Minimum Speed to Keep Skill Chain Alive

Just a quick question related to skill points - What is the minimum speed you need to be traveling in order to keep a skill chain alive? I ask this on the presumption that no skill points have been used to lengthen the time that the skill chain remains active and the skill chain is not kept alive by other skills (e.g. near miss, drift, etc.). Thanks!

Your speed doesn’t have anything to do with keeping your skill chain going other than skills you get from high speed itself. In order to keep your chain going you need to perform any skill. You can basically be going at a crawling speed and run over a bush at 10 mph and get a wreckage skill which will keep your chain going.

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Thanks for the response. Perhaps I should narrow the scope of my question - Asked more specifically, what would be the minimum speed to sustain a skill chain comprised entirely on speed skills? For instance, if I were to drive on the highway for a prolonged period, what speed would I need to be at or above to earn speed skills?

The only one that seems self sustaining is ‘ultimate speed’ which triggers around 200mph, 320kph

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Yep. As long you maintain 320kph/200mph your streak will go on getting ultimate speed and clean racing skills(Zonda FE) Drop below it you need other skills to keep it going.

Even then, I dont think it self sustains since even highway at 200mph you will get others. Drifting for example you could hold indefinite, but without starting or flagging a new one, timer will finish.

It’s really annoying, because you can blow down the freeway, weaving in and out of traffic, never hitting a thing, which, frankly, takes a fair bit of skill. But apparently the cooldown on speed skills is just a little more than your chain timeout, even with perks. So your chain banks every few seconds. To keep it going, you have to hit a breakable object, or do a drift or something to keep the chain alive.

With traffic, it wouldn’t be too bad, since you can get a near miss or trading paint every few seconds. But even when there’s traffic, it’s very spread out.

Make a blueprint or use someone else’s.

30-50k credits per lap depending on VIP , assists, each lap takes just over 3 mins in a X class car and no traffic traffic once you pass them.

Depending how it rolls you can get up to 20 perk points per lap with the right car fully perked. 15 is easy, I usually have to slow down at each end to let the skill chain bank as it’s close to or over 500k I use the Zonda FE as I had one with VIP. If you’re getting the skill points you also get approx 1 wheel spin per lap.

Not sure if the Zonda has skill chain time extension but I get 3-4 Ultimate speed in a row interspaced by others for skill chain and clean racing. No stunts required.

It’s a little boring but I do either 5 or 10 laps most nights as a warm up and as a great way to make perk points. In the same time I get 10 perk points drifting and smashing, I also get 25k and half a wheelspin as well.

Depends on the car and the perks activated.

I use a fully perked Sagaris FE for my highway thrashes (many other cars will do), and often have to slow down to bank at 100k, rather than waste time when 10x perk points is the max.

Drift the roundabouts at the end and lightly clip a couple of fences to keep the chain going until you get back up to 200mph+.

It’s not just speed that compromises a speed skill. It has to do with distance traveled I believe it’s 100 or 200 meters at 200+ mph. Someone going EXACTLY 200mph can’t keep it going without traveling faster. However, someone going 250mph will keep it going without any other skills needed. I do it in the Zonda FE all the time.