pretty pointless after you completed the Festival. I mean the grind out of all 168 championships in FH2 served no real purpose, at least in FH4 there is the variety (and reward) to keep people playing.
I really don’t understand this argument. Who’s going to go through the highly deliberate trouble of earning these 100% completion cars, only to sell them off on the auction house? Even 20mil feels cheap for that much effort.
All that is needed is to calibrate it so every method of getting credits earns them at approximately the same rate per minute, then everyone can do what they find enjoyable. If nobody wants to do forzathon live when it earns credits at the same rate per minute as going up and down the motorway, then it simply doesn’t belong in a game that exists to provide enjoyment.
The AH is no answer as spending hours using left/right/up/down/A to search for the same car hundreds of times is the most unenjoyable activity imaginable.
Do you think PG is never able to balance something that well, not gonna happend.
And removing skill points and forzathon points, yeah forza is know to having multiple money glitches so sure lets make those guys everything even more easier so they can get every car in the game with full car mastery tree in less than 24 hours.
And while having only credits would benefit hardcore players than hanging up more credits than can spent but how abaout casual players who dont have play hundreads of hours, then need to think “do i want to spent x amount money to some perks on car or will i buy another car”
I dont see having credits/influence/skill points/forzathon points as problem but way how to PG try to force everyone doing everything and every day is totally different story.
Do you really thing that this new system to lock exclusive cars behind 100% completion is just forcing peoples to play game modes that are been unpopular and is just system how they try to make people playing daily. Instead of making game something that peoples want to play daily now they make it “you have to play daily”
Those are called daily challenges (and damn that is abusing challenge word because those are not any kinda challenge) so i keep saying daily, it’s not any better that you have 72 hours time to do those but it’s still mean if you want to get monthly reward you cant keep even 72 hours break, that start sound more like job instead of game that is fun to play.
And how next month almost every exclusive car you are required to do either 50% of all stuff or 100% in every week, people have complain that need to do trials to get car, oh now you need to do trials, playground games, championships, rivals, online adventure, weekly forzathon, daily forzathon to get that car, what do you think is this good way to motivate to peoples to play the game?
There is a virtual gun to the player’s head. You cannot afford to ever miss out on a single car if you want to be certain of being able to compete on a level playing field for online racing, so even if all you want to do is online racing, you are effectively forced to do all the other stuff that you don’t want to do.
This is the most ridiculous thing I’ve seen on here yet. You’re not going to die if you miss the car. The world is not going to end. You’re not even going to be at a big competitive disadvantage. If missing one car means that much to you, I would suggest stepping back a bit and getting some perspective.
Yeah like missing bone shaker means right away that many rivals a-class leaderboard you can use that car you are not competive. And it’s not just missing one car, miss one daily challenge and you allready miss two cars, if you cant play regualary you miss 5 cars on upcoming month, if you dont have skill level to beat expert drivatars guess what you miss 5 cars, dont have xbox live gold well you miss 5 cars.
System has something wrong really badly if hardcore gamers like me who can play pretty mutch every day found this system be hideous. Im sure most peoples there is some aspects they dont like to do but now you have to do those every single week if you want collect all the cars.
All I want is the ability to compete online on a level playing field. Missing one car can put you at a disadvantage, e.g. the Bone Shaker, and the same would have been true of the Mosler for speed traps/zones and danger signs if they hadn’t given them to everyone. It’s not always clear how good a car is going to be until after it has become unavailable, so I stand by what I said - if you want to be CERTAIN of being able to play online without being at a disadvantage you need to collect every single exclusive car as it becomes available.
Heck, there’s a car that seems to only recently have been discovered is absolutely dominant for a specific class and discipline, after the game has been out for many months. As it happens, it’s a car available from the autoshow, but if it were an exclusive car, anyone who hadn’t got it would be at a huge disadvantage now.
You don’t need to have that car to be competitive online
Its not just the car it’s its the person controlling it
Ive beaten many that drive the bone shaker and I’m terrible
What is this other recently discovered magic unbeatable car anyway
Generally I would go quite so far as to say that you won’t be competitive online if you miss exclusive cars (although there is the Bone Shaker…) since the base game without any updates or car DLC still has a significant number of vehicles.
However, a huge part of the game as advertised is collecting cars, and PG seems to be making that task as difficult, annoying and tedious as possible with the new cars being added just to boost player participation numbers.
But the Capri FE is currently available to win through online, no? Im unsure as i havent looked into it much as i dont get invested in the “must have car x” stuff.
Plenty of other reward cars get put on the AH.
For balance, ive never seen the Crown Vic in game (dont get the obsession from some) and wouldnt even know it existed if it wasnt for people moaning about it.
Influence isn’t a currency. Skill points could probably have been implemented better in a couple of ways, but I like them conceptually as a way to level up your cars RPG style.
It doesn’t buy Wheelspins. There is in fact no way to actually spend it. It’s no more a currency than your Tier rating and associated activities which produce bonuses.
It does buy wheelspins! I have had a browser watching Mixer pretty much 24/7 since the start of the game, and every day you get the wheelspins from the influence it generates.