McLaren P1 - so wrong

Hi all

I don’t post much as most of what I do is work/play the games etc.

I did notice some major errors with the P1. The first is the sound, which has been discussed before - it sounds nothing like a real P1. I’ve heard a real P1 before in person, and the one in the game is not even 20% of that sound. You can compare actual P1 footage online too for an idea of the sound - nothing the same as what Forza promotes. How could they slip so far in the sound department for such a known car?

The other thing, and the thing that made me post this, is the speed inaccuracies. Since when is the P1’s top speed (stock) 410.1km/h / 254.8mph? Since when is the P1’s 0-60mph (0-100km/h) 2.913 seconds? That is absolutely ridiculously wrong. Forza is about accuracy right? They say that Forza Horizon is still “almost” a simulator, but with the physics toned down a little to make the driving more “fun”. That is fine. Then they go on to say that it still retains the known Forza “accuracy”…how wrong.

The P1’s top speed is confirmed to be 351km/h / 218mph and 0-60mph (100km/h) time is a (known and tested) 2.6 seconds. These numbers are substantially different to what Forza claims. Many of the other figures in the game seem to be correct for many other cars, why not this one?

I’ve noticed that a few Ferrari’s in the game also have incorrect performance and numbers associated to their performance.

These inaccuracies really take away from the experience for me. I like the idea of a close-to-simulation driving experience with correct performance benchmarks for the cars that is Forza Horizon. I don’t like the blatantly wrong data on many of the cars, though. Especially on cars such as the P1. Surely there is an update to fix this or an explanation. Some may make the excuse “shut up and play the game” but if we all were like that, not speaking up, and just taking it - developers wouldn’t change and continue to be lazy.

Really annoyed by this and wondering if anyone else noticed.

I don’t really mind some inaccuracies in the sheet department but the sound not being correct really bothers me as well.
There’s quite a few cars with inaccurate sounds.

R34 and Supra’s sound are the worst

I remember the R34 sounding amazing in previous Forza games, I was shocked that they got it so wrong in FH3.

Also, try the Lexus SC300 without an engine swap. It’ll cheer you up. :slight_smile:

Tbf it’s a fairly well publicised fact Ferrari figures aren’t worth the paper they are printed on. They will supply tweaked cars to the press for figuring and if you don’t go along with it they ban you from driving their cars (a big problem for a motoring journalist). Forzatech just takes raw data and produces what it thinks a car of x parameters and simulates that.

The mclaren will be wrong as the hybrid elements will not be replicated properly, instead it will have an equivalent total power but all motor. As a result the game will still be using the “electric” horsepower at speeds when the electric assistance would not be available.

The sounds is similar to the Veyron when it arrived “can I laser scan your car?” Is one question “can I thrash your million dollar super car for a day on a dyno?” Is quite another.

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Agreed - Ferrari is absolutely full of it with their performance, everyone surely knows that by now and will admit it. But still, Forza should be using the countless documented evidence of real Ferrari figures for the game.

As for sounds of cars - McLaren and other makes can easily provide the sound clips of their engines throughout the rev range and through acceleration and deceleration. They all maintain these kinds of documented files, on file. The game manufacturers find it easier, faster and therefore cheaper to use canned sounds instead though. It bothers me.

Good point on the game not accounting for the loss of hybrid power at higher speed, it should actually account for this as that is not a hard thing to measure - McLaren has raw data on this. Just ensure the car slows its acceleration progression at higher speeds accordingly. Easily done. The Forzatech specifications and performance though needs a load of work. No way does the P1 hit 410km/h stock. That is such a simple and inexcusable oversight.

To keep stating how the Forza games are simulators they need to fix the simple errors such as these. Forza feels less like a simulator (6 included) lately and more like a NFS, at least in terms of quality. Too much recycled errors in the game, visually, audibly and physically. Forza recycle most in-game assets and have been doing so since Forza 2. No excuses why simple car body elements haven’t been fixed (some have carried over since Forza 2/3 into Forza 6/Horizon 3) and no excuses for as to why many specification errors exist. If they keep claiming Forza is a simulator, why? It is not. The physics simulation is not anywhere close to market leading. The car body replication and sound is not anywhere close either.

At the end of the day forzatech does well with “dumb” cars however anything active is not simulated so hybrid cars are faster than they should be, anything with torque vectoring or active suspension or diffs gets a poor deal as it’s not reproduced.

I enjoy the game for hooning around it isn’t a full sim but given your average car has more processing power than the Xbox full simulation is a long way off. I guess they could effectively write code specifically for each car outside of the basic calculations to account for the effects of each different active aid…but then what happens when you switch your assists off?

The sounds do seem to be getting worse as the series goes on which is a shame.

Fair comments.

However at the rate they are recycling cars, sounds and specifications (car models, garage updates, modifications etc.) every new Forza title will be: “new environment with many recycled environmental assets, just repainted! Also includes 350+ recycled cars!”

The fact that sound is getting notably worse is a telltale sign that Forza needs to be reevaluated. It is getting lazy. Accounting for specific car nuances such as hybrid, torque vectoring, four-wheel steering etc. shouldn’t be an issue considering most of the Forza games use recycled assets from environment to car models to sounds to aftermarket modifications etc. Hell, they rinse and repeat everything else, they should have time to actually simulate something new.

I’m a driver in real life, and I love sims. I couldn’t tell much noticeable difference in physics from Forza 5 to 6; not much from Forza 4 to 6 even. Yes, some small differences between the games, but nothing dramatic. We are splitting hairs here. In terms of sound you can tell a difference as already mentioned - things are getting worse!

Forza is currently my favorite racing series but if something similar arrives on the scene and actually spends some effort getting the little things correct - goodbye Forza for me (and I would think many others). If a game arrived just like Forza with the little issues resolved, who wouldn’t want that? Forza jumped on the fact that NFS was basically a has-been and released Horizon to fill the market. A fantastic idea. They made sure the Motorsport series was consistent to tackle the GT series. A great effort, too. But you can’t remain king for so long without someone else knocking you off the ladder (GT was king before Forza and before Forza nobody really thought that GT could be better, faster - until Forza proved them wrong). You get my point. I believe Forza will be replaced by a younger, more potent competitor doing the same thing better. I love Forza but the issues are getting out of hand. Small things add up.

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Globally agree.
Though i really enjoy FH3 on PC, coming from 360 previous titles i expected a little bit more on the little details that make forza a forza game ^^

My point exactly - really expected more from Forza. Carry-over mistakes, poor simulation of speed and poor sound reproduction doesn’t do well for the reputation of the game. They are leaving the door wide open for another AAA simulation racer to come out and knock Forza out of the park. As I mentioned before, GT series was amazing when released and kept building upon its success - but it got lazy, and Forza came to dominate it quickly. History repeats itself and Forza will not remain at the top for long if it continues down the lazy path.

The P1 does go 240mph+ when its limiter is off. It is electronically limited to 217 and Forza doesnt take limiters into consideration for speed.

Would agree that many cars are incorrect, same as in Fm6

Thanks for the input; McLaren themselves though did comment that the P1 is “feasibly” capable to hit 240+mph but the the area needs adjustment, the engine/gearbox setup is not able to carry the car to 240+mph either. So with this in mind there is no way that it can seamlessly go about 250mph in Forza; it runs out of steam at around 220mph tops in almost all speed tests of the car (officially documented, even from McLaren themselves).

Just as the LaFerrari tops out at about 219mph realistically, as does the Porsche 918. These new hybrid hypercars are not built for 240mph and will never reach that speed.

I don’t mean to sound rude (not trying to be!) and appreciate your comment and especially your mention of limiters. Even if all the limiter discussion is on point, it then reveals yet another major issue with Forza’s simulation that it doesn’t account for limiters - it should account for them! :slight_smile:

Has anyone else been having issues with the server today? Can’t get in any games

Did everyone forget that this is a GAME. And comparing Forza to Gran Turismo is like comparing apples and oranges. I also would like to say that Forza’s one of the best games I’ve played. Sure there are details that are off, but every game has that. If you go nitpicking for every single thing that is wrong, you’d find a lot. I can tell you that a few of the songs in the game are actually shorter than their actual released copies, but that’s a minor thing. If we account for every last thing that is needed in a Forza game, we would not have a new one for years, and something else could sweep in and take it over. So what I’m saying is, in the end, does it really hurt the game when the pure focus of a game is to have fun? (PS: I am sorry for sounding a bit angry, I’m just trying to see why people would argue over problems which are for some of us non-entities)

I’d have to disagree. The small things in games (like attention to detail) and larger things (like constant recycling of average game assets and poor sound) all DO add up. That is what brought down GT when the first round of Forza Motorsport games released (1-3). Forza had better car models, better variety of cars, better modification systems and BETTER sound than GT. Guess what? These are essentially secondary things in the game (core being the actual driving); Forza improved on the areas GT was lacking and it did replace GT as the premier racing ‘sim’ for consoles. That cannot be denied. Forza was released as a direct GT competitor.

GT and Forza (Motorsport) are both track “simulators” for consoles. It is literally an apples to apples comparison. The reason that GT was brought in was to show the comparison of how it was considered the best on the market for console sim racing until Forza came and corrected all the smaller issues that GT had as well as add in new/more exciting features and ways to race. Comparing GT is perfect against the Motorsport series. Comparing Horizon to NSF, The Crew etc. is also very logical. These are the natural competitors for Forza and are all in the same genre. What, so COD, Halo and Battlefield are not competitors? Of course they are - they fight (no pun intended) to claim the best shooter titles every time they are released.

Songs are shorter in the game? Didn’t noticed, however it is likely due to either: using radio edits of the songs, editing the songs to fit the limited space for a large playlist or editing songs so that the cut out any potentially offensive terms/words. The fact that songs are shorter is not necessarily an error or bad mistake. The fact that cars sound completely wrong, have poor models and incorrect performance in something supposed to be a simulator/racer with simulation are in fact an error(s) and mistake(s). Can’t compare the music to the other systems.

These problems do all add up. The small things matter. Simply accepting them is showing the devs you don’t care, so why should they. They will keep getting more and more lazy and before you know it the game is so far removed from what a simulator should be that there simply isn’t any point to label it as one. Go back over all the little things that GT didn’t do well/at all and add them up; you will find that Forza did those little things better and as a whole therefore created a far better racing experience on consoles and has done so since FM3.

All the discussion has one point: Forza need to seriously consider all these little mistakes as they do influence the greater package. If they don’t keep up, someone else will come into the market and replace Forza, thus making it eventually redundant - just as Forza did to GT. GT hasn’t been good since FM3/4 were released.

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If you’re saying all the small things matter, then A: why are you playing Forza Horizon or Forza in the first place? That’s sorta like saying that you don’t like a show because the acting is not up to your standards, but you still watch it. It doesn’t come clear to me as to why you haven’t moved onto another game, something that may better suit your needs. And, I’ve noticed a number of songs that are different from even the radio edits/CD versions, and they are clean songs. If they edited the songs for limited space, I’d understand that a little, but they edited songs that really did not need edits and left songs that could use edits unedited, B: Forza is not just a Simulator, it’s much more than that. It’s supposed to bring a community of racers from many different paths together. So it has some things that aren’t completely correct with it. No game is without flaws. B: I think another problem is you’re looking at a niche group who play these games for those details, to make sure everything is perfect for one person could very much lose a greater fanbase, as it could potentially alienate the people who aren’t playing the game as a true simulator, but as something they enjoy. Ever hear of too much of a good thing? What you want for Forza could also become it’s downfall, as it defeats the core purpose of the game… which is racing. I believe Forza has made strides since the 360 days, and that may differ from person to person, but I’d rather enjoy the racing and the fun that I have with a game that is catered to a variety of people than find a niche game that may not be what I want to play.

I like different opinions and respect them, but you sir have no idea it seems.

Correcting simulation errors such as speed and sound is a downfall of Forza? Really, are you serious?

Who is to say that Forza is the only racing game I play? I never made that statement nor made comment on it.

You ask me why I haven’t moved onto another likewise game - well, because there ISN’T one available. Yet. If there was, I would move over for sure. But there isn’t. If a game just like Forza was released with more accurate data of course I would move over.

You state that people play Forza because “the purpose of Forza is racing”. I 100% agree, Forza is marketed as a racing SIMULATOR. So it would be reasonable to expect that it simulates things as accurately as possible for the best results. That doesn’t seem to be happening with more and more simple errors/mistakes being made and old mistakes/errors not being corrected. It is a trend, and it is noticeable.

The music is likely edited for space in the actual game - no real mystery there. Let’s leave that alone, shall we, since we are talking about things actually related to racing, simulation and direct car experience.

I completely agree with everything the OP has stated, along with all you folks (except for espritdesire’s last comment) - the game has had glaring issues over the years and the more it progresses, the harder they are to ignore. I don’t think it would kill the dev team to address some of these issues, particularly those partaining to car sounds and data/specs accuracy. Be it sim or not, it doesn’t matter. If Forza starts to slack off on these little things that really add up and matter, how is it different from any other franchise with cars and tracks in it? The reason I’ve ditched GT, PCARS, NFS and all the other ho-hum driving games is because of the authenticity Forza brought to the table. That it seems is going to be a thing of the past with the way things are moving.

I took the LaFerrari for a spin the other day and it was topping close to 380 km/h. The real LaF is an under 220 mph car, which was also true in case of F5 and 6; how can it reach such speeds?

What’s really irking me about the game is how they’ve botched up the car sounds. An R34, Supra and M4 will all sound the same when you drive them, yet when an AI car driving the same passes you by, they almost completely sound right. They did most cars sound well in F6 and H2… how did it ever come to this? Is MS not taking good care of their employees at T10 and especially PG? Are they not motivated???

How could the team release a game with such glaring issues and not even bother addressing them in TWO content updates? The intermittent pausing in free roam and occasional game crashes are still there by the way.

I am losing interest in the Forza franchise and just waiting for another developer to hand their rears to the Forza team, just like it did with GT. The cycle goes on. A better game will emerge, and even the most loyal fans will shift without a care in the world - PG/T10 do not care about addressing genuine concerns their fans have. Well, you can can only sit on your laurels and push your luck so far by leaning on graphics, car count and other marketing gimmickry.

This is exactly what I’ve been saying the entire time and exactly what many, many people here and outside of the forums believe.

You mention graphics and car count - Forza Horizon is fantastic looking but even in these two aspects it is not marketing leading either. Yes, looks fantastic for the hardware it runs on (PC Horizon 3 is a letdown though…), but I couldn’t call it the best looking racer.